SOULSONS CAMPAIGN AI IMPROVEMENTS FOR SS V1.7
This is now a "open beta" for the public to try. This will always be a work in progress as I don't plan on leaving it anytime soon.
Feedback is welcome.
Thanks to XAI for autoresolve and also Savage where ever he may be for his CAI in which mine is based upon
Thanks to initial beta testers: hippacrocafish, AClockworkOrange, Boleslaw I.
Just extract to data folder and restart campaign. Check out the read me as well only takes a minute.
1.7 http://www.mediafire.com/file/ubj58bzkktp44ao/1.7.zip
Aiming for a more balanced, challenging, smarter AI and campaign.
V1.0 / 1.1
AI now needs poor relations to invade if not neighbour. No more random wars
Removed unnecessary defense params for rebels.
Changed Defense params for human both allied and neutral/war neighbour and non
Changed invasion params for rebels.
Changed invasion params for catholics
Altered peace requests
Altered invasion decisons
Pope Won't invade rebels
Trusted Allies help more.
Changed Rebels defense.
Added new backstabbing rules
V1.2
*Worked on alliances and other small fixes.
V1.3
*Alliances should be fixed.
*Also made the Islamic factions like eachother a bit more.
V1.4c
*Alliances now work differently. Catholics wont want to ally with anyone besides Catholics. Islam works the same way. Orthodox factions can ally with pagans(this is AItoAI not human).
*Overall less alliances.
*Changed invasions params for weak countries to keep small factions from fighting big nations who aren't at war.
V1.5b
*Reworked everything from trade and map info to invasion ect;
*open beta as usual;
1.7
* Fixed coming of age bug
*adjusted alliances
*adjusted invasion decisions.
Not tested and meant for use in conjunction with BYG mod.
Intended for VH campaign difficulty.




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