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Thread: Rome Vanilla length battles and rebalanced edu for longer faction survibability for 0 turn

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  1. #1

    Default Rome Vanilla length battles and rebalanced edu for longer faction survibability for 0 turn

    Hey fellow Roma Surrecties
    Well i have loved this mod from the moment i first tried it but I always felt the battles were too long and a bit imbalanced for my taste. Also i was a little turned of when seing certain factions takeover the whole map like sarmatia or the cimbri , so after the release of the 2.1 patch and still not short enough battles and pretty much the same problem i decided to make my own mod to solve this and after a few weeks, im just about finished. I worked on each individual unit on the edu and edited the stats the way i saw fit for balance in battle and in campaign the battles should be a bit longer than vanilla but much more balanced heres the list of changes:

    :reduced defense significantly and boosted attack in almost all units

    :reduce moral about by halve

    :increased lethality on swords and spears

    :reduced it on javelins pilla, pikes, slings, and arrows

    :lowered javelin ammo on mounted units to encourage the ai to attack with them sonner (though i left lethality the same)

    :made elephants more powerful also chariots (dont worry theyre not invincible)

    :made generals bodyguards for all factions have light mounts (to make it harder to kill them as they flee)
    also lowered they're moral so they wont always fight to the death

    :increased mass on mounted units so theyll push though infantry(cav has more power in charging now but are vulnarable in hand to hand)

    :ajusted charge damage as i saw fit

    :made some units on certain factions stronger for longer survibability like the boii scythia and seleucids
    also giving generals unit more hp to help fight of invaders
    (of course this changes if your using those factions)

    :boosted spartan units and moral

    :some minor edits to the descr strat like walls to korinthos to prevent sparta from expanding (they should stay at a stalemate unless macedon or rome step in)

    :upkeep for home faction units increased and to some factions for balance

    :for the roman campagn you may want to upgrade before you move out ive weakened the roman units slightly more for difficulty good luck beating hannibal

    :ive finished rome macedon and sparta and soon to finish the rest

    i recommend playing ALX exe on very hard medium settings, i tested in hard and very hard campagn and noticed the ai was better; they would retrain troops more often and have less spam armies (i know theres people who say that you get more money in very hard but i tested and this isn't true i can assure you!! at least in the ALX exe. (This is for 0 turn but it should work on one turn havent tried tho) factions like seleucids boii, and scythia should survive past 650 auc, as long as they dont get triple teamed though, the seleucids should survive either way, just be smart with diplomacy

    note: i edited the 2.0 edu as i like the biggers stack numbers so i recomend going back (since the battles are short it shouldnt bug you too much) you can just replace the character traits edu to get political general thing fixed and the battle counter but it does works on 2.1 tho i didn't test much
    : there is a bug in non roman campaign were a peasant is in the place of the legionary velite on the campagn map unit card i dont know how to fix this and if someone does some help would be appreciated

    So here it is let me know what you think, and if you see imbalances let me know, suggestions are welcome. This is my first mod by the way, so it might not be perfect. Heres the links theres five 2 for each, except Macedon, just remove the faction name on the end of the file and it should be usable.{for example the export descr unit txt for rome will say export_descr_unit.txtrome just remove the rome part and replace it with the old one in the data folder on the Play Rome Folder :note if you havent started a campaign for that faction you wont need to replace it just copy it straight in there:for the descr_strat file replace it in data>world>maps>imperial campaign in your play rome folder. Do the same for macedon and sparta. REMEMBER YOU HAVE TO REPLACE THE FILES IN THE FOLDER OF THE CAMPAGN YOUR PLAYING DONT REPLACE THE FILES IN YOUR RS DIRECTORY IT WILL JUST REVERT BACK TO THE OLD EDU I will soon release edus for the other factions

    Rome :http://www.filefront.com/17882076/ex...r_unit.txtrome
    http://www.filefront.com/17882082/descr_strat.txtrome

    Macedon:http://www.filefront.com/17882098/ex...nit.txtmacedon

    Sparta:http://www.filefront.com/17882103/ex...unit.txtsparta
    http://www.filefront.com/17882106/descr_strat.txtsparta
    Last edited by NapoleonHeir; February 02, 2011 at 04:39 PM.

