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Thread: Unit Addon for 3.1 - RELEASED

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  1. #1
    Incredible Bulk's Avatar Vicarius
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    Default Re: Unit Addon for 3.1 - RELEASED

    does it work with barons submods?

  2. #2
    Louis Lux's Avatar Into the Light
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    Default Re: Unit Addon for 3.1 - RELEASED

    Quote Originally Posted by Isais1 View Post
    does it work with barons submods?
    no

  3. #3

    Default Re: Unit Addon for 3.1 - RELEASED

    thanks LL

  4. #4
    Yarrum's Avatar Ducenarius
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    Default Re: Unit Addon for 3.1 - RELEASED

    Awesome job on the release Louis. I can safely say that I did absolutely no work this time around.

    Any chance of a compatible version with the Heroes mod?

  5. #5
    paradamed's Avatar Praepositus
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    Default Re: Unit Addon for 3.1 - RELEASED

    Thanks for this great release LL!
    Is the troll drummer next?
    Last edited by paradamed; January 03, 2012 at 07:18 PM.

  6. #6
    Master Celeborn's Avatar Libertus
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    Default Re: Unit Addon for 3.1 - RELEASED

    Could get your submod to Baron Samedi?

  7. #7
    Incredible Bulk's Avatar Vicarius
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    Default Re: Unit Addon for 3.1 - RELEASED

    Quote Originally Posted by Master Celeborn View Post
    Could get your submod to Baron Samedi?
    I really hope so

  8. #8
    Louis Lux's Avatar Into the Light
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    Default Re: Unit Addon for 3.1 - RELEASED

    I'm might get to it but it will have to wait a bit. Meanwhile if someone makes compatible files please share .

  9. #9

    Default Re: Unit Addon for 3.1 - RELEASED



    I really tried to do it, but I can't read a modeldb file so it didn't go so well.
    Democracy is beautiful in theory; in practice it is a fallacy.

    http://www.twcenter.net/forums/showthread.php?t=514102

  10. #10
    Louis Lux's Avatar Into the Light
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    Default Re: Unit Addon for 3.1 - RELEASED

    Quote Originally Posted by kingman1337 View Post


    I really tried to do it, but I can't read a modeldb file so it didn't go so well.
    Every unit has an entry, you just have to identify the entry, when it starts and when it ends, select it all and copy/paste. I added five entries, that means you have to add five to the serialization number on the first line:

