Hi, i just had an unspecified error just as clicked start battle while playing with Byzantines (mostly bribed armenian rebels) vs Turks who where besieging my KoJ allies in EdessaIn my Byzantine campain & i bribed the Armenian rebel Ruben & his armenian infantry & cavalry together with Adana , i added him some armenians of celicia, byzantine stratiotai & skutatoi units & attacked the turks with them but as soon as i clicked to start the battle i got the unspecified error
, i had bribed rebel generals before & played many battles & sieges so far but never happened anything like this..
i checked the system log but i can't understand whats the problem & how to fix it, i have no idea about line entries of campaign_script.txt file..
This is what it says:
22:02:40.421 [game.script.exec] [trace] exec <label_unit> at line 10158 in mods/SS6.3/data/world/maps/campaign/imperial_campaign/campaign_script.txt
22:02:40.421 [game.script.exec] [trace] exec <label_unit> at line 10159 in mods/SS6.3/data/world/maps/campaign/imperial_campaign/campaign_script.txt
22:02:40.421 [game.script] [error] Script execution error for <label_unit>, at line 10159, in mods/SS6.3/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
label_unit referenced non-existent unit
22:02:40.421 [game.script.exec] [trace] exec <label_unit> at line 10160 in mods/SS6.3/data/world/maps/campaign/imperial_campaign/campaign_script.txt
22:02:40.421 [game.script] [error] Script execution error for <label_unit>, at line 10160, in mods/SS6.3/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
label_unit referenced non-existent unit
22:02:40.421 [game.script.exec] [trace] exec <label_unit> at line 10161 in mods/SS6.3/data/world/maps/campaign/imperial_campaign/campaign_script.txt
22:02:40.421 [game.script] [error] Script execution error for <label_unit>, at line 10161, in mods/SS6.3/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
label_unit referenced non-existent unit
22:02:40.421 [game.script.exec] [trace] exec <define_unit_group> at line 10163 in mods/SS6.3/data/world/maps/campaign/imperial_campaign/campaign_script.txt
22:02:40.421 [game.script] [error] Script execution error for <define_unit_group>, at line 10163, in mods/SS6.3/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
Error in battle script command 'define_unit_group': invalid unit label 'General3'
22:02:40.421 [game.script.exec] [trace] exec <define_unit_group> at line 10164 in mods/SS6.3/data/world/maps/campaign/imperial_campaign/campaign_script.txt
22:02:40.421 [game.script] [error] Script execution error for <define_unit_group>, at line 10164, in mods/SS6.3/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
Error in battle script command 'define_unit_group': invalid unit label 'unit74'.
22:02:40.421 [game.script] [error] Script execution error for <define_unit_group>, at line 10164, in mods/SS6.3/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
Error in battle script command 'define_unit_group': invalid unit label 'unit75'.
22:02:40.421 [game.script] [error] Script execution error for <define_unit_group>, at line 10164, in mods/SS6.3/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
Error in battle script command 'define_unit_group': invalid unit label 'unit76'.
22:02:40.421 [game.script.exec] [trace] exec <battle_wait> at line 10166 in mods/SS6.3/data/world/maps/campaign/imperial_campaign/campaign_script.txt
22:02:40.421 [game.script.timer.battle] [trace] Battle timer started 0.10 @ 18.1, line number 10166
22:02:40.515 [game.script.timer.battle] [trace] Battle timer finished 0.10 @ 18.2, line number 10166
22:02:40.515 [game.script.exec] [trace] exec <ai_active_set> at line 10167 in mods/SS6.3/data/world/maps/campaign/imperial_campaign/campaign_script.txt
22:02:40.515 [game.script.exec] [trace] exec <battle_wait> at line 10168 in mods/SS6.3/data/world/maps/campaign/imperial_campaign/campaign_script.txt
22:02:40.515 [game.script.timer.battle] [trace] Battle timer started 0.10 @ 18.2, line number 10168
22:02:40.593 [game.script.timer.battle] [trace] Battle timer finished 0.10 @ 18.3, line number 10168
22:02:40.593 [game.script.exec] [trace] exec <ai_active_set> at line 10169 in mods/SS6.3/data/world/maps/campaign/imperial_campaign/campaign_script.txt
22:02:40.593 [game.script.exec] [trace] exec <if> at line 10178 in mods/SS6.3/data/world/maps/campaign/imperial_campaign/campaign_script.txt
22:02:40.593 [system.rpt] [error] Medieval 2: Total War encountered an unspecified error and will now exit.
Can anyone help me out here?
tnkx in advance![]()






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