  2. #2

    Default Re: Rome Vanilla length battles and rebalanced edu for longer faction survibability for 0 turn

    Interesting stuff, NapoleonHeir! But could you explain that? I mean, i see six links and three folders: Rome, Macedon and Sparta. But, do you have a total conversion of all stats for all units in the MOD (In battle and strategic versions)?

    I just don't understand.

    I was waiting the release of RS II for a long time, and was disappointed because of it's battle length. So beautiful units and so boring gameplay.
    Now RS II is installed on my PC, but almost never played. You could change that, completely!
    Please, do your best.

  3. #3

    Default Re: Rome Vanilla length battles and rebalanced edu for longer faction survibability for 0 turn

    Interesting stuff, NapoleonHeir! But could you explain that? I mean, i see six links and three folders: Rome, Macedon and Sparta. But, do you have a total conversion of all stats for all units in the MOD (In battle and strategic versions)?

    I just don't understand.

    I was waiting the release of RS II for a long time, and was disappointed because of it's battle length. So beautiful units and so boring gameplay.
    Now RS II is installed on my PC, but almost never played. You could change that, completely!
    Please, do your best.
    okay i edited the first post read the last part thoroughly
    Hope it helps!

  4. #4

    Default Re: Rome Vanilla length battles and rebalanced edu for longer faction survibability for 0 turn

    Yea! Now I understand. Thanks, friend, you helped me a lot!

  5. #5
    chris10's Avatar Primicerius
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    Default Re: Rome Vanilla length battles and rebalanced edu for longer faction survibability for 0 turn

    Quote Originally Posted by NapoleonHeir View Post
    i recommend playing ALX exe on very hard medium settings, i tested in hard and very hard campagn and noticed the ai was better; they would retrain troops more often and have less spam armies (i know theres people who say that you get more money in very hard but i tested and this isn't true i can assure you!! at least in the ALX exe.
    The difficulty levels have nothing to do with smarter AI.
    They only set the level of bonuses the AI gets...
    Medium = no bonuses
    Hard = +4 morale/ attack/defense for AI troops
    Very Hard = +7 morale/attack/defense for AI troops

    for Campaign the hardest dificulty is H because an error in the coding causes vanilla VH setting to be easier than H....so VH is broken

    True is that Alex AI is slightly better than RTW cause of some new routines and eventually it retrains its units sometimes...
    Last edited by chris10; February 03, 2011 at 11:42 AM.

  6. #6

    Default Re: Rome Vanilla length battles and rebalanced edu for longer faction survibability for 0 turn

    What about a unit stats in a battle mode? Will it be replaced any time soon?

  7. #7

    Default Re: Rome Vanilla length battles and rebalanced edu for longer faction survibability for 0 turn

    The difficulty levels have nothing to do with smarter AI.
    They only set the level of bonuses the AI gets...
    Medium = no bonuses
    Hard = +4 morale/ attack/defense for AI troops
    Very Hard = +7 morale/attack/defense for AI troops

    for Campaign the hardest dificulty is H because an error in the coding causes vanilla VH setting to be easier than H....so VH is broken

    True is that Alex AI is slightly better than RTW cause of some new routines and eventually it retrains its units sometimes...
    oh really? i didnt know it was a bug
    well it seems strange to me,
    because i noticed the ai for pontus making armies of lithobos and ballistas
    in multiple test in hard,
    while in very hard the problem went away
    same with carthage spamming elephants
    i thought the very hard ai gave factions more money so i assumed that was y the change
    What about a unit stats in a battle mode? Will it be replaced any time soon?
    well to tell u the truth im not sure were the custom battle edu is located
    ill have to snoop around a bit
    but yeah as soon as i finish the other factions which is soon ill get to that
    im glad u liked it, it was hard work:

