Oh ****(
I have 3.1 with BS 5.0 but without Expanded map. I changed the files to these but the game doesnt start. Thank God I copied some backup for the original files...
Could the missing Expanded map be the problem??
Oh ****(
I have 3.1 with BS 5.0 but without Expanded map. I changed the files to these but the game doesnt start. Thank God I copied some backup for the original files...
Could the missing Expanded map be the problem??
How is flamethrowers not completely off lore?![]()
Know that often this is considered an argument for their possible exitence (though man-held version ought to be a wild strech, still it's up to the user):
...[the Ents] were roaming about and doing a great deal of damage. Suddenly up came fires and foul fumes: the vents and shafts all over the plain began to spout and belch. Several of the Ents got scorched and blistered. One of them, Beechbone I think he was called, a very tall handsome Ent, got caught in a spray of some liquid fire and burned like a torch: a horrible sight.
-TTT; Flotsam and Jetsam
Kingdom of Lindon preview video out
DCI: Last Alliance - WIP Second Age mod | DCI: Tôl Acharn - mighty Dúnedain Counter Invasions |
Additional Mercenary Minimod - more mercs; for TATW and DCI | Family Tree minimods - lore improvements | Remade Event Pictures - enhance cultures trough images |
Favorite TATW compilation: Withwnars Submod Collection
Patron of Mank, Kiliç Alì, FireFreak111, MIKEGOLF & Arachir Galudirithon, Earl of Memory
Nice units. Can someone please post a new download link, the current one doesn't work.
Last edited by AtheistDane; May 29, 2012 at 07:33 AM.
The links were down so I reuploaded.
Mediafire Link: http://www.mediafire.com/?n622fsm4yb98xpw
Attachment Link: http://www.twcenter.net/forums/attac...1&d=1354722003
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Good to see you back, LL!
PARADAMED's PROJECTS FOR THIRD AGE TOTAL WAR! CLICK HERE
The more units for the fiefdoms submod //\\ The Marka barded horses submod//\\The wolf, the eagle and the crebain submod
Hi, is this included in 3.2?
No
This isn't really a unit idea but more of a question of MA modding theory. Is it possible to take the stamina-drain effect from rotten meat catapult ammo and give it to a volley of arrows? Just the effect itself mind you.
I ask because while I know spider riders are happening I think the Orcs of the Misty mountains deserve a ranger class archer unit, or at least an above-average archer unit and I think seeing archers with poison arrows would be pretty awesome.
They would be Goblin spider archers; After losing thousands too the wicked descendants of Ungoliant, the great spiders, a special, more intelligent troop of goblin have taken to hunting down these beasts. The ever crafty goblins even took to dipping their arrows in the venom of their prey giving their volleys a nasty bite.
Doesn't sound to far-fetched considering Shelobs diet consisted mainly of orcs and while goblins aren't smart they're very adept at causing pain and misery, poison arrows being a great example, again, such a thing is even possible in the first place.
Hello this probably is a stupid question but how can i build the Uruk bomb throwers? There's no building that says anything about them. In the export_descr_buildings file is written :
recruit_pool "Uruk-Hai Bomb" 1 0.15 2 0 requires factions { france, } and region_religion
Will this work with 3.2? And is it compatible with Baron Samedi's submod compilation for 3.1?
To fix the problem with the bomb, you need to copy the original M2TW nahptha_bomb.cas to TATW; there is one, but it shows the large stone... don't know why.