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Thread: Unit Addon for 3.1 - RELEASED

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  1. #1
    Louis Lux's Avatar Into the Light
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    Default Unit Addon for 3.1 - RELEASED

    Third Age total war creates an expansion of the existing lore of both books and movies, it's a good one and a fun one too. My intention with this sub mod is to expand it even further by adding really special units to some factions.


    EXTRAORDINARY UNITS


    extraordinary units for 3.1

    To install extract the file with winrar/winzip, run the installer and point it to your ''Third_Age_3''-folder. Normally this is: C:\Program Files\SEGA\Medieval II Total War\mods


    Dúnedain Beastslayers
    Spoiler Alert, click show to read: 





    These men represent the veteran rangers who have mastered the manufacturing and handling of the famed Númenórean steelbow after the technological and cultural changes brought about by the reforging of Arnor. Men used to long periods of time in the woods and facing all kinds of perilous creatures, including mostly trolls, their weapon of choice is a two handed axe that is swung with great might. These powerful Rangers are quite used to individual heroics and have chosen a new role and tactics over fitting into reformed Arnor's new, more formation based, military doctrine, so becoming powerful flankers but vulnerable to missiles and cavalry charges.

    Lôke-Thûl Rim (Dragon Breath Regiment)
    Spoiler Alert, click show to read: 



    The easterlings, ingenious and resourceful people, used dark magic and dragon worship to create a deadly device that spits long streams of fire. Only proven Dragon Worshippers of the highest ranks have the honor to wield such a powerful weapon, they are clad in full body armor.

    Uruk-Hai Bomb-Throwers
    Spoiler Alert, click show to read: 

    In a thriving Isengard Saruman was able to perfect his new invention and mass produce it to equip his more intelligent Uruk-Hai. These uruks throw deadly bombs of flaming substances that burst into flames on impact spilling a sticky molten mess that can seep through any armour. The prospect of a fiery death can unnerve even the bravest warrior.



    Credits

    KK DG and Alletun - original models and textures

    Team

    Yarrum - new models
    Louis Lux - new textures
    Jean=A=Luc - coding, description, balancing
    Last edited by Louis Lux; March 07, 2019 at 02:37 PM.

  2. #2
    Titus2009's Avatar Libertus
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    Default Re: LL's Extraordinary Units

    Awesome idea, but could you further explain the idea of those Uruk-Hai gunners??
    An eternity of opportunities lies within each moment; the choise is which one to make.

    "Death! Death! Death! Forth, Eorlingas!"

    !!DUTCH POWER!!

  3. #3
    Louis Lux's Avatar Into the Light
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    Default Re: LL's Extraordinary Units

    The basic idea is for the regular armored Uruk Hai with possibily a new helmet armed with an Isengard style primitive hand held gun. I'm a bit unsure of this particular unit, what I want is to have an expansion on Saruman's gunpowder, so I'll be glad to hear what people think would fit Isengard best..

  4. #4
    Erunion Telcontar's Avatar Senator
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    Default Re: LL's Extraordinary Units

    Grenadiers would fit better for Isengard, if you could do it. Just make them like Naffatun, but with more explosive and less fire!
    You could actually have an upgrade path for Isengard, where they build an Alchemists Workshop that gives them mines, then upgrade (very expensive!) to an Alchemist's Factory, which gives Uruk grenadiers. From there, they could possibly do a third upgrade to hand gunners, but it should be prohibitively expensive.

    +Rep for anyone who can translate! (The above)
    Auta i lóme! Aurë entuluva!

  5. #5

    Default Re: LL's Extraordinary Units

    Hi Louis,

    just have seen this and thought that you should know that I have made a "to hell with lore" mod long ago.
    Here you can see some of the fireworks:

    Spoiler Alert, click show to read: 
    The effect of the "Uruk Firethrowers" (naffatuns)



    'Loke Egleria'



    Something big for Mordor




    and much more like Hashahan (Harad Musketeers), Gondor Canons, Uruk Rocket throwers, a dwarven Mangonel and so on


    If there is some interest, I can also release it as a sub-mod.
    The new units can even be recruited after a certain "dark sorcery" event and the player can also choose if he wants to have those units or not...
    Last edited by King Kong; February 01, 2011 at 01:26 PM.

    Winner of 'Favorite M2TW Mod' and 'Favorite M2TW Modder' Award 2007 & 2008

  6. #6
    Louis Lux's Avatar Into the Light
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    Default Re: LL's Extraordinary Units

    Quote Originally Posted by King Kong View Post
    Hi Louis,

    just have seen this and thought that you should know that I have made a "to hell with lore" mod long ago.

    If there is some interest, I can also release it as a sub-mod.
    The new units can even be recruited after a certain "dark sorcery" event and the player can also choose if he wants to have those units or not...
    How interesting . That's what i have in mind but with additional work in models and textures to make them more unique. An event similar to the gunpowder event in Med II would also be a nice addition.

