
Originally Posted by
LittleDwarf
Greetings, fellow clanbrothers. Here are my thougts :
In my opinion, to adjust dwarfen rebalancing to other races, you should remodel ALL of the units stats. It's a long work, but worthy in my opinion. I did this and now every faction has kind of it's own unique feel, more than before. But here's what i have done to Dwarfs alone :
Overall
I consider Dwarfs to be almost unrivaled in hand-to-hand combat, and it is expressed in my EDU. The only ones who can match them one vs one are elves, warriors of chaos, vampires or the biggest and strongest of orcs. Dwarfs are also being described in lore as "the most determined race in Warhammer world" and i take it as a truth : Dwarfs in my EDU have one of the highest morale values. But it comes for price of : increased costs, lowered unit numubers (only slightly in case of normal units, greater in case of elite), and even more lowered speed (exceptions are rangers 1,1 speed and slayers 1,2 speed) : basic 0,9 speed, longbeards, greatbeards and hammerers 0,8 speed and ironbreakers/elders 0,7 speed.
Here is what i done to exactly every unit :
Dwarven warriors
+1 attack
+1 defense skill
+1 shield
Number : 115 (was 125 before)
Morale slightly up.
Cost : 1300 (was 1000 before)
Dwarf Axes
Same as above, but without shields and +3 attack and a little charge and mass for 2h weapon.
Dwarf Longbeards :
attack 10/13 (2h)
Defense value : 10/7/7(0 in case of 2h)
HP : 2
Unit number : 100 (was 125 before)
cost : 2000
Dwarf Hammerers are now truly and offensive force to behold, with good armour also :
Attack : 15
Defense : 15/13
HP : 2
Lock morale, they even have it in tabletop
Number : 75 (was 125 before)
Lowered unit speed.
Cost : 2500
Slayers : mostly unchanged, sligtly + to defense skill, deleted all armour (was 2 before, i don't know why). Number : 115 (was 125)
Deamon Slayers/Gotrek Gurnisson's Slayers (i made them buyable in custom, i treat them like deamon slayers from lore)
Attack : 18
Charge : 18
Defense skill : 20
HP : 3
Number : 50 (on huge)
Cost : 5000
Ironbreakers are now the most amazing defense unit in the game, but still die quickly from siege engines/magic/when sorrounded. They seem a bit imba but gromril is the hardest, most endurable metal in the world, and none can rival dwarfs armourship. I assure you, it is possible to win agaist them in multiplayer, so even more possible against AI
Attack : 10, ap
Defense : 24/7/9 (total 40!)
Lowered movement speed
Shieldwall ability added (wasn't there before, which i considered AT LEAST very odd)
Unbreakable
HP : 2
Number : 75 (was 125 before)
Cost : 5000
Rangers and quarellers mostly unchanged, only are now 115 instead of 125, slightly better morale, higher cost.
Thunderers :
16 attack now (was 14), better morale but cost increased to 1700 and number lowered to 115.
Siege machines unchanged.
Yeah, yeah, they may seem a bit imba now, but it is possible to beat them against living opponent (tested multiple times), and other factions are redone too, some go toe-to-toe with dwarfs, like elves or vampires/warriors of chaos, while others make it up in numbers.
EDIT : Sorry red dwarf, didn't see your post when was writing mine, that's why i do not refer to it.