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  1. #1

    Default Cheats

    Just wondering....
    what are the "unforeseen effects" from cheating?

  2. #2

    Default Re: Cheats

    Quote Originally Posted by PaulRyan View Post
    Just wondering....
    what are the "unforeseen effects" from cheating?
    There aren't any for Pete's sake, it's just a joke.

    I really need to add this to the FAQ.

  3. #3
    Miroslav Klose's Avatar Protector Domesticus
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    Default Re: Cheats

    They are so evil, they can not be seen nor felt, and they just don't exist











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    But Nazis like ponies!

  4. #4

    Default Re: Cheats

    Quote Originally Posted by PaulRyan View Post
    Just wondering....
    what are the "unforeseen effects" from cheating?
    Hello PaulRyan,

    I had the same feeling. Was really thinking that if I used the toggle_fow cheat the enemy would get a stack of units or something. Even searched the file for a script like this. But there are non.

    ....or are there......

    Ariaci

  5. #5

    Default Re: Cheats

    KK will haunt your dreams.........

  6. #6

    Default Re: Cheats

    Quote Originally Posted by Duinhir View Post
    KK will haunt your dreams.........
    Yeah, he sure does.........dream of him every night .........maybe I am in....love .....?

  7. #7
    Tiro
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    Default Re: Cheats

    I have started to uise the process_cq cheat, but it dosent work on settelments that have two word names, like Minas Tirith, why? I always write process_cq Minas Tirith, am A doing something wrong?

  8. #8

    Default Re: Cheats

    Quote Originally Posted by Krisz87 View Post
    I have started to uise the process_cq cheat, but it dosent work on settelments that have two word names, like Minas Tirith, why? I always write process_cq Minas Tirith, am A doing something wrong?
    It should be process_cq Minas_Tirith or process_cq "Minas Tirith" You can also change the name of the settlement like MinasTirith and try again, have fun!
    I dont think using cheats makes game boring coz you can use it for ur enemy too! I'm sick of waiting for my enemies to raise full stacks armies, money cheat is really cool if you r not patient sorry for bad English

  9. #9

    Default Re: Cheats

    Quote Originally Posted by Krisz87 View Post
    I have started to uise the process_cq cheat, but it dosent work on settelments that have two word names, like Minas Tirith, why? I always write process_cq Minas Tirith, am A doing something wrong?
    Right click on the region where Minas Tirith is and it should say Anorien.
    "process_cq Anorien"
    Works for Minas Tirith.
    'Osgiliath-East or West' is Osgiliath.
    'Lake_Evendim' is Annuminas.

    Usually its not the sttlements name but the region.

  10. #10

    Default Re: Cheats

    you can do it easier: If the settlement has two names just write it in "" (<-however they are called). For example: process_cq "Minas Tirith"

    @Withwnar: thx! I was becoming a bit paranoid

  11. #11

    Default Re: Cheats

    The effects of cheating? The game becomes boring.




  12. #12

    Default Re: Cheats

    Effect of cheatings = eternal shame on TWC forums and every pro flaming you

  13. #13

    Default Re: Cheats

    This thread is old... but I have observed that when I use process_cq in cities with governors or the auto_win they gain tax income penalty traits.

    I'm wondering if it is caused by the cheating, because the last time I played with cheats, all my generals had this extreme traits, while when I played without, most things were normal. Though maybe it's due to something different...

  14. #14
    Gimli's Avatar Primicerius
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    Default Re: Cheats

    Quote Originally Posted by TcMt View Post
    This thread is old... but I have observed that when I use process_cq in cities with governors or the auto_win they gain tax income penalty traits.

    I'm wondering if it is caused by the cheating, because the last time I played with cheats, all my generals had this extreme traits, while when I played without, most things were normal. Though maybe it's due to something different...
    DUDE! THIS IS ALMOST ONE YEAR OLD! How did you find it?!?!?

    Spoiler Alert, click show to read: 

    In before the Lock!

  15. #15
    MasterBigAb's Avatar Valar Morghulis
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    Default Re: Cheats

    Quote Originally Posted by Gimli10 View Post
    DUDE! THIS IS ALMOST ONE YEAR OLD! How did you find it?!?!?

    Spoiler Alert, click show to read: 

    In before the Lock!
    This

    Closed

  16. #16
    Trailhog250's Avatar Semisalis
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    Default Re: Cheats

    I have never used that cheat so I'm not sure, but the user above is probably right

    And btw... Even though this thread is old.... It's also a sign he must have found it by the 'Search' function. And as far as the moderators are concerned, that's actually better than starting a new one. Isn't it?

    However, now that it's answered other people can find it as well *if* they search for it and they'll actually have an answer.

  17. #17
    Withwnar's Avatar Script To The Waist
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    Default Re: Cheats

    Quote Originally Posted by Trailhog250 View Post
    he must have found it by the 'Search' function. And as far as the moderators are concerned, that's actually better than starting a new one.
    I don't know which one is officially worse: necroposting or creating new threads unnecessarily. I say +rep to TcMt for using Search and posting in the relevant place.

    Quote Originally Posted by TcMt View Post
    I have observed that when I use process_cq in cities with governors or the auto_win they gain tax income penalty traits.
    Somehow I doubt it. For this to happen the trait triggers would need to know that these commands have been used. That is possible I suppose but I don't recall seeing such coding.

    EDIT: actually, I take that back. Script/triggers cannot know that such commands have been used by the player. Unless there is something hardcoded into the game (but then how could hardcoding know what these traits are?) then this is not the reason for those bad traits.
    Last edited by Withwnar; January 29, 2012 at 12:05 AM.

  18. #18

    Default Re: Cheats

    Quote Originally Posted by TcMt View Post
    This thread is old... but I have observed that when I use process_cq in cities with governors or the auto_win they gain tax income penalty traits.

    I'm wondering if it is caused by the cheating, because the last time I played with cheats, all my generals had this extreme traits, while when I played without, most things were normal. Though maybe it's due to something different...
    Quote Originally Posted by Withwnar View Post
    Somehow I doubt it. For this to happen the trait triggers would need to know that these commands have been used. That is possible I suppose but I don't recall seeing such coding.
    EDIT: actually, I take that back. Script/triggers cannot know that such commands have been used by the player. Unless there is something hardcoded into the game (but then how could hardcoding know what these traits are?) then this is not the reason for those bad traits.
    Isn't it so that bad governor traits fire whenever you finish a building and the taxes are low?

    I don't know if they also fire when a cheat is used, but that would explain the whole thing.

    So it would have nothing to do with cheating, it would only sped up the gaining of bad traits you would have gotten anyway.
    (At least every time you don't raise the taxes before a building is finished...)

  19. #19

    Default Re: Cheats

    if u cheat fog seen...u will see the dark lord mordor on the northeast XD

  20. #20
    Pinkie Pie's Avatar Comes Limitis
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    Default Re: Cheats

    Gondor Campaign
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    Creat_unit "Barad Dur" "Battle Trolls" 5 9 3 3
    Creat_unit "Barad Dur" "Battle Trolls" 5 9 3 3
    Creat_unit "Barad Dur" "Battle Trolls" 5 9 3 3
    "I, Pinkie Pie, declare that these treats are fit for a king, or a queen, or a princess!"
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    "Oh my gosh. Hold on to your hooves – I am just about to be brilliant!"

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