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Thread: Fire By Rank

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  1. #1

    Default Fire By Rank

    So, would it be better to leave my gunpowder troops on fire-by-rank, or to take it away, what effects, list some pros and cons I would see by removing the fire by rank trait. Also, how do I remove the fire by rank trait completely?

  2. #2

    Default Re: Fire By Rank

    Isnt thisfor empire? and why would you want to take it off?

  3. #3

    Default Re: Fire By Rank

    It can be removed by going into the Export_Descr_Units.txt file and erasing the entry "fire_by_rank." Personally I prefer it because that was how it was done after the 1590s. Before, it was just the front rank firing, reloading and firing again.

  4. #4

    Default Re: Fire By Rank

    Quote Originally Posted by rebelyell2006 View Post
    It can be removed by going into the Export_Descr_Units.txt file and erasing the entry "fire_by_rank." Personally I prefer it because that was how it was done after the 1590s. Before, it was just the front rank firing, reloading and firing again.
    So it's better to leave it on? Also, what's the best anti-infantry artillery around?

  5. #5

    Default Re: Fire By Rank

    If deployed correctly, I'd say serpentines are the best anti-infantry, given their recruitment and upkeep costs compared to siege artillery such as basilisk.

  6. #6

    Default Re: Fire By Rank

    Quote Originally Posted by rebelyell2006 View Post
    If deployed correctly, I'd say serpentines are the best anti-infantry, given their recruitment and upkeep costs compared to siege artillery such as basilisk.
    So is fire by rank better than free-fire, and also, I have the M2TW gold edition installed, if that changes anything.

  7. #7

    Default Re: Fire By Rank

    Unless you modify the game beyond the vanilla M2TW, the only units that can "free fire" are mechanical weapons (javelins, bows, crossbows). Hand Gunners fire front rank only. Arquebusiers and Musketeers fire by rank.

    And "gold edition" means your game came with both M2 and Kingdoms. Otherwise the files are all the same.

    EDIT:
    Personally I think firing by rank is better, because it is more orderly and it prevents ranged weapon units from becoming too powerful in the game.

  8. #8

    Default Re: Fire By Rank

    Quote Originally Posted by rebelyell2006 View Post
    Unless you modify the game beyond the vanilla M2TW, the only units that can "free fire" are mechanical weapons (javelins, bows, crossbows). Hand Gunners fire front rank only. Arquebusiers and Musketeers fire by rank.

    And "gold edition" means your game came with both M2 and Kingdoms. Otherwise the files are all the same.

    EDIT:
    Personally I think firing by rank is better, because it is more orderly and it prevents ranged weapon units from becoming too powerful in the game.
    So, did patch 1.3 fix gunpowder bugs? Or at least most of them?

  9. #9

    Default Re: Fire By Rank

    My game is patched to 1.3, and I don't know if the patch fixed the gunpowder bugs, but I never had problems with gunpowder units except on bridges. If they are stretched out into just two ranks, they behave normally about 99% of the time, but if there is intervening terrain pieces, uneven ground or other terrain aspects that prevent a pure, simple line of sight then they occasionally will get stuck reloading, or will cycle through their ranks without firing, but that is rare and usually when the battle is around a settlement or the ground is mountainous.

  10. #10

    Default Re: Fire By Rank

    Hey does anyone know enough about gunpowder units to tell me if I can reduce the gunpowder effects? My computer isn't that bad, but playing with large unit scale -- i usually go for lowest effects, and low or medium unit detail .. but whenever I use musketeers and especially camel gunners it slows my game down to a crawl a lot of the time. I want to take away the smoke or reduce it to maybe 1/4 of what it is

  11. #11
    The Source's Avatar Senator
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    Default Re: Fire By Rank

    sorry but to reduce the unit size is the best soloution

  12. #12

    Default Re: Fire By Rank

    Quote Originally Posted by The Source View Post
    sorry but to reduce the unit size is the best soloution
    yah but I never have any trouble with lag, except when I have like 6 units or more of muskets firing and then it starts to lag up. No trouble with anything but all that smoke they make, there's got to be a way to get rid of the smoke

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