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Thread: blood particles in melee?

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  1. #1

    Default blood particles in melee?

    You know how there's a little splash of red whenever a unit is hit by ranged? Why doesn't this exist in melee? Can someone make it so this happens with every melee deathblow(or wound for those with more than 1) as well?

  2. #2
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    Default Re: blood particles in melee?

    We can attach different sound effects to different animations, but not graphical effects like we see result from missile impacts, AFAIK. There doesn't seem to be a way of triggering these graphical effects in melee. No sparks flying, no blood spray. There is an overlay texture which splatters blood in the right places when animations are set up correctly. But it just appears on the texture, no spray as such.
    Last edited by Taiji; February 01, 2011 at 07:38 PM.

  3. #3

    Default Re: blood particles in melee?

    Crimson tide mod is different and he is asking about the blood splash\spray that we see for half a second when an arrow hits a unit.
    CT mod is just replacement of blood textures in the overlaytextures folders.

  4. #4

    Default Re: blood particles in melee?

    Bugger... sounds hardcoded. A shame when the effects are already there

    I'm not in the love with the idea of this just continually or randomly going off during melee if it has to work that way... I see it looking a bit strange with little splashes going off on soldiers just standing there between swings.

    Ideally, I'd have this trigger JUST on deathblow (in conjunction with the Crimson Tide.. I've added my own little variation of Crimson Tide overlay effects to Call of Warhammer). Just a subtle visual thing, but I believe it would really add to the combats.

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