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  1. #1
    King Siegfried's Avatar Semisalis
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    Default Changing a Region's Religion

    Hey guys, I have been playing Third Age: Total War as Arnor, then decided I wanted to tweak the Arnor roster. So I did. But that meant starting the campaign over, and I didn't feel like playing 85 turns as Eriador just to play as Arnor again. So instead, I decided to spend almost the same amount of time modding the game to let me play Arnor instead of Eriador.

    Everything went fine. I had a couple troubles along the way, but I figured them all out more or less in a timely manner. Except for one: I cannot change the religion of the regions that Arnor starts off with. Since the units require, for instance, 20% of the faction's religion, and the region starts with 0%, it takes forever just to get the unit.

    I've searched the Mod Workshop here and come across several tutorials and threads on changing religion, but I can't quite figure it out. I've gone to world\maps\base\descr_regions.txt and changed the number totals there, but in-game it doesn't change.

    Anyone know what I'm doing wrong?

    Creator of Kingdoms of Heaven

  2. #2
    makanyane's Avatar Praeses
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    Default Re: Changing a Region's Religion

    since changing descr_regions have you deleted the relevant map.rwm and re-started the campaign?

  3. #3

    Icon1 Re: Changing a Region's Religion

    King Siegfried: You need to do this in the ‘descr_regions’ file:

    Before:
    Code:
    Bree_Province
    	Bree
    	turks
    	English_Rebels
    	100 100 100
    	greenway, forest, bree, crusade, no_pirates
    	5
    	5
    	religions { catholic 7 orthodox 13 islam 10 northmen 60 heretic 0 numenorian 10 }
    After:
    Code:
    Bree_Province
    	Bree
    	turks
    	English_Rebels
    	100 100 100
    	greenway, forest, bree, crusade, no_pirates
    	5
    	5
    	religions { catholic 7 orthodox 13 islam 10 northmen 10 heretic 0 numenorian 60 }
    You also need to delete the ‘map.rwm’ file for your changes to work.

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