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Thread: Unit Addon for 3.1 - RELEASED

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  1. #1
    murvaidavid's Avatar Libertus
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    Default Re: Unit Addon for 3.1 - RELEASED

    Oh **** (
    I have 3.1 with BS 5.0 but without Expanded map. I changed the files to these but the game doesnt start. Thank God I copied some backup for the original files...
    Could the missing Expanded map be the problem??

  2. #2
    Mhaedros's Avatar Brave Heart Tegan
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    Default Re: Unit Addon for 3.1 - RELEASED

    How is flamethrowers not completely off lore?
    Under the patronage of Finlander. Once patron to someone, no longer.
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  3. #3
    Ngugi's Avatar TATW & Albion Local Mod
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    Default Re: Unit Addon for 3.1 - RELEASED

    Quote Originally Posted by Mhaedros View Post
    How is flamethrowers not completely off lore?
    Know that often this is considered an argument for their possible exitence (though man-held version ought to be a wild strech, still it's up to the user):
    ...[the Ents] were roaming about and doing a great deal of damage. Suddenly up came fires and foul fumes: the vents and shafts all over the plain began to spout and belch. Several of the Ents got scorched and blistered. One of them, Beechbone I think he was called, a very tall handsome Ent, got caught in a spray of some liquid fire and burned like a torch: a horrible sight.

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  4. #4

    Default Re: Unit Addon for 3.1 - RELEASED

    Nice units. Can someone please post a new download link, the current one doesn't work.
    Last edited by AtheistDane; May 29, 2012 at 07:33 AM.

  5. #5

  6. #6
    Louis Lux's Avatar Into the Light
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    Default Re: Unit Addon for 3.1 - RELEASED

    Thanks

  7. #7
    paradamed's Avatar Praepositus
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    Default Re: Unit Addon for 3.1 - RELEASED

    Good to see you back, LL!

  8. #8

    Default Re: Unit Addon for 3.1 - RELEASED

    Hi, is this included in 3.2?

  9. #9

  10. #10

    Default Re: Unit Addon for 3.1 - RELEASED

    This isn't really a unit idea but more of a question of MA modding theory. Is it possible to take the stamina-drain effect from rotten meat catapult ammo and give it to a volley of arrows? Just the effect itself mind you.

    I ask because while I know spider riders are happening I think the Orcs of the Misty mountains deserve a ranger class archer unit, or at least an above-average archer unit and I think seeing archers with poison arrows would be pretty awesome.

    They would be Goblin spider archers; After losing thousands too the wicked descendants of Ungoliant, the great spiders, a special, more intelligent troop of goblin have taken to hunting down these beasts. The ever crafty goblins even took to dipping their arrows in the venom of their prey giving their volleys a nasty bite.

    Doesn't sound to far-fetched considering Shelobs diet consisted mainly of orcs and while goblins aren't smart they're very adept at causing pain and misery, poison arrows being a great example, again, such a thing is even possible in the first place.

  11. #11

    Default Re: Unit Addon for 3.1 - RELEASED

    Hello this probably is a stupid question but how can i build the Uruk bomb throwers? There's no building that says anything about them. In the export_descr_buildings file is written :

    recruit_pool "Uruk-Hai Bomb" 1 0.15 2 0 requires factions { france, } and region_religion

  12. #12
    Foederatus
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    Default Re: Unit Addon for 3.1 - RELEASED

    You need to play with Isengard and after a while youl get asked if you want to study 'Mysterious Documents'. If you accept you will get a couple of Bomb Throwers and some catapults or something.

    Quote Originally Posted by Dyon View Post
    Hello this probably is a stupid question but how can i build the Uruk bomb throwers? There's no building that says anything about them. In the export_descr_buildings file is written :

    recruit_pool "Uruk-Hai Bomb" 1 0.15 2 0 requires factions { france, } and region_religion

  13. #13
    Indefinitely Banned
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    Default Re: Unit Addon for 3.1 - RELEASED

    Will this work with 3.2? And is it compatible with Baron Samedi's submod compilation for 3.1?

  14. #14

    Default Re: Unit Addon for 3.1 - RELEASED

    To fix the problem with the bomb, you need to copy the original M2TW nahptha_bomb.cas to TATW; there is one, but it shows the large stone... don't know why.


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