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Thread: [Released] ChivTW - FCRC v1.0

  1. #101

    Default Re: [Released] ChivTW - FCRC v1.0

    Quote Originally Posted by Drtad View Post
    Historically they were in a civil war (Kilij Arslan II had 10 kids or something) and the Armenians were on the offensive.

    And Barbarossa had sacked Iconium a year before the start date too.
    That's a relief! Can't handle hordes of Franks and Turks at the same time.
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  2. #102

    Default Re: [Released] ChivTW - FCRC v1.0

    Quote Originally Posted by Barbarian Roman View Post
    That's a relief! Can't handle hordes of Franks and Turks at the same time.
    Let's just say it's going to be a pick your poison situation.
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  3. #103
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    Default Re: [Released] ChivTW - FCRC v1.0

    I think you should switch out a faction that's not important to the crusades (say, the Bohemians) and switch them for a faction that was important to the crusades, such as Georgia.

  4. #104

    Default Re: [Released] ChivTW - FCRC v1.0

    Quote Originally Posted by ♔keneticpest♔ View Post
    I think you should switch out a faction that's not important to the crusades (say, the Bohemians) and switch them for a faction that was important to the crusades, such as Georgia.
    Unfortunatly, there is a 20 faction limit, so we can't have everything we want. And Georgia would be far removed from the main game, so they wouldn't contribute to much to gameply, wherewise Bohemia is right in the action of central Europe, surronded by powerful nations, great for a player who wants a challenge. Besides, the game is not all about the crusades, and its nice to have a Czech faction.
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  5. #105
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    Default Re: [Released] ChivTW - FCRC v1.0

    Problem, I can't play the campaigns, they ctm on me. custom battles are fine though.

  6. #106

    Default Re: [Released] ChivTW - FCRC v1.0

    Quote Originally Posted by ♔keneticpest♔ View Post
    Problem, I can't play the campaigns, they ctm on me. custom battles are fine though.
    Don't do the custom campaigns, do the grand campaign, as that is the FCRC campaign.

    Unfortunatly, there is a 20 faction limit, so we can't have everything we want. And Georgia would be far removed from the main game, so they wouldn't contribute to much to gameply, wherewise Bohemia is right in the action of central Europe, surronded by powerful nations, great for a player who wants a challenge. Besides, the game is not all about the crusades, and its nice to have a Czech faction.
    I don't think they'd be that far removed, they'd be in the thick of a particular event in the mid 13th century! It is unfortunate, but the faction limit is... limiting. Personally I think a Georgian faction would be great, but then again I don't want the Byzantine campaign to become IMPOSSIBLE. >.<
    Last edited by Drtad; February 17, 2011 at 12:20 AM.
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  7. #107
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    Default Re: [Released] ChivTW - FCRC v1.0

    The mod isn't just about the Crusades; it's about Europe in the 13th century in general, even though the name doesn't suggest it (Hey! It wasn't my idea! )

  8. #108
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    Default Re: [Released] ChivTW - FCRC v1.0

    Main campaign goes back to the menu too.

  9. #109
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    Default Re: [Released] ChivTW - FCRC v1.0

    Great mod, 1 question tho.
    Did you not make a kingdom of jerusalem faction because of the faction slot limit?

  10. #110
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    Default Re: [Released] ChivTW - FCRC v1.0

    Quote Originally Posted by jrhindo View Post
    Great mod, 1 question tho.
    Did you not make a kingdom of jerusalem faction because of the faction slot limit?
    True. Plus the fact that the KoJ would be pretty unimportant during the 13th Century

    It's certainly possible for the earlier versions of Chiv, but there aren't any factions that can be "swapped" without stuff becoming imbalanced.

  11. #111

    Default Re: [Released] ChivTW - FCRC v1.0

    Quote Originally Posted by ♔keneticpest♔ View Post
    Main campaign goes back to the menu too.
    That's interesting. Did you try the hotfix? Reinstalling?
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  12. #112
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    Default Re: [Released] ChivTW - FCRC v1.0

    Quote Originally Posted by Bull3pr00f View Post
    The mod isn't just about the Crusades; it's about Europe in the 13th century in general, even though the name doesn't suggest it (Hey! It wasn't my idea! )
    The title Fall of the Cross, Rise of the Crescent was chosen by me just to render a main historical event at the start of this campaign's timeframe.
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  13. #113

    Default Re: [Released] ChivTW - FCRC v1.0

    Interesting about the resolution, eventhough I have the the resolution set at a different size in the game, it still opens using the resolution of the desk top. In order to play the game I have to resize the desktop and restart the game. Just an FYI

  14. #114
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    Default Re: [Released] ChivTW - FCRC v1.0

    Can't help you on resolution stuff; it's always your PC's or your screen's fault if you've already removed the preferences folder at least once.

  15. #115
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    Default Re: [Released] ChivTW - FCRC v1.0

    Quote Originally Posted by Rick View Post
    Interesting about the resolution, eventhough I have the the resolution set at a different size in the game, it still opens using the resolution of the desk top. In order to play the game I have to resize the desktop and restart the game. Just an FYI
    Quote Originally Posted by Bull3pr00f View Post
    Can't help you on resolution stuff; it's always your PC's or your screen's fault if you've already removed the preferences folder at least once.

