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  1. #1

    Default delete

    no longer interested in participating
    Last edited by RubiconDecision; November 13, 2011 at 04:00 PM.

  2. #2

    Default Re: Name ten things you'd like to see in M2TW

    You should post this in the Mod Workshop. A lot of those ideas would make the game interesting if they are possible, and I would definitely keep a close eye on your threads.

    EDIT:
    Cardinals held interesting positions in this era and during the late renaissance. Look at Richelieu, for example, a religious leader with unofficial and official civil authority as well. And religious leaders were known during this time to be generals as well. Perhaps unmarried generals with high piety could receive a "Cardinal" trait and epithet, along with additional piety.
    Last edited by rebelyell2006; February 05, 2011 at 09:16 PM.

  3. #3

    Default Re: Name ten things you'd like to see in M2TW

    I understand that this is what people want to see in the game, but my point is, someone could actually get it done. I certainly have the time and patience if I get some guidance from the moderators over there, since they really know what they are doing. Your #10 is a complete fantasy, but the rest of those are possible, particularly #8, and I've seen #9 implemented in various mods.

    EDIT:
    Sounds like you've been playing some Civilization. I'm a bit hooked to Civ IV myself.
    Last edited by rebelyell2006; February 05, 2011 at 09:49 PM.

  4. #4
    Atatürk's Avatar Türküm. Doğruyum...
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    Default Re: Name ten things you'd like to see in M2TW

    A Turkish faction with units which aren't just recycled scrambled egg faced Arabs.

  5. #5

    Default Re: Name ten things you'd like to see in M2TW

    1 - I'd like to see that in combat, that when units rout, then that is it - - they are done and are running away. I really hate how it takes like 3-4 routes for crossbowmen units and you gotta chase the buggers down. Only some special units should have the ability to regroup and charge again, like knights and elite units.

    2- Less flashy type of troops / helmets and arms/armor based off real museum pieces and manuscript illustrations- more rugged and worn looking , I know some of the mods in existence already do this - and generally the models are pretty good ... but some units like, crossbows having helmets but armored seargeants don't? or the armor for pikemen and halberds at their max armor upgrade (and all other units who use the half plate / 3quarter plate) , it just looks like rubbish, like armor from a cheesy sci-fi show.. the best mod I've seen for that kind of armor is the Magyar mod, the way their halberdiers look or bellum crucis - just amazing..

  6. #6

    Default Re: Name ten things you'd like to see in M2TW

    Quote Originally Posted by RubiconDecision View Post
    I agree with you Prestige X. I was watching a medieval movie today, and some Templars were fighting. They looked so rough and worn. It's like the difference in seeing a soldier fresh from the field of battle, or seeing them in freshly pressed brand new clothing. The former is very welcome, the later is lunacy.

    The thing I hate about routing is their speed of routing. Those guys are like Kenyan marathoners. They can run for a long time on full speed, and my men have enormously hard time catching them. Of course if it's my cav chasing their infantry, then it's no contest, but otherwise it's almost pointless to have my infantry chase theirs.
    Well I think its more a routed unit runs for its life (literally) and doesnt worry about unit cohesion. While your men have to stay in formation and run down a fleeing enemy after winning a battle. Theres more motivation for the routers as they dont want to die lol

  7. #7

    Default Re: Name ten things you'd like to see in M2TW

    ( In no particular order )

    1. Higher Tier buildings. I like slow evolution type things ( where you can actually feel like you're progressing, like when you start off with one city ) Things past Huge City or Citadel.

    2. Ability to survive without settlements, like the Tirmuids or Mongols. Why would the entire faction suddenly rebel against... Themselves because they lost their last city? The faction should still exist and be able to conquer new land.

    3. Start a new family tree. When you run out of family members to take the throne, instead of losing, you'd get a new event message. A New Man. This tells you how all your entire royal line died out and a powerful commander takes control of your empire, starting a new family line. He'd be married and somewhere in his 30's, and for extra insurance, have all the traits for having more children. ( This should only be for the player, otherwise the game would never end, due to 2 )

    4. New units, simple

    5. Asking the Pope to denounce a faction

    6. Make the mongols more aggressive! In all of my campaigns, the Mongols take 20-50 turns to start taking settlements faster than a snails pace. The Tirmiuds do not have this problem however

    7. Make the Aztecs able to recruit troops and make their Empire a little larger. ( roughly 3-5 settlements ) which will make it harder to wipe them out and make them able to defend themselves ( and possibly become a terror in Europe after a few "gifts" of impending doom. )

    8. If the faction leader is the only family member left, he can't be assassinated. I destroyed several factions before facing them in combat.

    9. Make the battle speeches start quicker! Most of the time I just skip it because it takes too long to start.

    10. Give the Byzantines SOME kind of gunpowder troop. I doubt they just ignored the entire existence of gunpowder. At the very least they deserve a bombard. Or rather a few gunpowder troops with the Byzantine in front of it, to signify their lack of mastery of the powder and they'd be lower quality than other troops of same type.

