I really like Dale, I might do something cool for them.
Hello!
I like the idea for Dwarven very much!
*) Dwarven Travellers
*) Dwarven Tunnelfighttropps (the unit with the big shields and the second unit with the pikes behind them)
My idea for dwarven:
Dwarven are Masters to combat dragons, normaly the use crossbows and a weapon called "Dragonslayer", this is like a spear only can wield by two dwarves
Perhaps the dwarves can use their knowledge with this dragonslayer-weapon to combat trolls and other big units?
It would also be nice to have some new uruk-hai unit, maybe with tho weapons (maces ?)
greets
brazo
Last edited by brazoragh; April 05, 2011 at 01:43 AM.
I have to say that after playing a campaign as Eriador I came to the conclusion that they really need the dunedain beastslayers. I didnt use the beastslayers and I notice that Eriador really needs an elite unit like these guys. All of the units are militia like units. The units with a better armor and equipment have terrible morale. Eriador really needs this kind of unit. I will try a new campaign , now with the beastslayers.
PARADAMED's PROJECTS FOR THIRD AGE TOTAL WAR! CLICK HERE
The more units for the fiefdoms submod //\\ The Marka barded horses submod//\\The wolf, the eagle and the crebain submod
LL can you provide a script that allows me to only add said units after a certain year... I would guess maybe 3020... There would be natural technological advances if the war continues past the 3019 date, the flame and gunpowder based stuff should be very endgame. I would love to add your units manually but do not want flamethrowers to attack me before 3020, it also gives some incentive to make sure isengard and rhun are down early.
is this mod dead?
Those who fear the darkness have never seen what the light can do...
Yeah. I've been gathering concepts for the Gaolers and have a few models done, but I haven't set aside any serious time for them for quite some time. I certainly haven't forgotten them though.
Wow, Easterling Flamethrowers that's pretty awesome...
Dale will burn!!! Wahahahaha![]()
I'm curious as to where you got the concept and description of the Dol Goldur Gaolers from. They seem awfully similar to those of a unit from a Middle Earth mod for another game-
http://rhovanionalliance.revora.net/...s/guldur_u.php
That's exactly where I got it from. I'm an active member over on Revora where that mod was based, and I'm quite familiar with what remains of that modding team. I already got permission from Nertea, the team leader, to make a unit based on their concept and use their written description.
can not wait to see all the special units!
Last edited by BunnyPoopCereal; December 07, 2011 at 01:15 PM.
Hi Louis
I'm a fan of the beastslayers, so, i wanted to put them in 3.0, but can i do it directly overriding or i'll have to add them manually?
Hey Louis,
I like the idea of some non lore units. Gunpowder and nafta soldiers add some flavor in to the late game. For me it would give me something to look forward to in late game. Now you have the most units quite soon.
What about some more orc units for the orc tribes to make the difference between them a bit larger ?
Can't wait to see what you come up with?
Spoiler Alert, click show to read:
Me likes that![]()
Last edited by Ngugi; December 16, 2011 at 09:12 AM.
Kingdom of Lindon preview video out
DCI: Last Alliance - WIP Second Age mod | DCI: Tôl Acharn - mighty Dúnedain Counter Invasions |
Additional Mercenary Minimod - more mercs; for TATW and DCI | Family Tree minimods - lore improvements | Remade Event Pictures - enhance cultures trough images |
Favorite TATW compilation: Withwnars Submod Collection
Patron of Mank, Kiliç Alì, FireFreak111, MIKEGOLF & Arachir Galudirithon, Earl of Memory