    22 serialization::archive 3 0 0 0 0 12XX 0 0

    XX being the existing number+5

    And you just have to paste this in the end of the file
    Spoiler Alert, click show to read: 
    9 Uruk_Bomb
    1 1
    52 unit_models/_Units/extraordinary/uruk_bomb_lod0.mesh 6400
    1
    6 france
    63 unit_models/_units/extraordinary/textures/heavy_is_diff.texture
    63 unit_models/_units/extraordinary/textures/heavy_is_norm.texture
    44 unit_sprites/france_Uruk_Crossbow_sprite.spr
    1
    6 france
    70 unit_models/_units/ES_Greek_Greek_Heavy/textures/Heavy_weapons.texture
    75 unit_models/_units/ES_Greek_Greek_Heavy/textures/Heavy_weapons_norm.texture 0
    1
    4 None
    17 MTW2_Fast_Javelin
    20 MTW2_Non_Shield_Fast 1
    20 MTW2_Javelin_primary 1
    18 MTW2_Sword_Primary
    16 -0.090000004 0 0 -0.34999999 0.80000001 0.60000002
    16 rhun_firethrower
    1 1
    60 unit_models/_Units/extraordinary/rhun_flamethrower_lod0.mesh 6400
    1
    6 venice
    67 unit_models/_Units/extraordinary/textures/rhun_officer_diff.texture
    67 unit_models/_Units/extraordinary/textures/rhun_officer_norm.texture
    37 unit_sprites/venice_rhunei_sprite.spr
    1
    6 venice
    65 unit_models/_Units/extraordinary/textures/rhun_flame_diff.texture
    65 unit_models/_Units/extraordinary/textures/rhun_flame_norm.texture 0
    1
    4 None
    18 MTW2_Fast_Arquebus
    14 MTW2_Swordsman 1
    21 MTW2_Arquebus_Primary 1
    18 MTW2_Sword_Primary
    16 -0.090000004 0 0 -0.34999999 0.80000001 0.60000002
    13 troll_slayers
    1 1
    54 unit_models/_Units/extraordinary/rangertroll_lod0.mesh 6400
    3
    5 turks
    59 unit_models/_Units/extraordinary/textures/dunedain2.texture
    66 unit_models/_Units/extraordinary/textures/dunedain2_normal.texture
    43 unit_sprites/turks_grey_company2_sprite.spr
    9 byzantium
    59 unit_models/_Units/extraordinary/textures/dunedain2.texture
    66 unit_models/_Units/extraordinary/textures/dunedain2_normal.texture
    43 unit_sprites/turks_grey_company2_sprite.spr
    4 merc
    59 unit_models/_Units/extraordinary/textures/dunedain2.texture
    66 unit_models/_Units/extraordinary/textures/dunedain2_normal.texture
    43 unit_sprites/turks_grey_company2_sprite.spr
    3
    5 turks
    63 unit_models/_Units/extraordinary/textures/steelbow_diff.texture
    63 unit_models/_Units/extraordinary/textures/steelbow_norm.texture 0
    9 byzantium
    63 unit_models/_Units/extraordinary/textures/steelbow_diff.texture
    63 unit_models/_Units/extraordinary/textures/steelbow_norm.texture 0
    4 merc
    63 unit_models/_Units/extraordinary/textures/steelbow_diff.texture
    63 unit_models/_Units/extraordinary/textures/steelbow_norm.texture 0
    1
    4 None
    27 MTW2_Fast_Longbowman_String
    11 MTW2_2H_Axe 1
    19 MTW2_Bowman_Primary 1
    19 MTW2_2H_Axe_primary
    16 -0.090000004 0 0 -0.34999999 0.80000001 0.60000002
    17 troll_slayers_upg
    1 1
    54 unit_models/_Units/extraordinary/rangertroll_lod0.mesh 6400
    3
    5 turks
    59 unit_models/_Units/extraordinary/textures/dunedain2.texture
    66 unit_models/_Units/extraordinary/textures/dunedain2_normal.texture
    43 unit_sprites/turks_grey_company2_sprite.spr
    9 byzantium
    59 unit_models/_Units/extraordinary/textures/dunedain2.texture
    66 unit_models/_Units/extraordinary/textures/dunedain2_normal.texture
    43 unit_sprites/turks_grey_company2_sprite.spr
    4 merc
    59 unit_models/_Units/extraordinary/textures/dunedain2.texture
    66 unit_models/_Units/extraordinary/textures/dunedain2_normal.texture
    43 unit_sprites/turks_grey_company2_sprite.spr
    3
    5 turks
    63 unit_models/_Units/extraordinary/textures/steelbow_diff.texture
    63 unit_models/_Units/extraordinary/textures/steelbow_norm.texture 0
    9 byzantium
    63 unit_models/_Units/extraordinary/textures/steelbow_diff.texture
    63 unit_models/_Units/extraordinary/textures/steelbow_norm.texture 0
    4 merc
    63 unit_models/_Units/extraordinary/textures/steelbow_diff.texture
    63 unit_models/_Units/extraordinary/textures/steelbow_norm.texture 0
    1
    4 None
    27 MTW2_Fast_Longbowman_String
    11 MTW2_2H_Axe 1
    19 MTW2_Bowman_Primary 1
    19 MTW2_2H_Axe_primary
    16 -0.090000004 0 0 -0.34999999 0.80000001 0.60000002
    12 grco_captain
    1 1
    56 unit_models/_Units/en_lmail_hmail/grco_captain_lod0.mesh 6400
    4
    9 byzantium
    60 unit_models/_Units/EN_Lmail_Hmail/textures/dunedain2.texture
    67 unit_models/_Units/EN_Lmail_Hmail/textures/dunedain2_normal.texture
    43 unit_sprites/turks_grey_company2_sprite.spr
    5 turks
    60 unit_models/_Units/EN_Lmail_Hmail/textures/dunedain2.texture
    67 unit_models/_Units/EN_Lmail_Hmail/textures/dunedain2_normal.texture
    43 unit_sprites/turks_grey_company2_sprite.spr
    8 timurids
    60 unit_models/_Units/EN_Lmail_Hmail/textures/dunedain2.texture
    67 unit_models/_Units/EN_Lmail_Hmail/textures/dunedain2_normal.texture
    43 unit_sprites/turks_grey_company2_sprite.spr
    4 merc
    60 unit_models/_Units/EN_Lmail_Hmail/textures/dunedain2.texture
    67 unit_models/_Units/EN_Lmail_Hmail/textures/dunedain2_normal.texture
    43 unit_sprites/turks_grey_company2_sprite.spr
    4
    9 byzantium
    49 unit_models/AttachmentSets/dunedain4_diff.texture
    49 unit_models/AttachmentSets/dunedain4_norm.texture 0
    5 turks
    49 unit_models/AttachmentSets/dunedain4_diff.texture
    49 unit_models/AttachmentSets/dunedain4_norm.texture 0
    8 timurids
    49 unit_models/AttachmentSets/dunedain4_diff.texture
    49 unit_models/AttachmentSets/dunedain4_norm.texture 0
    4 merc
    49 unit_models/AttachmentSets/dunedain4_diff.texture
    49 unit_models/AttachmentSets/dunedain4_norm.texture 0
    1
    4 None
    14 MTW2_Swordsman 0
    2
    18 MTW2_Sword_Primary
    14 fs_test_shield 0
    16 -0.090000004 0 0 -0.34999999 0.80000001 0.60000002