  8. #8

    Default Re: Name ten things you'd like to see in M2TW

    Quote Originally Posted by RubiconDecision View Post
    I agree with you Prestige X. I was watching a medieval movie today, and some Templars were fighting. They looked so rough and worn. It's like the difference in seeing a soldier fresh from the field of battle, or seeing them in freshly pressed brand new clothing. The former is very welcome, the later is lunacy.

    The thing I hate about routing is their speed of routing. Those guys are like Kenyan marathoners. They can run for a long time on full speed, and my men have enormously hard time catching them. Of course if it's my cav chasing their infantry, then it's no contest, but otherwise it's almost pointless to have my infantry chase theirs.

    I think one of the movies that really gave a good impression of medieval arms and armor was the messenger (1999) that joan of arc movie. They did a really good job of making the armor and such look worn but also brutally effective and utilitarian

  9. #9
    Indefinitely Banned
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    Default Re: Name ten things you'd like to see in M2TW

    i like the witches
    keeps me on my toes and adds a bit of a flair not dissimilar to 'hyperborea' in Rome; a bit of an easter egg
    besides, witches are awesome in enemy lands, contributing to heresy and rebellion

  10. #10
    Jiub's Avatar Praepositus
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    Default Re: Name ten things you'd like to see in M2TW

    1. Megan Fox
    2. An engine with no limits for modding.

    Quote Originally Posted by Stingray970 View Post
    10. Give the Byzantines SOME kind of gunpowder troop. I doubt they just ignored the entire existence of gunpowder. At the very least they deserve a bombard. Or rather a few gunpowder troops with the Byzantine in front of it, to signify their lack of mastery of the powder and they'd be lower quality than other troops of same type.
    I bet they would have used gunpowder, if they weren't dead by that time lol.
    Anyways, beside that, i do agree them having gun powder if they survive until the gunpowder age.
    Last edited by Jiub; February 06, 2011 at 02:28 AM.


  11. #11
    Lord Minotaur's Avatar Biarchus
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    Default Re: Name ten things you'd like to see in M2TW

    Quote Originally Posted by Jiub View Post
    1. Megan Fox
    2.An engine with no limits for modding.

    THIS! and unlimited factions not like 27 factions but like OVER 9000

  12. #12

    Default Re: Name ten things you'd like to see in M2TW

    "i like the witches
    keeps me on my toes and adds a bit of a flair not dissimilar to 'hyperborea' in Rome; a bit of an easter egg
    besides, witches are awesome in enemy lands, contributing to heresy and rebellion".


    The ability to pay rebel priests, witches and armies to move to enemy regions would be good.

    (Sorry, forgot to use the "Quote" button).
    Last edited by Tidybeard; February 06, 2011 at 03:29 AM.

  13. #13
    Silverheart's Avatar Domesticus
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    Default Re: Name ten things you'd like to see in M2TW

    1. More long-range missile troops. I don´t care about technicalities, every faction in the game should have at least one long-range missile unit.
    2. More Italian factions. Sure, we do have five regions in northern Italy, but only two italian factions competing over them. Every one of those cities should start off as independent (So Milan would have to conquer Genoa before gaining access to genoese Crossbowmen). And one them should be able to unite the others in creating the Lombard League, with new units and buildings.
    3. Improved two-handers. There are mods with tend to this matter, but we´re talking about plain M2TW vanilla here, and I expect my unit of Two-handed Viking Axemen to be able of cutting down a couple of frog-eating french knights.
    4. Weather effects. Missile accuracy should be greatly reduced when there is a fog or mist, heavy rain (mud) should make cavalry slower. And every once in a while, there should come down a lighting bolt to strike someone down when there is a big ass storm!
    5. More regions in America, and AI which actually gets there so as to trigger some real competition.
    6. More regions in Outremer (crusade parts), so as to trigger some real competition between the different crusader states.
    7. Establishing knightly guilds along with another guild in the same city (not castle, though). Also, easier to get different guilds - I am sick and tired of having almost only Thieves, Assassins and Merchants!
    8. Dragons!!! Huge frigging fire-breathing lizards that come down from the sky at random and just flies over the battlefield, burning a flaming wake. And if you have any FMs present, they ride off to fight the Dragon. If they have high enough values, they win and get like a "dragon slayer" trait or "dragon tooth" ancillary!
    9. More religions. Aside from just Orthodox, Catholic and Islam, you should have Protestantism (Martin Luther-event, of course), Aesir faith (for Scandinavia), Judaism (Like, a small region in Outremer could be officially "Israel") etc.
    10. More factions in Scandinavia (Norway, Iceland, Goeti, Svitjod, Sami, Svear, Smaland, Gotland). And then you can unite the tribes/factions into creating Sweden or the Kalmar Union.
    Also, Danelaw in England should be an independent faction, just for the fun of it.
    Heart of silver, Mind of gold
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  14. #14

    Default Re: Name ten things you'd like to see in M2TW

    1. Larger scales. The most important battles had had more than 4000 men in it.

    2. A fair pope. I know nearly all of 'em were corrupt, but once in a while, there were some good ones, too.

    3.More buildings. If you look in perspective, there are quite a lot, but f you start counting, you realise, that there are only 4-5 levels for each building.

