During a battle I just played, everytime I moved my soldiers down to the center of the fort, they would instantly die when they reach the bottom of the ramp. why the hell is this happening???
During a battle I just played, everytime I moved my soldiers down to the center of the fort, they would instantly die when they reach the bottom of the ramp. why the hell is this happening???
This is happening because CA would rather move on to making more cash than fix the games they've already released.
Yes that happens to me too... I was like WTF!ing cowards, I lost so many good units that way, I think Rome had a similar issue, if you were in a bridge and pressed withdraw button they would all fall from the bridge...
Sort of like when I boarded a ship and my men instantly died every time they tried to jump across.
'friendly fire, isnt'
Can't say for sure why it's happening but I've seen it with both my own troops and with enemy soldiers in forts. In one example, two thirds of a 160 man unit died at the bottom. I'm guessing it's a problem with the pathfinding and the computer deciding that the men have fallen from the wall. There was a similar bug in M2TW. When you walked a unit around the walls, there would be odd points at the junctions between wall sections where half the unit would suddenly fall to their deaths.
In Med.II, when a soldier's path is corrupted, he drops dead.
In Naps, when a soldier's path is corrupted, the whole unit drops dead.
Now that's what I call progress.![]()
Anger is easy. - Aristotle
Confused frustrated perfectionist geek / interested in everything but proficient at nothing / at your service.
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If a wall is damaged by cannon fire, the ramp is also damaged. When soldiers try to scale down the ramp they fall (several feet!) and die.![]()
Officer to a soldier who refuses to fight: There three types of soldiers who don't have to fight. They are called KIA, MIA and POW and you are not one of them.
Tosa will be missed.
Also everytime I start a sieg battle. I have a whole in the wall to begin with. why is that?
If the AI waits one turn then you will see one hole in the wall (and ofc 2 turns = 2 breaches). Thats because the enemy have bombarded that wall during their turn. This was done by CA to aid the AI. Sadly it only weakens the AI because most of its troops will attack through that breach which is easy to defend.
Officer to a soldier who refuses to fight: There three types of soldiers who don't have to fight. They are called KIA, MIA and POW and you are not one of them.
Tosa will be missed.
The AI has taken the Shakespearian quote about filling the breach with their dead to heart and turned it to whatever nationality they are. During the siege of Berlin the Prussian garrison just stood where the breach was and made no attempt to move as French mortar power wore them down![]()
ohh, well thankyou. but thats really annoying of ca. its more fun to defend it when there isnt a breach to begin with.
I noticed this too. It almost lost me the game when my cavalry countercharge some infantry moving off of the bridge. About half of them hit the side of the bridge and just died. Resulted in me not having any cavalry to charge his masses of cannons.