    I would really appreciate if you could send me your mod files so I could use it as a base for my modifications.

  7. #7
    paradamed's Avatar Praepositus
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    Default Re: LL's Extraordinary Units

    Quote Originally Posted by King Kong View Post

    If there is some interest, I can also release it as a sub-mod.
    The new units can even be recruited after a certain "dark sorcery" event and the player can also choose if he wants to have those units or not...
    Im interested in this submod. What about adding some goblin spider riders as well? These ideas may not be lore wise but they increase the feeling of having unique factions.

  8. #8
    Makrell's Avatar The first of all fish
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    Default Re: LL's Extraordinary Units

    Quote Originally Posted by King Kong View Post
    Spoiler Alert, click show to read: 
    Hi Louis,

    just have seen this and thought that you should know that I have made a "to hell with lore" mod long ago.
    Here you can see some of the fireworks:

    Spoiler Alert, click show to read: 
    The effect of the "Uruk Firethrowers" (naffatuns)



    'Loke Egleria'



    Something big for Mordor




    and much more like Hashahan (Harad Musketeers), Gondor Canons, Uruk Rocket throwers, a dwarven Mangonel and so on


    If there is some interest, I can also release it as a sub-mod.
    The new units can even be recruited after a certain "dark sorcery" event and the player can also choose if he wants to have those units or not...
    please do

  9. #9

    Default Re: LL's Extraordinary Units

    Quote Originally Posted by King Kong View Post
    Hi Louis,

    just have seen this and thought that you should know that I have made a "to hell with lore" mod long ago.
    Here you can see some of the fireworks:

    Spoiler Alert, click show to read: 
    The effect of the "Uruk Firethrowers" (naffatuns)



    'Loke Egleria'



    Something big for Mordor




    and much more like Hashahan (Harad Musketeers), Gondor Canons, Uruk Rocket throwers, a dwarven Mangonel and so on


    If there is some interest, I can also release it as a sub-mod.
    The new units can even be recruited after a certain "dark sorcery" event and the player can also choose if he wants to have those units or not...
    I hope that anything like this wouldn't ever be a part of TATW!?
    just focus on archers,infantry,cavalry and some beasts and it would be great like it allready is!!!
    for all work u done antilll now I to you!!!

  10. #10
    Yarrum's Avatar Ducenarius
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    Default Re: LL's Extraordinary Units

    Wow, the Loke Egleria look really great, though I think the name could use a bit of improvement. Is Disgruntled Goat still working on Third Age Total War? I know he had expressed an interest in making the Mouth of Sauron a while back.

  11. #11
    el Cid's Avatar Campidoctor
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    Default Re: LL's Extraordinary Units

    How about Loke Ignis?

  12. #12

    Default Re: LL's Extraordinary Units

    What about 'Spida Ridas'?

  13. #13

    Default Re: LL's Extraordinary Units

    Wow. Dwarven Mangonel could totally be added! Dwarves throwing large casks of exploding alcohol!

  14. #14
    Yarrum's Avatar Ducenarius
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    Default Re: LL's Extraordinary Units

    Quote Originally Posted by Devils_Advocate View Post
    What about 'Spida Ridas'?
    Absolutely not.

    Also, the Gaolers of Dol Guldur are now officially in progress! The "no weapons" part of their description can be ignored as they will have to have some sort of weapon. However, their attack power will be nothing compared to their defensive capability.

  15. #15

    Default Re: LL's Extraordinary Units

    Can't wait for the Gaolers ! The idea itself is unique.

  16. #16

    Default Re: LL's Extraordinary Units

    Quote Originally Posted by Ourk View Post
    Can't wait for the Gaolers ! The idea itself is unique.
    Actually, Battle for Wesnoth has an orc unit like it (no attack, great defense, carrying only shields). Completely different game, no comparison, just saying.

    Of course most of these units should never be in mainline TATW, but as long as you're screwing lore, go for it. Why not combine your new units with KK's and perhaps those Roman orcs from that other submod? (I can't remember the maker's name right now, sorry.)

    Although I don't see why the Dunedain Beastslayers can't be in mainline. Sure, it's beyond the lore but not too far and anyway Arnor reunion is extrapolating rather far from the lore anyway (in a good way).

  17. #17
    Yarrum's Avatar Ducenarius
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    Default Re: LL's Extraordinary Units

    I can guarantee you, we will never make goblin spider-riders.

  18. #18

    Default Re: LL's Extraordinary Units

    Why did Dwarven Mangonels not make it in the Final Cut of the mod, anyway? No lore whatsoever?

    For balance issues, it might be cool.

  19. #19
    Beorn's Avatar Praepositus
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    Default Re: LL's Extraordinary Units

    According to the lore, Rohan shouldn't have stone walls and ballistas too.

  20. #20

    Default Re: LL's Extraordinary Units

    you've got some strong and not totally off lore ideas there LL...
    +rep for the beastslayers and the units that are to come

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