    Quote Originally Posted by Bund weicher Birnen View Post
    LL do you plan to make an Mordor AOR unit like a strong ork unit for Dol Guldur?
    I have more plans, I'll post them here soon.

  11. #11
    Incredible Bulk's Avatar Vicarius
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    Default Re: Unit Addon for 3.1 - RELEASED

    Quote Originally Posted by Louis Lux View Post
    Every unit has an entry, you just have to identify the entry, when it starts and when it ends, select it all and copy/paste. I added five entries, that means you have to add five to the serialization number on the first line:

    22 serialization::archive 3 0 0 0 0 12XX 0 0

    XX being the existing number+5

    And you just have to paste this in the end of the file
    Spoiler Alert, click show to read: 
    9 Uruk_Bomb
    1 1
    52 unit_models/_Units/extraordinary/uruk_bomb_lod0.mesh 6400
    1
    6 france
    63 unit_models/_units/extraordinary/textures/heavy_is_diff.texture
    63 unit_models/_units/extraordinary/textures/heavy_is_norm.texture
    44 unit_sprites/france_Uruk_Crossbow_sprite.spr
    1
    6 france
    70 unit_models/_units/ES_Greek_Greek_Heavy/textures/Heavy_weapons.texture
    75 unit_models/_units/ES_Greek_Greek_Heavy/textures/Heavy_weapons_norm.texture 0
    1
    4 None
    17 MTW2_Fast_Javelin
    20 MTW2_Non_Shield_Fast 1
    20 MTW2_Javelin_primary 1
    18 MTW2_Sword_Primary
    16 -0.090000004 0 0 -0.34999999 0.80000001 0.60000002
    16 rhun_firethrower
    1 1
    60 unit_models/_Units/extraordinary/rhun_flamethrower_lod0.mesh 6400
    1
    6 venice
    67 unit_models/_Units/extraordinary/textures/rhun_officer_diff.texture
    67 unit_models/_Units/extraordinary/textures/rhun_officer_norm.texture
    37 unit_sprites/venice_rhunei_sprite.spr
    1
    6 venice
    65 unit_models/_Units/extraordinary/textures/rhun_flame_diff.texture
    65 unit_models/_Units/extraordinary/textures/rhun_flame_norm.texture 0
    1
    4 None
    18 MTW2_Fast_Arquebus
    14 MTW2_Swordsman 1
    21 MTW2_Arquebus_Primary 1
    18 MTW2_Sword_Primary
    16 -0.090000004 0 0 -0.34999999 0.80000001 0.60000002
    13 troll_slayers
    1 1
    54 unit_models/_Units/extraordinary/rangertroll_lod0.mesh 6400
    3
    5 turks
    59 unit_models/_Units/extraordinary/textures/dunedain2.texture
    66 unit_models/_Units/extraordinary/textures/dunedain2_normal.texture
    43 unit_sprites/turks_grey_company2_sprite.spr
    9 byzantium
    59 unit_models/_Units/extraordinary/textures/dunedain2.texture
    66 unit_models/_Units/extraordinary/textures/dunedain2_normal.texture
    43 unit_sprites/turks_grey_company2_sprite.spr
    4 merc
    59 unit_models/_Units/extraordinary/textures/dunedain2.texture
    66 unit_models/_Units/extraordinary/textures/dunedain2_normal.texture
    43 unit_sprites/turks_grey_company2_sprite.spr
    3
    5 turks
    63 unit_models/_Units/extraordinary/textures/steelbow_diff.texture
    63 unit_models/_Units/extraordinary/textures/steelbow_norm.texture 0
    9 byzantium
    63 unit_models/_Units/extraordinary/textures/steelbow_diff.texture
    63 unit_models/_Units/extraordinary/textures/steelbow_norm.texture 0
    4 merc
    63 unit_models/_Units/extraordinary/textures/steelbow_diff.texture
