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Thread: Crash when starting battle on 6.3

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  1. #1

    Default Crash when starting battle on 6.3

    Hi, i just had an unspecified error just as clicked start battle while playing with Byzantines (mostly bribed armenian rebels) vs Turks who where besieging my KoJ allies in Edessa In my Byzantine campain & i bribed the Armenian rebel Ruben & his armenian infantry & cavalry together with Adana , i added him some armenians of celicia, byzantine stratiotai & skutatoi units & attacked the turks with them but as soon as i clicked to start the battle i got the unspecified error , i had bribed rebel generals before & played many battles & sieges so far but never happened anything like this..

    i checked the system log but i can't understand whats the problem & how to fix it, i have no idea about line entries of campaign_script.txt file..

    This is what it says:

    22:02:40.421 [game.script.exec] [trace] exec <label_unit> at line 10158 in mods/SS6.3/data/world/maps/campaign/imperial_campaign/campaign_script.txt
    22:02:40.421 [game.script.exec] [trace] exec <label_unit> at line 10159 in mods/SS6.3/data/world/maps/campaign/imperial_campaign/campaign_script.txt
    22:02:40.421 [game.script] [error] Script execution error for <label_unit>, at line 10159, in mods/SS6.3/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
    label_unit referenced non-existent unit
    22:02:40.421 [game.script.exec] [trace] exec <label_unit> at line 10160 in mods/SS6.3/data/world/maps/campaign/imperial_campaign/campaign_script.txt
    22:02:40.421 [game.script] [error] Script execution error for <label_unit>, at line 10160, in mods/SS6.3/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
    label_unit referenced non-existent unit
    22:02:40.421 [game.script.exec] [trace] exec <label_unit> at line 10161 in mods/SS6.3/data/world/maps/campaign/imperial_campaign/campaign_script.txt
    22:02:40.421 [game.script] [error] Script execution error for <label_unit>, at line 10161, in mods/SS6.3/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
    label_unit referenced non-existent unit
    22:02:40.421 [game.script.exec] [trace] exec <define_unit_group> at line 10163 in mods/SS6.3/data/world/maps/campaign/imperial_campaign/campaign_script.txt
    22:02:40.421 [game.script] [error] Script execution error for <define_unit_group>, at line 10163, in mods/SS6.3/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
    Error in battle script command 'define_unit_group': invalid unit label 'General3'
    22:02:40.421 [game.script.exec] [trace] exec <define_unit_group> at line 10164 in mods/SS6.3/data/world/maps/campaign/imperial_campaign/campaign_script.txt
    22:02:40.421 [game.script] [error] Script execution error for <define_unit_group>, at line 10164, in mods/SS6.3/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
    Error in battle script command 'define_unit_group': invalid unit label 'unit74'.
    22:02:40.421 [game.script] [error] Script execution error for <define_unit_group>, at line 10164, in mods/SS6.3/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
    Error in battle script command 'define_unit_group': invalid unit label 'unit75'.
    22:02:40.421 [game.script] [error] Script execution error for <define_unit_group>, at line 10164, in mods/SS6.3/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
    Error in battle script command 'define_unit_group': invalid unit label 'unit76'.
    22:02:40.421 [game.script.exec] [trace] exec <battle_wait> at line 10166 in mods/SS6.3/data/world/maps/campaign/imperial_campaign/campaign_script.txt
    22:02:40.421 [game.script.timer.battle] [trace] Battle timer started 0.10 @ 18.1, line number 10166
    22:02:40.515 [game.script.timer.battle] [trace] Battle timer finished 0.10 @ 18.2, line number 10166
    22:02:40.515 [game.script.exec] [trace] exec <ai_active_set> at line 10167 in mods/SS6.3/data/world/maps/campaign/imperial_campaign/campaign_script.txt
    22:02:40.515 [game.script.exec] [trace] exec <battle_wait> at line 10168 in mods/SS6.3/data/world/maps/campaign/imperial_campaign/campaign_script.txt
    22:02:40.515 [game.script.timer.battle] [trace] Battle timer started 0.10 @ 18.2, line number 10168
    22:02:40.593 [game.script.timer.battle] [trace] Battle timer finished 0.10 @ 18.3, line number 10168
    22:02:40.593 [game.script.exec] [trace] exec <ai_active_set> at line 10169 in mods/SS6.3/data/world/maps/campaign/imperial_campaign/campaign_script.txt
    22:02:40.593 [game.script.exec] [trace] exec <if> at line 10178 in mods/SS6.3/data/world/maps/campaign/imperial_campaign/campaign_script.txt
    22:02:40.593 [system.rpt] [error] Medieval 2: Total War encountered an unspecified error and will now exit.


    Can anyone help me out here?
    tnkx in advance



    † Christus Vincit, Christus Regnat, Christus Imperat

  2. #2
    Navajo Joe's Avatar SS Forum Moderator
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    Default Re: Crash when starting battle on 6.3

    Praetorian 1,

    What OS are you using?
    What version of DirectX?
    What graphs card are you using?





    'Proud to be patronised by cedric37(My Father and My Guardian)

  3. #3

    Default Re: Crash when starting battle on 6.3

    Quote Originally Posted by Navajo Joe View Post
    Praetorian 1,

    What OS are you using?
    What version of DirectX?
    What graphs card are you using?

    Dell desktop, Dual Core CPU, E4500 @ 2.20Ghz, 4gig ram but uses 3.25 gig cos of 32bit & windows xp professional..
    Direct x 9c
    Nvidia geforce 9800GT 1024mb.

    edit: Can any good soul please help me out here?
    Last edited by Praetorian1; February 10, 2011 at 10:27 AM.



    † Christus Vincit, Christus Regnat, Christus Imperat

  4. #4

    Default Re: Crash when starting battle on 6.3

    i just noticed, it only happens when i attack the besieging turks together with my KoJ allies cos when i attacked the same turkish army with my same army but without KoJ allies the game doesn't crash, so for some reason it only happens only when i attack them along with my KoJ allies...

    any ideas??



    † Christus Vincit, Christus Regnat, Christus Imperat

  5. #5
    Navajo Joe's Avatar SS Forum Moderator
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    Default Re: Crash when starting battle on 6.3

    Praetorian1,

    In the KOJ army, which I think is really the Crusader states, is there any hospitallers?





    'Proud to be patronised by cedric37(My Father and My Guardian)

  6. #6

    Default Re: Crash when starting battle on 6.3

    Quote Originally Posted by Navajo Joe View Post
    Praetorian1,

    In the KOJ army, which I think is really the Crusader states, is there any hospitallers?
    Yes Crusader States sry, but no there are no hospitallers in the Crusader States army in Edessa..

    take a look at these links, they'r screenshots of showing my army, the turkish army & the besieged Crusader States army..

    http://s855.photobucket.com/albums/a...2.jpg&newest=1

    http://s855.photobucket.com/albums/a...ms%2Fab118%2FD
    Last edited by Praetorian1; February 17, 2011 at 04:44 PM.



    † Christus Vincit, Christus Regnat, Christus Imperat

  7. #7

    Default Re: Crash when starting battle on 6.3

    EDIT: CAN ANYONE PLEASE GIVE ME A HAND????????? i know that tw gamers & modders here help out on their good will & many already have been much helpful, but i'll be much greatful is anyone can help me sort this thing out?? i really don't want to have anymore errors like this & i like to have it fixed.. if its possible..



    † Christus Vincit, Christus Regnat, Christus Imperat

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