Thanks to RedDwarf's generosity here's a video of the new Slayer's in action.
So, I thought I have been using photoshop for quite a long time so decided to give it a go at skinning some new units. Maybe a little bit rough round the edges, but not too bad for a first attempt. I have a number of new units in mind, but unfortunately for now they will only be using existing models. They'll all be units that I know the CoW devs either won't be adding or will be in no rush to add, so this sub-mod might actually get used by some.
Unit One:
Dwarven Dragon Slayers. These homicidal lunatics will be in very limited numbers, in small units and only recruitable once every 20-30 turns at the Slayer Keep. They are rare in lore so will be rare in CoW. They will pack a serious punch, as they should, and given their insanity and ability to survive being troll and giants slayers for so long, will be considerably more survivable than troll slayers. They've been Troll Slayers, Giant Slayers, and by now as Dragon Slayer's are starting to become insane, harming themselves before battle, frothing at the mouth and gibbering madly. However, they have yet to have forgotten their roots, and with the coming threat of Chaos and massive orc Waaagh's!!! they are leaving the swamplands of the Old World to seek their deaths helping in the fight for the homelands.
Spoiler Alert, click show to read:
Unit Two:
Dwarven Daemon Slayers. The pinnacle of the slayers. Tough, frenzied and completely insane. Very rare, small but deadly unit, only buildable at Slayer Keep 3 or 4 times in a campaign.
Spoiler Alert, click show to read:
Unit Three:
Dwarven Troll Slayers. What the 'Dwarf Slayers' unit should be in release version of CoW. Not a huge change to the texture, just lore orange hair, a few extra tattoos and a change of pants. (Dragon Slayers will be getting a makeover too, including the orange hair instead of red). Giant Slayers unit coming when I feel like making it.
Spoiler Alert, click show to read:
Unit Four:
Ogre Bull mercenaries. New texture and name change for standard Ogre unit in CoW. They are now named 'Ogre Bull Mercenaries'. Includes new sprites and unit card.
Spoiler Alert, click show to read:
Unit Five:
Dwarf Giant Slayers New recruitable unit. Difficult to spot the differences between them and troll slayers, but there are plenty. Smaller unit size and less availability than Troll Slayers (since most die before the transition from Troll Slayer.) Need opinions on what to do with Gotrek Slayers. I haven't read the books, but did read somewhere he was a Daemonslayer. So make his unit Daemonslayers? Or Dragonslayers with Daemonslayer officers? Not sure what to do with it, but will need changing in some way to differentiate them from Giant Slayer unit. Make his unit special in some way.
Spoiler Alert, click show to read:
Unit Six:
Gotrek Slayers and Gotrek Himself.
Spoiler Alert, click show to read:
Unit Seven:
Chaos Giants of Nurgle
Spoiler Alert, click show to read:
Unit Eight, Nine, Ten and Eleven:
Daemon Prince of Nurgle. Pestigors. Gors of Nurgle. Ungors of Nurgle.
New unit cards.
Spoiler Alert, click show to read:
Units twelve, thirteen, fourteen, fifteen, sexteen, seventeen and eighteen.
Marauders of Nurgle. Marauder Desolators of Nurgle. Marauder Axe Throwers of Nurgle. Warriors of Nurgle. Warrior of Nurgle Halberds. Knights of Nurgle. Mounted Marauders of Nurgle.
Spoiler Alert, click show to read:
Khorne update information:
Latest release includes:
All scripted chaos armies led by a Khorne general updated to include the new Khornate roster. Much more variety in the armies and more usage of upgraded weapons and armor. Overall difficulty level increased significantly when compared to original script.
Scripted orc armies updated to include more variety, including giants and ogres, more upgraded weapons, increased experience. All orc generals of one experience upgraded.
New banners for Nurgle standard bearers.
New Chosen and Chosen Knights of Nurgle textures. Unique banner for Nurgle Chosen.
Officers added to Nurgle Chosen foot and mounted.
Officers added to Knights of Nurgle.
New unit cards for Nurgle Chosen.
Improved Plaguebearers texture and new Plaguebearer unit card.
New banners for Khorne standard bearers.
New Chosen and Chosen Knights of Khorne textures. Unique banner for Khorne Chosen.
Officers added to Khorne Chosen foot and mounted (officers yet to be re-skinned)
Officers added to Knights of Khorne.
Marauders of Khorne, Marauder Devastators of Khorne, Marauder axe throwers of Khorne, Mounted Marauders of Khorne, Warriors of Khorne, Warrior Halberds of Khorne, Knights of Khorne, Khorngor's, Gors of Khorne, Ungors of Khorne, all replace standard chaos units for Khorne faction.
Improved Bloodletters texture. Improved Khorne Juggernaut texture.
Mounted MArauders of Khorne no longer throw javelins. Changed from skirmish to light cavalry.
New unit cards for all new Khorne units, bloodletters and juggernauts.
Toho's dismounted Empire Knights included. All recruitable in campaign.
Spoiler Alert, click show to read:
Download link 1. Galloper's English voicemod required and CoW version 1.44.
Move the Call_of_Warhammer folder into your mod folder and overwrite. Link updated 28th June.
http://www.mediafire.com/?wv265cc310qf2r6
Download 2 courtesy of mw2xboxplayer
Includes:
Galloper's voicemod
The latest version of Reiksfart's Stinkers
Installation instructions for both sub-mods
http://www.mediafire.com/?e3m04pz9vmuiaj4
Patch to fix an issue with the campaign script:
http://www.mediafire.com/?k9bod32ziuq0zg1
Copy and overwrite into your CoW/data/world/maps/campaign/imperial_campaign folder
Dwarven Forge and Tomb Kings compatible version coming soon.
Toho's Elven settlement addon
Download link: http://www.mediafire.com/?x070o0t5qtn9dbu Updated July 2.
-new regions
-fixed settlement garrisons
-fixed settlement culture/upgrades
Not compatible with any sub mod which changes export_descr_units, export_descr_buildings or Battle_models. You will need to wait for mod authors to implement this and any further units to their mod or change them yourself.
Permission is granted to any sub mod authors to implement any of my units into their mod, no need to ask. Just give credit.






[/img]




































































