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{Season_miserable} Plagued by Terrible Conditions
{Season_Miserable_desc} The soldiers are falling ill to the unexpectedly miserable weather.
{Season_Miserable_effects_desc} Greatly lowered Command, Morale, and Loyalty. Movment reduced.
{Season_Desert} The Sun's Anvil
{Season_Desert_desc} The summer air is smothering. Weapons and armor burn to the touch. Soldiers show wisdom in clinging to the shade.
{Season_Desert_effects_desc} Greatly lowered Morale and Loyalty. Movement reduced.
{Season_Sandstorms} Thwarted by Sandstorms
{Season_Sandstorms_desc} Seasonal winds have buffeted this force with blinding Sandstorms.
{Season_Sandstorms_effects_desc} Line of Sight reduced. Morale lowered. Movment slowed to a crawl.
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Season_Miserable
Season_Miserable_desc
Season_Miserable_effects_desc
Season_Desert
Season_Desert_desc
Season_Desert_effects_desc
Season_Sandstorms
Season_Sandstorms_desc
Season_Sandstorms_effects_desc
;;;;;;;;;;;;;;;;;;Traits;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;---------------
Trait Miserable
Characters family
Level Season_miserable
Description Season_Miserable_desc
EffectsDescription Season_Miserable_effects_desc
Threshold 1
Effect Command -6
Effect TroopMorale -6
Effect Loyalty -6
Effect Unrest 6
Effect MovementPoints -10
;This Trait is for Characters leading armies through cold and miserable Winter weather.
;---------------
Trait Desert
Characters family
Level Season_Desert
Description Season_Desert_desc
EffectsDescription Season_Desert_effects_desc
Threshold 1
Effect Command -4
Effect TroopMorale -6
Effect Loyalty -8
Effect Unrest 8
Effect MovementPoints -20
;This Trait is for Characters leading armies through a desert region during Summer.
;---------------
Trait Sandstorm
Characters family
Level Season_Sandstorms
Description Season_Sandstorms_desc
EffectsDescription Season_Sandstorms_effects_desc
Threshold 1
Effect LineOfSight -20
Effect TroopMorale -4
Effect Loyalty -4
Effect Unrest 4
Effect MovementPoints -30
;;;;;;;;;;;;;;;;;;;;;;;;;;Triggers;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;-------------
Trigger Miserable1
WhenToTest CharacterTurnStart
Condition IsGeneral
and not FactionReligion islam
and RandomPercent < 21
and not EndedInSettlement
and EventCounterType season_miserable
and not FactionType slave
and IsRegionOneOf 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30, 31, 32, 33, 34, 35, 36, 37, 38, 39, 40, 41, 42, 43, 44, 45, 46, 47, 48, 49, 50, 51, 52, 53, 54, 55, 56, 57, 58, 59, 60, 61, 62, 63, 64, 65, 66, 67, 68, 69, 70, 71, 72, 73, 74, 75, 76, 77, 78, 79, 80, 81, 82, 83 ,84, 85, 86, 87, 88, 89, 90, 92, 93, 95, 96, 97, 98, 99, 101, 102, 103, 104, 105, 108, 119
Affects Miserable Chance 100
;-------------
Trigger Sandstorms1
WhenToTest CharacterTurnStart
Condition IsGeneral
and not FactionReligion islam
and RandomPercent < 51
and not EndedInSettlement
and EventCounterType season_sandstorms
and not FactionType slave
and IsRegionOneOf 160, 164, 169, 173, 174, 177, 179, 180, 181, 182, 183, 184, 185, 186, 187, 189, 190, 191, 192, 193, 194, 195, 196, 198, 199
Affects Sandstorms Chance 100
;-------------
Trigger Desert1
WhenToTest CharacterTurnStart
Condition IsGeneral
and not FactionReligion islam
and RandomPercent < 51
and not EndedInSettlement
and EventCounterType season_desert
and not FactionType slave
and IsRegionOneOf 160, 164, 169, 173, 174, 177, 179, 180, 181, 182, 183, 184, 185, 186, 187, 189, 190, 191, 192, 193, 194, 195, 196, 198, 199
Affects Desert Chance 100
;-------------
Trigger Miserable2
WhenToTest CharacterTurnStart
Condition IsGeneral
and FactionReligion islam
and RandomPercent < 51
and not EndedInSettlement
and EventCounterType season_miserable
and not FactionType slave
and IsRegionOneOf 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30, 31, 32, 33, 34, 35, 36, 37, 38, 39, 40, 41, 42, 43, 44, 45, 46, 47, 48, 49, 50, 51, 52, 53, 54, 55, 56, 57, 58, 59, 60, 61, 62, 63, 64, 65, 66, 67, 68, 69, 70, 71, 72, 73, 74, 75, 76, 77, 78, 79, 80, 81, 82, 83 ,84, 85, 86, 87, 88, 89, 90, 92, 93, 95, 96, 97, 98, 99, 101, 102, 103, 104, 105, 108, 119
Affects Miserable Chance 100
;-------------
Trigger Sandstorms2
WhenToTest CharacterTurnStart
Condition IsGeneral
and FactionReligion islam
and RandomPercent < 21
and not EndedInSettlement
and EventCounterType season_sandstorms
and not FactionType slave
and IsRegionOneOf 160, 164, 169, 173, 174, 177, 179, 180, 181, 182, 183, 184, 185, 186, 187, 189, 190, 191, 192, 193, 194, 195, 196, 198, 199
Affects Sandstorms Chance 100
;-------------
Trigger Desert2
WhenToTest CharacterTurnStart
Condition IsGeneral
and FactionReligion islam
and RandomPercent < 21
and not EndedInSettlement
and EventCounterType season_desert
and not FactionType slave
and IsRegionOneOf 160, 164, 169, 173, 174, 177, 179, 180, 181, 182, 183, 184, 185, 186, 187, 189, 190, 191, 192, 193, 194, 195, 196, 198, 199
Affects Desert Chance 100
Trigger cleanup_miserable
WhenToTest CharacterTurnEnd
Condition Trait Miserable = 1
Affects Miserable -1 Chance 100
Trigger cleanup_desert
WhenToTest CharacterTurnEnd
Condition Trait Desert = 1
Affects Desert -1 Chance 100
Trigger cleanup_sandstorms
WhenToTest CharacterTurnEnd
Condition Trait Sandstorms = 1
Affects Sandstorms -1 Chance 100