  8. #8
    chris10's Avatar Primicerius
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    Default Re: Rome Vanilla length battles and rebalanced edu for longer faction survibability for 0 turn

    Quote Originally Posted by NapoleonHeir View Post
    oh really? i didnt know it was a bug
    well it seems strange to me,
    because i noticed the ai for pontus making armies of lithobos and ballistas
    in multiple test in hard,
    while in very hard the problem went away
    same with carthage spamming elephants
    i thought the very hard ai gave factions more money so i assumed that was y the change
    there are 2 predefined adjustments the AI is loaded with...the building policy (preferences like growth,military,defense,trade,religious) and the recruitment policy (mainly the army composition)...
    but on every reload every faction AI is randomly loaded as aggressive,neutral or passive..this third value has another certain imàct on AI behaviour..
    while Macedon can be passive in your actual game session and recruit lighter armys it could be agressive on reload and recruit heavy troops to go on an attack...

  9. #9

    Default Re: Rome Vanilla length battles and rebalanced edu for longer faction survibability for 0 turn

    there are 2 predefined adjustments the AI is loaded with...the building policy (preferences like growth,military,defense,trade,religious) and the recruitment policy (mainly the army composition)...
    but on every reload every faction AI is randomly loaded as aggressive,neutral or passive..this third value has another certain imàct on AI behaviour..
    while Macedon can be passive in your actual game session and recruit lighter armys it could be agressive on reload and recruit heavy troops to go on an attack
    so does this change in very hard?
    does the ai become more random in these behaviors
    or what happens?

  10. #10
    chris10's Avatar Primicerius
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    Default Re: Rome Vanilla length battles and rebalanced edu for longer faction survibability for 0 turn

    Quote Originally Posted by NapoleonHeir View Post
    so does this change in very hard?
    does the ai become more random in these behaviors
    or what happens?
    what this means is that whatever you change in the EDU wont help against the superfaction forming or against early destruction of a passive faction from an agressive neighbour...

  11. #11
    NightEye's Avatar Ordinarius
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    Default Re: Rome Vanilla length battles and rebalanced edu for longer faction survibability for 0 turn

    Custom battle uses the default EDU found in important stuff folder.
    War... War never changes
    Made in Heaven
    Every time you think you've seen it all, life decides to toss several WTF moments at you all over again.

    [RS 2.1a] Seleucid Unit Expansion V2

  12. #12
    NightEye's Avatar Ordinarius
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    Default Re: Rome Vanilla length battles and rebalanced edu for longer faction survibability for 0 turn

    Just checked and I can download just fine...
    War... War never changes
    Made in Heaven
    Every time you think you've seen it all, life decides to toss several WTF moments at you all over again.

    [RS 2.1a] Seleucid Unit Expansion V2

  13. #13

    Default Re: Rome Vanilla length battles and rebalanced edu for longer faction survibability for 0 turn

    When I try to download, I get "File not Found"... Could anyone post with the Sparta files attached?

  14. #14
    NightEye's Avatar Ordinarius
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    Default Re: Rome Vanilla length battles and rebalanced edu for longer faction survibability for 0 turn

    Oh crap, now I see, the Macedon and Spartan files aren't there anymore. Didn't check those download the first time sorry 'bou that.
    War... War never changes
    Made in Heaven
    Every time you think you've seen it all, life decides to toss several WTF moments at you all over again.

    [RS 2.1a] Seleucid Unit Expansion V2

  15. #15

    Default Re: Rome Vanilla length battles and rebalanced edu for longer faction survibability for 0 turn

    he i do like to use your submod peceause i also hate long battles but i dont know how to download those TXT files?:$

  16. #16

    Default Re: Rome Vanilla length battles and rebalanced edu for longer faction survibability for 0 turn

    ow i've done it already but I only cane open the files with rome macedon en sparta can't peceuase the site says file not found?

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