    63 unit_models/_Units/extraordinary/textures/steelbow_norm.texture 0
    1
    4 None
    27 MTW2_Fast_Longbowman_String
    11 MTW2_2H_Axe 1
    19 MTW2_Bowman_Primary 1
    19 MTW2_2H_Axe_primary
    16 -0.090000004 0 0 -0.34999999 0.80000001 0.60000002
    17 troll_slayers_upg
    1 1
    54 unit_models/_Units/extraordinary/rangertroll_lod0.mesh 6400
    3
    5 turks
    59 unit_models/_Units/extraordinary/textures/dunedain2.texture
    66 unit_models/_Units/extraordinary/textures/dunedain2_normal.texture
    43 unit_sprites/turks_grey_company2_sprite.spr
    9 byzantium
    59 unit_models/_Units/extraordinary/textures/dunedain2.texture
    66 unit_models/_Units/extraordinary/textures/dunedain2_normal.texture
    43 unit_sprites/turks_grey_company2_sprite.spr
    4 merc
    59 unit_models/_Units/extraordinary/textures/dunedain2.texture
    66 unit_models/_Units/extraordinary/textures/dunedain2_normal.texture
    43 unit_sprites/turks_grey_company2_sprite.spr
    3
    5 turks
    63 unit_models/_Units/extraordinary/textures/steelbow_diff.texture
    63 unit_models/_Units/extraordinary/textures/steelbow_norm.texture 0
    9 byzantium
    63 unit_models/_Units/extraordinary/textures/steelbow_diff.texture
    63 unit_models/_Units/extraordinary/textures/steelbow_norm.texture 0
    4 merc
    63 unit_models/_Units/extraordinary/textures/steelbow_diff.texture
    63 unit_models/_Units/extraordinary/textures/steelbow_norm.texture 0
    1
    4 None
    27 MTW2_Fast_Longbowman_String
    11 MTW2_2H_Axe 1
    19 MTW2_Bowman_Primary 1
    19 MTW2_2H_Axe_primary
    16 -0.090000004 0 0 -0.34999999 0.80000001 0.60000002
    12 grco_captain
    1 1
    56 unit_models/_Units/en_lmail_hmail/grco_captain_lod0.mesh 6400
    4
    9 byzantium
    60 unit_models/_Units/EN_Lmail_Hmail/textures/dunedain2.texture
    67 unit_models/_Units/EN_Lmail_Hmail/textures/dunedain2_normal.texture
    43 unit_sprites/turks_grey_company2_sprite.spr
    5 turks
    60 unit_models/_Units/EN_Lmail_Hmail/textures/dunedain2.texture
    67 unit_models/_Units/EN_Lmail_Hmail/textures/dunedain2_normal.texture
    43 unit_sprites/turks_grey_company2_sprite.spr
    8 timurids
    60 unit_models/_Units/EN_Lmail_Hmail/textures/dunedain2.texture
    67 unit_models/_Units/EN_Lmail_Hmail/textures/dunedain2_normal.texture
    43 unit_sprites/turks_grey_company2_sprite.spr
    4 merc
    60 unit_models/_Units/EN_Lmail_Hmail/textures/dunedain2.texture
    67 unit_models/_Units/EN_Lmail_Hmail/textures/dunedain2_normal.texture
    43 unit_sprites/turks_grey_company2_sprite.spr
    4
    9 byzantium
    49 unit_models/AttachmentSets/dunedain4_diff.texture
    49 unit_models/AttachmentSets/dunedain4_norm.texture 0
    5 turks
    49 unit_models/AttachmentSets/dunedain4_diff.texture
    49 unit_models/AttachmentSets/dunedain4_norm.texture 0
    8 timurids
    49 unit_models/AttachmentSets/dunedain4_diff.texture
    49 unit_models/AttachmentSets/dunedain4_norm.texture 0
    4 merc
    49 unit_models/AttachmentSets/dunedain4_diff.texture
    49 unit_models/AttachmentSets/dunedain4_norm.texture 0
    1
    4 None
    14 MTW2_Swordsman 0
    2
    18 MTW2_Sword_Primary
    14 fs_test_shield 0
    16 -0.090000004 0 0 -0.34999999 0.80000001 0.60000002
    wait this will do what now? I'm lost here

