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Thread: [Released] ChivTW - FCRC v1.0

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  1. #1

    Default Re: [Released] ChivTW - FCRC v1.0

    Quote Originally Posted by ♔keneticpest♔ View Post
    Main campaign goes back to the menu too.
    That's interesting. Did you try the hotfix? Reinstalling?
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  2. #2
    Tiro
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    Default Re: [Released] ChivTW - FCRC v1.0

    Great mod, 1 question tho.
    Did you not make a kingdom of jerusalem faction because of the faction slot limit?

  3. #3
    Bull3pr00f de Bodemloze's Avatar Occasio mihi fertur
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    Default Re: [Released] ChivTW - FCRC v1.0

    Quote Originally Posted by jrhindo View Post
    Great mod, 1 question tho.
    Did you not make a kingdom of jerusalem faction because of the faction slot limit?
    True. Plus the fact that the KoJ would be pretty unimportant during the 13th Century

    It's certainly possible for the earlier versions of Chiv, but there aren't any factions that can be "swapped" without stuff becoming imbalanced.

  4. #4
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    Default Re: [Released] ChivTW - FCRC v1.0

    Can't help you on resolution stuff; it's always your PC's or your screen's fault if you've already removed the preferences folder at least once.

  5. #5
    DaVinci's Avatar TW Modder 2005-2016
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    Default Re: [Released] ChivTW - FCRC v1.0

    Quote Originally Posted by Rick View Post
    Interesting about the resolution, eventhough I have the the resolution set at a different size in the game, it still opens using the resolution of the desk top. In order to play the game I have to resize the desktop and restart the game. Just an FYI
    Quote Originally Posted by Bull3pr00f View Post
    Can't help you on resolution stuff; it's always your PC's or your screen's fault if you've already removed the preferences folder at least once.

    If you have removed the preferences folder of the Chivalry folder, then the mod will normally use the preferences settings of your RTW (or BI, if BI exe).

    So once more:
    - Remove the preferences folder of the Chivalry folder.
    - Start RTW (or BI, if BI exe), make your Option settings (or within the preferences.txt file). Check that out, start the campaign. Quit.
    - Start the mod.
    - It should use now the same settings.

    (If this is not the case, then there might be video-card+monitor conditions, which interact)
    Last edited by DaVinci; February 17, 2011 at 03:21 PM.
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  6. #6
    Tiro
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    Default Re: [Released] ChivTW - FCRC v1.0

    Quote Originally Posted by Bull3pr00f View Post
    True. Plus the fact that the KoJ would be pretty unimportant during the 13th Century

    It's certainly possible for the earlier versions of Chiv, but there aren't any factions that can be "swapped" without stuff becoming imbalanced.
    It existed until 1290 so it fits the timeline and just I thought it would be a fun nation to play.

  7. #7

    Default Re: [Released] ChivTW - FCRC v1.0

    Quote Originally Posted by jrhindo View Post
    It existed until 1290 so it fits the timeline and just I thought it would be a fun nation to play.
    Well at the start of the mod it would just have Acre pretty much... That would be really an impossible campaign. Fun though.

    OK so when u reach 1204 all ur towns revolt to Venice and u get to keep 1? That seems hardly fair. If stacks of crusaders appeared, and u could choose to fight battles to defend urself, that would be fair. But all ur towns revolting without a fight? That doesn’t seem fair.
    Well in reality the Romans really couldn't stop the center of the empire from falling by any means. A few nobles fled to Nicaea, Epirus, and Trebizond and they established their own separate states (Despotate of Epirus, Empire of Nicaea, Empire of Trebizond). Makes the campaign really... frustrating but in reality the situation was pretty impossible. Nicaea only regained Constantinople after over 50 years of constant fighting.

    Good luck.
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  8. #8

    Default Re: [Released] ChivTW - FCRC v1.0

    Quote Originally Posted by Drtad View Post
    Well at the start of the mod it would just have Acre pretty much... That would be really an impossible campaign. Fun though.


    Well in reality the Romans really couldn't stop the center of the empire from falling by any means. A few nobles fled to Nicaea, Epirus, and Trebizond and they established their own separate states (Despotate of Epirus, Empire of Nicaea, Empire of Trebizond). Makes the campaign really... frustrating but in reality the situation was pretty impossible. Nicaea only regained Constantinople after over 50 years of constant fighting.

    Good luck.
    Shouldn't u at least get a chance to defend urself? I can except the capital falling but automatically every other city falls? Most cities fall to Venice automatically, u have 3 or 4 cities left, and then it asks u to choose a faction and when u do, the other cities automatically go to Venice and ur left with one? That's too harsh, might as well make the game start out with Roman Empire having one city and everyone at war with them, what's the point to play till 1204 if u only get 1 city left in the end? Might as well just end turns without doing anything and start playing at 1204.
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  9. #9
    Tia's Avatar Primicerius
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    Default Re: [Released] ChivTW - FCRC v1.0

    Downloading hotfix now.

