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Thread: AI Get any Settlement Growth Bonuses?

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  1. #1

    Default Re: AI Get any Settlement Growth Bonuses?

    Quote Originally Posted by Ruprecht View Post
    Regards adding/removing Population, you could try "Add_Population xxxx" where XXXX is the desired amount of people. I used this in RomeTW to counter Over-Population, though i never tried it in M2TW. Hope that helps.
    It's "add_population [name of settlement] [population increase]" > for example, "add_population Paris 5000" will increase the population of Paris by 5000 (you can use -5000 when you want to decrease the population).

    Something I like doing is to keep track of enemy population levels (with agents), and when they've reached the requirements, I take them with my armies. This allows you to (immediately) construct a citadel and it will have your faction's style too. You have to pay for the upgrade yourself though, but the AI reaches the appropriate population levels very quickly yet it can take dozens of turns before the AI actually build a citadel.

  2. #2

    Default Re: AI Get any Settlement Growth Bonuses?

    Quote Originally Posted by Ferdiad View Post
    In front of the line.

    I'm sorry I did not understand
    I must add before each string ----------->;

    in this way?

    ; Population_growth_bonus bonus event_counter thinks_of_his_people Requires 1 1 1 and not event_counter is_the_ai

    I do so for each string that covers the population bonus?
    or just do it just a few strings?

  3. #3
    Ferdiad's Avatar Patricius
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    Default Re: AI Get any Settlement Growth Bonuses?

    Quote Originally Posted by CostantinoXI View Post
    I'm sorry I did not understand
    I must add before each string ----------->;

    in this way?

    ; Population_growth_bonus bonus event_counter thinks_of_his_people Requires 1 1 1 and not event_counter is_the_ai
    Yes

  4. #4
    Gorrrrrn's Avatar Citizen
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    Default Re: AI Get any Settlement Growth Bonuses?

    If you're worried about citadels arriving too soon you may wish to amend this in the campaign_script
    Code:
    ;===================== Is the AI? =======================
    monitor_event PreFactionTurnStart FactionIsLocal
        set_event_counter is_the_ai 0
        set_event_counter freeze_recr_pool 0
        set_event_counter citadel_boost 0
    end_monitor
    
    monitor_event PreFactionTurnStart not FactionIsLocal
        set_event_counter is_the_ai 1
        set_event_counter freeze_recr_pool 0
        set_event_counter citadel_boost 0
    end_monitor
    
    ;--- AI Citadel check
    monitor_event PreFactionTurnStart IsFactionAIControlled
        and not FactionBuildingExists = citadel
        and I_TurnNumber > 120
    
        set_event_counter citadel_boost 1
    end_monitor

  5. #5
    Ferdiad's Avatar Patricius
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    Default Re: AI Get any Settlement Growth Bonuses?

    I don't understand why people like to nerf growth, It slows down the game even ore than RR already does.

  6. #6

    Default Re: AI Get any Settlement Growth Bonuses?

    #1 - I like to have to manage settlement growth, in 6.3 and even now (unmodified) I can just toss whatever governor I have available in a settlement and get handed a Citadel/Huge City in a short while

    #2 - I don't like how fast early units are scaled out of the game, and it makes later elite units less impressive (which is why I consider RR a completely boon, not a downside)

    #3 - Towns/Castles take up about 15% of the actual time period of the game; Fortresses/Cities maybe 25%, and Citadels/Huge Cities the remaining 60%. Just rough experiences, but I don't like the disproportions.

  7. #7

    Default Re: AI Get any Settlement Growth Bonuses?

    Hey,


    I have tried editing the population bonus for just the walls, but i don't think its effecting the game. I set the effect magnitude to 0, yet AI settlements have not changed growth status. Am i doing something wrong ?


    population_growth_bonus bonus 0 requires event_counter is_the_ai 1


    Great topic btw.
    Signature by Lucarius.

  8. #8

    Default Re: AI Get any Settlement Growth Bonuses?

    in addition to this string:

    population_growth_bonus bonus 1 requires event_counter thinks_of_his_people 1 and not event_counter is_the_ai 1

    I must also delete this string?

    population_growth_bonus bonus 3 requires event_counter is_the_ai 1

    and also this?

    population_growth_bonus bonus 3 requires event_counter thinks_of_his_people 1

    population_growth_bonus bonus 2 requires event_counter thinks_of_his_people 1 and not event_counter citadel_boost 1
    Last edited by CostantinoXI; February 18, 2012 at 07:14 AM.

  9. #9

    Default Re: AI Get any Settlement Growth Bonuses?

    Good lord, i put "Use ;" in front of each entry lol!


    Still, i wonder if it's working. Only one way to find out.
    Signature by Lucarius.

  10. #10
    Ferdiad's Avatar Patricius
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    Default Re: AI Get any Settlement Growth Bonuses?

    Thats the chumps way of doing it, use Ctrl+R well and you can cut down 10 minute jobs to 30 seconds.

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