    If you have removed the preferences folder of the Chivalry folder, then the mod will normally use the preferences settings of your RTW (or BI, if BI exe).

    So once more:
    - Remove the preferences folder of the Chivalry folder.
    - Start RTW (or BI, if BI exe), make your Option settings (or within the preferences.txt file). Check that out, start the campaign. Quit.
    - Start the mod.
    - It should use now the same settings.

    (If this is not the case, then there might be video-card+monitor conditions, which interact)
    Last edited by DaVinci; February 17, 2011 at 03:21 PM.
    #Anthropocene #not just Global Warming but Global Disaster, NASA #Deforestation #Plastic Emission #The Blob #Uninhabitable Earth #Savest Place On Earth #AMOC #ICAN #MIT study "Falsehoods Win" #Engineers of Chaos
    #"there can be no doubt about it: the enemy stands on the Right!" 1922, by Joseph Wirth.
    Rightwingers, like in the past the epitome of incompetence, except for evilness where they own the mastership.
    Iirc., already 2013 i spoke of "Renaissance of Fascism", it was accurate.
    #"Humanity is in ‘final exam’ as to whether or not it qualifies for continuance in universe." Buckminster Fuller
    Any chance for this exam? Very low, the established Anthropocentrism destroys the basis of existence.
    #My Modding #The Witcher 3: Lore Friendly Tweaks (LFT)
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  16. #116
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    Default Re: [Released] ChivTW - FCRC v1.0

    Quote Originally Posted by Bull3pr00f View Post
    True. Plus the fact that the KoJ would be pretty unimportant during the 13th Century

    It's certainly possible for the earlier versions of Chiv, but there aren't any factions that can be "swapped" without stuff becoming imbalanced.
    It existed until 1290 so it fits the timeline and just I thought it would be a fun nation to play.

  17. #117
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    Default Re: [Released] ChivTW - FCRC v1.0

    Downloading hotfix now.

  18. #118

    Default Re: [Released] ChivTW - FCRC v1.0

    OK so when u reach 1204 all ur towns revolt to Venice and u get to keep 1? That seems hardly fair. If stacks of crusaders appeared, and u could choose to fight battles to defend urself, that would be fair. But all ur towns revolting without a fight? That doesn’t seem fair.
    For all those who don`t have the specific factions they would like in this mod, if u have m2tw with kindgoms, download the stainless steel 6.4 mod for it, they have factions from Georgia to KoJ to Norway, because m2tw allows 31 faction slots I believe. Stainless Steel also starts at a similar time period, 1220 I believe. But for those of u with slow computers, u ain`t gonna enjoy it. Another alternative if u only have medieval 2 is download broken crescent, the whole campaign only focuses on the crusades, and its very detailed, with factions u`ve never heard of!
    You fear the Unibrow. That shows RESPECT.

  19. #119

    Default Re: [Released] ChivTW - FCRC v1.0

    Quote Originally Posted by jrhindo View Post
    It existed until 1290 so it fits the timeline and just I thought it would be a fun nation to play.
    Well at the start of the mod it would just have Acre pretty much... That would be really an impossible campaign. Fun though.

    OK so when u reach 1204 all ur towns revolt to Venice and u get to keep 1? That seems hardly fair. If stacks of crusaders appeared, and u could choose to fight battles to defend urself, that would be fair. But all ur towns revolting without a fight? That doesn’t seem fair.
    Well in reality the Romans really couldn't stop the center of the empire from falling by any means. A few nobles fled to Nicaea, Epirus, and Trebizond and they established their own separate states (Despotate of Epirus, Empire of Nicaea, Empire of Trebizond). Makes the campaign really... frustrating but in reality the situation was pretty impossible. Nicaea only regained Constantinople after over 50 years of constant fighting.

    Good luck.
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  20. #120

    Default Re: [Released] ChivTW - FCRC v1.0

    Quote Originally Posted by Drtad View Post
    Well at the start of the mod it would just have Acre pretty much... That would be really an impossible campaign. Fun though.


    Well in reality the Romans really couldn't stop the center of the empire from falling by any means. A few nobles fled to Nicaea, Epirus, and Trebizond and they established their own separate states (Despotate of Epirus, Empire of Nicaea, Empire of Trebizond). Makes the campaign really... frustrating but in reality the situation was pretty impossible. Nicaea only regained Constantinople after over 50 years of constant fighting.

    Good luck.
    Shouldn't u at least get a chance to defend urself? I can except the capital falling but automatically every other city falls? Most cities fall to Venice automatically, u have 3 or 4 cities left, and then it asks u to choose a faction and when u do, the other cities automatically go to Venice and ur left with one? That's too harsh, might as well make the game start out with Roman Empire having one city and everyone at war with them, what's the point to play till 1204 if u only get 1 city left in the end? Might as well just end turns without doing anything and start playing at 1204.
    You fear the Unibrow. That shows RESPECT.

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