  12. #12
    Louis Lux's Avatar Into the Light
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    Default Re: Unit Addon for 3.1 - RELEASED

    Quote Originally Posted by Isais1 View Post
    wait this will do what now? I'm lost here
    Nothing, but if you also change the EDB and EDU you can make the mod compatible with any other mod.

  13. #13
    Incredible Bulk's Avatar Vicarius
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    Default Re: Unit Addon for 3.1 - RELEASED

    Every unit has an entry, you just have to identify the entry, when it starts and when it ends, select it all and copy/paste. I added five entries, that means you have to add five to the serialization number on the first line:

    22 serialization::archive 3 0 0 0 0 12XX 0 0

    XX being the existing number+5
    what do mean XX being the existing number plus 5/ why 5?

    Nothing, but if you also change the EDB and EDU you can make the mod compatible with any other mod.
    change the EDB to what to allow to work with Barons 5.0?

  14. #14
    Mhaedros's Avatar Brave Heart Tegan
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    Default Re: Unit Addon for 3.1 - RELEASED

    Open it with notepad
    Under the patronage of Finlander. Once patron to someone, no longer.
    Content's well good, innit.


  15. #15

    Default Re: Unit Addon for 3.1 - RELEASED

    LL do you plan to make an Mordor AOR unit like a strong ork unit for Dol Guldur?

  16. #16
    Incredible Bulk's Avatar Vicarius
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    Default Re: Unit Addon for 3.1 - RELEASED

    if any one makes it work with Baron's sub mod and Mhaedros' Modding Project(s) let me know

  17. #17
    Mhaedros's Avatar Brave Heart Tegan
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    Default Re: Unit Addon for 3.1 - RELEASED

    I believe the great Baron will add my mod
    Under the patronage of Finlander. Once patron to someone, no longer.
    Content's well good, innit.


  18. #18
    Incredible Bulk's Avatar Vicarius
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    Default Re: Unit Addon for 3.1 - RELEASED

    Quote Originally Posted by Mhaedros View Post
    I believe the great Baron will add my mod
    I hope So to have your unit plus these new ones here with barons submod would be awesome hopefully someone Will do it soon

  19. #19
    paradamed's Avatar Praepositus
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    Default Re: Unit Addon for 3.1 - RELEASED

    Haha, the dragon breath regiment is epic! Lots of fun to play with! I hope they are rare to recruit cause they can do quite a mess in the battlefield.

  20. #20
    Louis Lux's Avatar Into the Light
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    Default Re: Unit Addon for 3.1 - RELEASED

    Quote Originally Posted by paradamed View Post
    Haha, the dragon breath regiment is epic! Lots of fun to play with! I hope they are rare to recruit cause they can do quite a mess in the battlefield.
    They are really fun . They have limited recruitment in the campaign.

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