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Thread: Unit Addon for 3.1 - RELEASED

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  1. #1
    francis86's Avatar Decanus
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    Default Re: Unit Addon for 3.1 - RELEASED

    Quote Originally Posted by Bund weicher Birnen View Post
    LL do you plan to make an Mordor AOR unit like a strong ork unit for Dol Guldur?
    Really hope you do some mordor unit too,they are 1 of the most important faction

  2. #2
    paradamed's Avatar Praepositus
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    Default Re: Unit Addon for 3.1 - RELEASED

    Louis I tried the Uruks and I had the impression the projectile was a bit too big. They are the same size as catapult rocks. Is there any way to shrink them to the size of grenades, for example?
    Spoiler Alert, click show to read: 

    Spoiler Alert, click show to read: 

  3. #3
    Louis Lux's Avatar Into the Light
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    Default Re: Unit Addon for 3.1 - RELEASED

    They were quite small when I first included them, don't know what caused the shift in size... I'll see if I can solve it.

  4. #4

    Default Re: Unit Addon for 3.1 - RELEASED

    Great work! I cannot seem to find the download link though

  5. #5
    paradamed's Avatar Praepositus
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    Default Re: Unit Addon for 3.1 - RELEASED

    Opening post. Mouse over extraordinary units for 3.1, written in red. That is the link.

  6. #6
    Incredible Bulk's Avatar Vicarius
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    Default Re: Unit Addon for 3.1 - RELEASED

    Any one got this working with Baron's 5.0

  7. #7

    Default Re: Unit Addon for 3.1 - RELEASED

    Great Work.

  8. #8

    Default Re: Unit Addon for 3.1 - RELEASED

    Great work. I really like the idea of the Dúnedain Beastslayers, but I'm not wild about adding fire units to TATW... Is there any way to add only the archers? Thanks and keep up the good work!

  9. #9
    murvaidavid's Avatar Libertus
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    Default Re: Unit Addon for 3.1 - RELEASED

    Is this compatible with Baron Samedis compilation ??

  10. #10

  11. #11
    Bucle_CT's Avatar Semisalis
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    Default Re: Unit Addon for 3.1 - RELEASED

    And is it out there any caritative soul who could do that???

    I'd do it myself but my modding abilities are , for now, restricted to Empire ...

  12. #12
    Bucle_CT's Avatar Semisalis
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    Default Re: Unit Addon for 3.1 - RELEASED

    Quote Originally Posted by Bucle_CT View Post
    And is it out there any caritative soul who could do that???

    I'd do it myself but my modding abilities are , for now, restricted to Empire ...
    Seriously....no one??...oky....I'll have to learn to do it by myself

    Oh! and sorry for double postin

  13. #13

    Default Re: Unit Addon for 3.1 - RELEASED

    you can't just "make" it compatible... I can add them to custom battles but to add them to buildings would unbalance the game... the Uruk bombers themselves wipeout and entire unit in one throw... if I was deciding I wouldn't even put them in the building events or maybe they could be recruited every 100 turns...that would need to be specified because if Isengard recruits bombers the game is over. I suggest you take 30 minutes to learn how to add them, it is quite fun, just backup and be careful...there are many awesome tutorials explaining how to do it.

  14. #14
    Ministry's Avatar Tiro
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    Default Re: Unit Addon for 3.1 - RELEASED

    Quote Originally Posted by orclover View Post
    you can't just "make" it compatible... I can add them to custom battles but to add them to buildings would unbalance the game... the Uruk bombers themselves wipeout and entire unit in one throw... if I was deciding I wouldn't even put them in the building events or maybe they could be recruited every 100 turns...that would need to be specified because if Isengard recruits bombers the game is over. I suggest you take 30 minutes to learn how to add them, it is quite fun, just backup and be careful...there are many awesome tutorials explaining how to do it.
    Yes, they are powerful but not all powerful. Remember there are Trolls, Ents, Balrog and Elefants already so its important to require Isengard and be less common than .15. Guards of the Orthanc are recruitable once every 20 turns and one single unit of bombs every 10 turns or so isnt going to upset the balance of the game like you think. They can be charged like Javelin's so their bombs dont even go off - happening a lot in my campaign and you have to micro them to get back at range. Bombs also hit your own troops occasionally so its not a "fire and forget" type weapon either.
    Last edited by Ministry; January 23, 2012 at 08:35 PM.

  15. #15
    Incredible Bulk's Avatar Vicarius
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    Default Re: Unit Addon for 3.1 - RELEASED

    A want them for 5.1 aaaaaahhh

  16. #16
    Bucle_CT's Avatar Semisalis
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    Default Re: Unit Addon for 3.1 - RELEASED

    Ok , so I've managed to get flamethrowers and uruk bombers working on Baron Samedi 5.0, but , I don't know why, I get a CDT everytime I try to use troll slayers in custom battle (haven't tested them in campaign though)

    Does anyone has any idea why?

  17. #17
    MadGAD's Avatar Foederatus
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    Default Re: Unit Addon for 3.1 - RELEASED

    same thing. Just remove an 'officer' entry in export_descr_unit.txt for troll slayers. It helps me, Looks like officer is bad

  18. #18
    Bucle_CT's Avatar Semisalis
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    Default Re: Unit Addon for 3.1 - RELEASED

    Quote Originally Posted by MadGAD View Post
    same thing. Just remove an 'officer' entry in export_descr_unit.txt for troll slayers. It helps me, Looks like officer is bad
    THAT's it! many thanks MadGAD, +rep for ya....now fun begins, first step...easterlings campaign

  19. #19
    paradamed's Avatar Praepositus
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    Default Re: Unit Addon for 3.1 - RELEASED

    Quote Originally Posted by Bucle_CT View Post
    THAT's it! many thanks MadGAD, +rep for ya....now fun begins, first step...easterlings campaign
    Just look for the entry correspondent to the officer and add it in the battle_model files and you can keep the officer. You were probably just adding the model correspondent to the unit and not adding the officer entry and model. In the export description unit you always need to check not only if the model correspondent to the soldier is present in the battle_models file. Always remember to check if the officers have their entry in the battle_models file. And if the unit is cavalry remember to check if the mount model is there. Also there are some units that will have different models for the soldier line and the upgrade lines. The upgrade lines in export description unit work the same way as the soldier line, they can have their own custom model entry in the unit_models file.

  20. #20
    Ministry's Avatar Tiro
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    Default Re: Unit Addon for 3.1 - RELEASED

    Quote Originally Posted by Bucle_CT View Post
    Ok , so I've managed to get flamethrowers and uruk bombers working on Baron Samedi 5.0, but , I don't know why, I get a CDT everytime I try to use troll slayers in custom battle (haven't tested them in campaign though)

    Does anyone has any idea why?
    I am in the same boat, but I did it for BS 5.0 and the expanded map. Really having a blast doing an Isengard campaign with the bombs!

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