
Originally Posted by
xGessx
Ok, i would like to know these things, please i would be very very grateful if you could answer ASAP.
Let's say the enemy has heavy infantry/light infantry, or just to generalize, the enemy has infantry.
With what should i counter Infantry? The most cost effective counter will be cavalry. A charge or two and you can reliably take out a unit with only a loss of 1-3 members of your unit. Infantry without spears or pikes cannot stand up against cavalry.
As a side note, if you're the guy with the infantry... it's a crappy position to be in, but your best bet is to either intercept the cavalry with your own cavalry, or RUN! It doesn't matter if your boys can't actually escape, you just need to move far enough for the enemy to have to switch from "marching" to "pursuing", in the latter, they wont be able to charge (this isn't so a bug, they require good formation to charge effectively and they can't achieve good formation while chasing a moving target). It's the charge that is deadly, and if you can force them into a melee without the charge, your infantry will almost invariably have better stats and will win.
HOWEVER
You can counter with whatever the hell you want, as long as it isn't lighter infantry (or spears, or unsupported pikes) and you will do just fine. Even unprotected archers will do well, because they're lighter and faster and can skirmish.
Now let's say they have spearmen
With what should i counter Spearmen? Anything that isn't sitting on a horse. And if it's sitting on a horse, it better be shooting. And if it's not shooting, it better be charging, but if it's charging, the spearmen had better be ANYTHING but "ready". tbh, you've still got a pretty decent edge against spearmen in the field 1v1 with a unit of cavalry charging head on, but the fact is you can achieve much fewer losses (i.e. next to none) if they aren't ready for you.
This makes spears sound like bad units. They're not, they're awesome because they're readily available and they're great settlement defenders (capable on walls, and behind gates the enemy can form up to charge at them so they have a huge advantage over cavalry). Also, a lot of spearmen with low morale (most tend to have between 3-5 on a scale ranging from 1-11, see FAUST guide - do a search for it) can be made to fight to the death if you put them on schiltrom formation because if the enemy is going to win, they will surround your spearmen and your spears will have no choice but to fight to the death. This is excellent for buying time for other units to retreat, for example, when defending a citadel.
ALSO, schiltrom formation will make them beat cavalry, regardless of pretty much anything. You can often actually hold off cavalry units just by getting into the formation, and they (usually) wont attack. If they do, so be it, your win.
Like I said, spears are excellent. But you can counter them with anything you want, everything is superior.
PS: I know that spearmen counter Cavalry, that's why i don't ask about cavalry. Pikes dude, pikes! If in the field though I find the better counter for cavalry is actually cavalry because they get to where they're needed. If your enemy is mobile, your defence against them must be at least very nearly as mobile. Granted, this does come with heavy casualties.
PPS: You counter archers with almost anything right? Depends on the terrain. Fight them on a mountain and watching your heavily armoured troops chase them will, I promise you, make you cry. Without exceptional terrain though, yeah, anything is superior in an individual fight. Archers are awesome because of their ability to win fights with very few losses... if they win. So if you're vastly superior to your enemy, armies with a great missile dominance will have great survivability and allow you to carve massive paths of destruction through their lands. However, in a single (field) battle, I'd honestly not use any archers at all, everything else will be more useful.
Also, - and I know I'm rambling, but I feel like rambling and I hope some of this will be useful - a couple of units of melee capable archers are great for defending settlements, because they can beat pretty much anything coming up ladders or off of siege towers, and supply supporting fire to the rest of the battle before and after playing this role.
TYVM
No problem, good sir.