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Thread: Unit Addon for 3.1 - RELEASED

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  1. #1
    Louis Lux's Avatar Into the Light
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    Default Re: LL's Extraordinary Units

    I really like Dale, I might do something cool for them.

  2. #2

    Default Re: LL's Extraordinary Units

    Hello!

    I like the idea for Dwarven very much!

    *) Dwarven Travellers
    *) Dwarven Tunnelfighttropps (the unit with the big shields and the second unit with the pikes behind them)

    My idea for dwarven:
    Dwarven are Masters to combat dragons, normaly the use crossbows and a weapon called "Dragonslayer", this is like a spear only can wield by two dwarves
    Perhaps the dwarves can use their knowledge with this dragonslayer-weapon to combat trolls and other big units?

    It would also be nice to have some new uruk-hai unit, maybe with tho weapons (maces ?)

    greets
    brazo
    Last edited by brazoragh; April 05, 2011 at 01:43 AM.

  3. #3
    paradamed's Avatar Praepositus
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    Default Re: LL's Extraordinary Units

    I have to say that after playing a campaign as Eriador I came to the conclusion that they really need the dunedain beastslayers. I didnt use the beastslayers and I notice that Eriador really needs an elite unit like these guys. All of the units are militia like units. The units with a better armor and equipment have terrible morale. Eriador really needs this kind of unit. I will try a new campaign , now with the beastslayers.

  4. #4

    Default Re: LL's Extraordinary Units

    Quote Originally Posted by paradamed View Post
    I have to say that after playing a campaign as Eriador I came to the conclusion that they really need the dunedain beastslayers. I didnt use the beastslayers and I notice that Eriador really needs an elite unit like these guys. All of the units are militia like units. The units with a better armor and equipment have terrible morale. Eriador really needs this kind of unit. I will try a new campaign , now with the beastslayers.
    and I agree with u!!
    they just need to have some elite units-not only two
    some archers would be fine also

  5. #5

    Default Re: LL's Extraordinary Units

    Great ideas LL!!



  6. #6

    Default Re: LL's Extraordinary Units

    LL can you provide a script that allows me to only add said units after a certain year... I would guess maybe 3020... There would be natural technological advances if the war continues past the 3019 date, the flame and gunpowder based stuff should be very endgame. I would love to add your units manually but do not want flamethrowers to attack me before 3020, it also gives some incentive to make sure isengard and rhun are down early.

  7. #7

    Default Re: LL's Extraordinary Units

    is this mod dead?
    Those who fear the darkness have never seen what the light can do...

  8. #8
    Louis Lux's Avatar Into the Light
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    Default Re: LL's Extraordinary Units

    Not exactly, it's on hold till 3.0 is released.

  9. #9
    Yarrum's Avatar Ducenarius
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    Default Re: LL's Extraordinary Units

    Yeah. I've been gathering concepts for the Gaolers and have a few models done, but I haven't set aside any serious time for them for quite some time. I certainly haven't forgotten them though.

  10. #10

    Default Re: LL's Extraordinary Units

    Wow, Easterling Flamethrowers that's pretty awesome...

    Dale will burn!!! Wahahahaha

  11. #11

    Default Re: LL's Extraordinary Units

    I'm curious as to where you got the concept and description of the Dol Goldur Gaolers from. They seem awfully similar to those of a unit from a Middle Earth mod for another game-
    http://rhovanionalliance.revora.net/...s/guldur_u.php
    Last edited by Astor; October 14, 2011 at 07:30 PM.
    Screw multiculturalism and the horse it rode in on



  12. #12
    Yarrum's Avatar Ducenarius
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    Default Re: LL's Extraordinary Units

    That's exactly where I got it from. I'm an active member over on Revora where that mod was based, and I'm quite familiar with what remains of that modding team. I already got permission from Nertea, the team leader, to make a unit based on their concept and use their written description.

  13. #13
    Zack-Stefy's Avatar Decanus
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    Default Re: LL's Extraordinary Units

    cant wait to see the new units!

  14. #14

    Default Re: LL's Extraordinary Units

    can not wait to see all the special units!
    Last edited by BunnyPoopCereal; December 07, 2011 at 01:15 PM.

  15. #15

    Default Re: LL's Extraordinary Units

    Hi Louis
    I'm a fan of the beastslayers, so, i wanted to put them in 3.0, but can i do it directly overriding or i'll have to add them manually?

  16. #16

    Default Re: LL's Extraordinary Units

    Hey Louis,

    I like the idea of some non lore units. Gunpowder and nafta soldiers add some flavor in to the late game. For me it would give me something to look forward to in late game. Now you have the most units quite soon.

    What about some more orc units for the orc tribes to make the difference between them a bit larger ?

    Can't wait to see what you come up with?

  17. #17
    Louis Lux's Avatar Into the Light
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    Default Re: LL's Extraordinary Units

    You'll have to do it manually.

    Flamethrower and bomb throwing units should be done relatively soon. I'm up for suggestions, right now I'm thinking about adding a drummer troll.

  18. #18
    Emperor of Hell's Avatar SPA-NED 1-5
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    Default Re: LL's Extraordinary Units

    Spoiler Alert, click show to read: 

    Me likes that

  19. #19
    Ngugi's Avatar TATW & Albion Local Mod
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    Default Re: LL's Extraordinary Units

    Quote Originally Posted by killersmurf View Post
    Spoiler Alert, click show to read: 

    Me likes that
    Me like to!
    A new troll...
    These little fellows? Dont like it so much.
    Spoiler Alert, click show to read: 
    Last edited by Ngugi; December 16, 2011 at 09:12 AM.

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  20. #20

    Default Re: LL's Extraordinary Units

    Quote Originally Posted by killersmurf View Post
    Spoiler Alert, click show to read: 

    Me likes that
    It could be a "morale raiser unit".

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