    4. As mentioned before, the ability to exist for lets say 4-5 turns with no region.
    "Living each second like it's my last one."

    B.D.

  15. #15

    Default Re: Name ten things you'd like to see in M2TW

    The ability to play on VH without being attacked by England. Seriously no matter what faction I play they always attack me with a weak army and one cog, even as Russia. And then beg for peace after I destroy them, then they attack me. The AI needs a severe overhaul.

    There are many things I want to change, but that is the first thing to come to mind.

  16. #16
    Mik528's Avatar Decanus
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    Default Re: Name ten things you'd like to see in M2TW

    1. Better priest system. I'd like to not have my best Imams turn into Heretics out of nowhere in my 99% Islamic province. Also I'd like to be able to have a convert option so say my Imam can "attack" a Catholic priest and if my percentage wins then the Priests converts and becomes an Imam. That's much better than having to assassinate annoying priests, and more logical.

    2. Diverse unit skins.

    3. Less crashing. THIS.

    4. Smarter AI.

    5. Unique Generals with their own stats. I'd like to have my General be very unique, if he is born in a city he would be more administrative but in a castle he'd have better attack and defence stats, a better bodyguard maybe a ap trait. Also more than one model for a general. Maybe make a dread General look different, black armour etc. Whereas a Chivalric General would be the status quo Knight in Shining Armour. Maybe ancillaries that increase the power of a General, Sharp Sword adds attack, Plate mail adds extra hit points, shield defence etc. These would come from the Armories you already build.

    6. AoR like in some mods such as Broken Crescent. Arab Cavalry only recruitable near Arabia, Knights in the higher cities/castles (Paris, Toledo etc) Other lesser cities such as Durazzo would have only militias and semi-professional soldiers.

    7. True alliances. The knowledge that my ally will help me when i'm being invaded etc.

    8. Emergant Crusader factions. Say if France participated on the Crusade and took Jerusalem they could decide to keep the city for France or change it to Kingdom of Jerusalem which would emerge as France's vassal kingdom.

    9. More factions.

    Thats about it

  17. #17
    Leaf-Fan-Forever's Avatar Miles
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    Default Re: Name ten things you'd like to see in M2TW

    Alliances and more special events.
    1.I want massive world wars to start if 2 major Leagues go to war, and for little neighbouring nations to help eachother if a huge faction invades their area.

    2.More event messages if you complete certain tasks, like throwing the Moors out of Iberia, or setting up the Crusader States, or uniting the Byzantine Empire again.

    3. More inner faction diplomacy. Civil Wars among nobles, massive peasent rebellions, more finacial difficulties etc.

    4. Make it much harder to expand and conquer. Make supply and attrition a big deal on the map. Long marches should result in exhaustion on the battle map. France should not be conquered by England in 5 turns, it should take a long bloody struggle to eliminate any faction. (So pretty much much stronger AI)

    Overall I want a game where its much more difficult to dominate, but in the end much more rewarding.

  18. #18
    Scipio Afracanis's Avatar Protector Domesticus
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    Default Re: Name ten things you'd like to see in M2TW

    1. Prisons.

    So you could hold/execute/release/ransom captured enemy soldiers,nobility,clergy,merchants,rebel soldiers,spies,assassins ect.......


    2.Closed Borders.

    No neutral army unit or other agents can enter your nation while you activated closed borders. Only enemy and allied units/agents.
    Maybe add a trade hit so people would have to choose when to use it.


    3. Finance rebel/pretender/nationalistic units in bordering neutral/enemy territory.(Yes I got the idea from EU3)

    If you want a small standing army/maybe just be a trading nation you could use this option to keep your neighbors busy at "home".
    Bigger nations with alot of diverse populations/religion/culture should be alot more susceptible to civil wars where they could split into 3 or more smaller nations.

    More coming when I have time.
    2010 ,2012,2014 World Series Champions: San Francisco Giants
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  19. #19
    Mik528's Avatar Decanus
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    Default Re: Name ten things you'd like to see in M2TW

    Attachable Generals. I tire of the General Bodyguard. I'd like to have a General consist of one unit, the General and the ability to attach it to whichever unit you please. If you happen to have a group of Mamluks let's say at a very high experience value you can attach said General there. The unit would have the General included and extra morale but that's it. Some Generals would be on foot and some could be on mounts this would make it more interesting than having a General's Bodyguard you'd want to recruit the best units for your General. Some of which you'd never recruit before

  20. #20

    Default Re: Name ten things you'd like to see in M2TW

    no longer interested in participating
    Last edited by RubiconDecision; November 13, 2011 at 04:01 PM.

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