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Thread: Adding Unit Pool to Different Building

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  1. #1

    Default Adding Unit Pool to Different Building

    So, you can see here I've added Reiters into the mayors_palace capabilities, just cut and pasted onto it, this would work right? Not like adding a unit into another faction and causing a crash right?

    mayors_palace city requires factions { northern_european, middle_eastern, eastern_european, greek, southern_european, }
    {
    capability
    {
    agent diplomat 0 requires factions { northern_european, }
    agent diplomat 0 requires factions { middle_eastern, }
    agent diplomat 0 requires factions { eastern_european, }
    agent diplomat 0 requires factions { greek, }
    agent diplomat 0 requires factions { southern_european, }
    recruit_pool "Forlorn Hope" 1 0.4 5 0 requires factions { hre, }
    recruit_pool "Reiters" 1 0.5 5 0 requires factions { hre, } and event_counter gunpowder_discovered 1
    recruit_pool "Carroccio Standard M" 1 0.4 5 0 requires factions { milan, }
    recruit_pool "Carroccio Standard V" 1 0.4 5 0 requires factions { venice, }
    recruit_pool "Famiglia Ducale" 1 0.5 5 0 requires factions { milan, }
    recruit_pool "Janissary Heavy Inf" 1 0.5 5 0 requires factions { turks, }
    law_bonus bonus 4
    population_health_bonus bonus 5
    }
    material wooden
    construction 5
    cost 4800
    settlement_min huge_city
    upgrades

  2. #2
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    Join Date
    Jun 2005
    Posts
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    Default Re: Adding Unit Pool to Different Building

    That would work fine.

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