  10. #10

    Default Re: [Released] ChivTW - FCRC v1.0

    OK so when u reach 1204 all ur towns revolt to Venice and u get to keep 1? That seems hardly fair. If stacks of crusaders appeared, and u could choose to fight battles to defend urself, that would be fair. But all ur towns revolting without a fight? That doesn’t seem fair.
    For all those who don`t have the specific factions they would like in this mod, if u have m2tw with kindgoms, download the stainless steel 6.4 mod for it, they have factions from Georgia to KoJ to Norway, because m2tw allows 31 faction slots I believe. Stainless Steel also starts at a similar time period, 1220 I believe. But for those of u with slow computers, u ain`t gonna enjoy it. Another alternative if u only have medieval 2 is download broken crescent, the whole campaign only focuses on the crusades, and its very detailed, with factions u`ve never heard of!
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  11. #11
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    Default Re: [Released] ChivTW - FCRC v1.0

    Besides that, I say: prepare! BUild up the city you're going to choose, stack troops in it. When 1204 comes, I'm always pretty able to take a few cities within the first 6 turns or so.

  12. #12

    Default Re: [Released] ChivTW - FCRC v1.0

    Quote Originally Posted by Bull3pr00f View Post
    Besides that, I say: prepare! BUild up the city you're going to choose, stack troops in it. When 1204 comes, I'm always pretty able to take a few cities within the first 6 turns or so.
    Tbh I think it is a tad too difficult (and worth the "impossible" rating more than the Teutonic Order campaign).

    I tried choosing Trebizond and expanding into the Caucasus but that turned out to be a stupid idea.
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  13. #13
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    Default Re: [Released] ChivTW - FCRC v1.0

    I was able to do it

    I'll make some changes in the patch

  14. #14

    Default Re: [Released] ChivTW - FCRC v1.0

    Quote Originally Posted by Bull3pr00f View Post
    I was able to do it

    I'll make some changes in the patch
    As Trebizond!? The Turks wouldn't leave me alone...
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  15. #15

    Default Re: [Released] ChivTW - FCRC v1.0

    Quote Originally Posted by Bull3pr00f View Post
    I was able to do it

    I'll make some changes in the patch
    Just a suggestion for ur upcoming patch, but I think it would be better if strong Venitian army stacks appeared, rather than automatically all the cities going over to Venice. That way, the player can fight his battles, and have a chance to make his own destiny, rather than the script choosing it for him. That way, the player would have motivation to play and get ready for the coming crusaders, instead of just building up 1 city and waiting for 1204. The fourth crusade is to heavily scrippted, and allows no freedom for the player. With the current way, I would try to keep my cities for the eco, only improving 1 city, and shortly before 1204, I would sell all the buildings in my other cities (minus the one I'm going to keep, of course), pull out the garrisons, and stage a revolt so the rebels take over, damaging the city for the Venetians (so they have no eco and less population). To be honest, waiting to do that for 25 turns doesn't give me much encouragment to play the Roman Empire. Just a thought, but it's ur mod, do it however u like.
    Last edited by Barbarian Roman; February 19, 2011 at 03:02 AM.
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  16. #16
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    Default Re: [Released] ChivTW - FCRC v1.0

    Won't work. The AI will just march the stacks back to Venice without trying anything. If your suggestion was indeed possible, I would have done that instead of this in the first place

    No matter, I have some ideas for the patch.

  17. #17

    Default Re: [Released] ChivTW - FCRC v1.0

    Quote Originally Posted by Bull3pr00f View Post
    Won't work. The AI will just march the stacks back to Venice without trying anything. If your suggestion was indeed possible, I would have done that instead of this in the first place

    No matter, I have some ideas for the patch.
    Isn't the ai quite aggressive in this mod, though? Turkey is always attacking me, why wouldn't Venice do the same if they had lovely stacks appearing outside rich lightly guarded Roman cities? Even if u know in advance what's going to happen, I doubt u can fully prevent the fall of some major cities, provided u make the ai army strong enough. I just think losing ALL ur cites but 1 without a fight is a bit harsh, no?
    You fear the Unibrow. That shows RESPECT.

  18. #18
    Bull3pr00f de Bodemloze's Avatar Occasio mihi fertur
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    Default Re: [Released] ChivTW - FCRC v1.0

    Well, the AI treats spawned stacks differently from "normal" ones. It tends to just not use the spawned ones. As for it being a bit harsh to just have 1 city; well, not with the right balancing (which this isn't yet. That's why I already pre-planned a patch).

  19. #19
    Tia's Avatar Primicerius
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    Default Re: [Released] ChivTW - FCRC v1.0

    hotfix didn't do anything, but I am now getting an error (settlement script error at line 489 column 12)

  20. #20
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    Default Re: [Released] ChivTW - FCRC v1.0

    I suggest checking the install instructions once more (and probably removing the modfolder and reinstalling will do the trick).
    #Anthropocene #not just Global Warming but Global Disaster, NASA #Deforestation #Plastic Emission #The Blob #Uninhabitable Earth #Savest Place On Earth #AMOC #ICAN #MIT study "Falsehoods Win" #Engineers of Chaos
    #"there can be no doubt about it: the enemy stands on the Right!" 1922, by Joseph Wirth.
    Rightwingers, like in the past the epitome of incompetence, except for evilness where they own the mastership.
    #"Humanity is in ‘final exam’ as to whether or not it qualifies for continuance in universe." Buckminster Fuller
    Any chance for this exam? Very low, because the established Anthropocentrism destroys the basis of existence.
    #My Modding #The Witcher 3: Lore Friendly Tweaks (LFT)
    #End, A diary of the Third World War (A.-A. Guha, 1983) - now, it started on 24th February 2022.

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