After a lot of time thinking about such an idea i finally decided too throw it too the community for reception.
Hopefully this one takes off
Fallout : Total war
The "idea"
Create a Mod based off the Fallout universe, the mod would cover post apocalyptic America, and if the Mod were a success, Europe would surely follow.
The Goal would be too create a mod that is easily modifiable by members of the community much as TATW and SS have done. The idea there being too permit those in the community too add their own different outlook into the Fall out Universe.
Mini mod possibilities too get it started.
1. Capital wasteland mini mod :
The map would be similar in size too Fall out three with all the Factions present
( Brotherhood of Steel, Brotherhood outcasts, Capital waste land super mutants, Megaton, Tenpenney tower, Capital wastes Ghouls, Paradise falls slavers, Chinese remnants, The Enclave, Reilly's Rangers, Rivet City, Talon company, Vault 101, and the Regulators.
2. Mojave wasteland mini mod :
Similar map as fallout New Vegas with the same factions
( New California Republic, Caesar's Legion, The Strip {new vegas}, The Boomers, The Brotherhood of Steel, Followers of the Apocalypse, The Great Khans, Enclave Remnants, Fiends, Jackals, Vipers, Scorpions, Goodsprings, Novac, Jacobstown {supermutants}, Black Mountain {Utobithian Supermutants}, Kings {freeside}, Powder Gangers, West side Militia, Nipton, Van Graff’s, North Vegas, and the Bright Followers/Bright Brotherhood.
3. The Enclave/Brotherhood war Mini mod: Covers the occasionally referred too wars that occurred pre Fallout New Vegas. The Mod would cover two main conflicts, the first the Enclave war (NCR and the BOS against the Enclave) then the Brotherhood war (NCR VS BOS with Enclave remnants floating around.)
The campaign map would be of California, parts of west Arizona, west Nevada, and southern Oregon. Factions would include.
(The Brotherhood of Steel, Brotherhood of Steel Mojave Chapter, The Enclave, The New California Republic, Black Foot Tribe, The followers of the Apocalypse,
Vault Dwellers, Chinese Espionage remnants, Circle of Steel (emergent), Slavers, The Great Khans, Vault City, Jackals, Vipers, Scorpions, Raiders, Super Mutant remnants, and the Van Graff’s.
Possible factions for the eventual Grand campaign that would cover the whole USA
The date in the Grand campaign would be after the events of Fallout 3 and Fallout New Vegas, 2281 AD. There could possibly be a couple different campaigns based off the games, including New Vegas controlled by the NCR, Mr. House, Caesars Legion, or the Courier (independent New Vegas). As well as the affects of Broken Steel (weakened Brotherhood, weakened Enclave.)
The Goal of the Grand campaign is too serve as the “Final chapter” for the Fallout games, letting you the players decide who will come too dominate and unite the USA wastes.
Possible factions for a Grand Campaign would include :
Brotherhood of Steel – California chapter
Brotherhood of Steel – Midwest chapter
Brotherhood of Steel – Capital Wasteland Chapter
Brotherhood of Steel – Mojave Chapter
(Or just one BOS faction, would depend on team/community input)
Enclave - California, Mojave, Capital wasteland, and Chicago.
New Vegas strip - Nevada
New California Republic.
The Boomers - New Vegas
Caesars Legion - Emergent faction form Black foot tribe
Great Khans - new Vegas, Mojave, California, Oregon.
Vault dwellers - every state.
Slavers - isolated bands, usually controlling the ruins of old cities.
Super Mutants - formed into strong but isolated bands through out America.
Reilly's Rangers - capital wasteland area
Pitt raiders - Pittsburgh and surrounding Pennsylvania
BOS Outcasts - Capital wasteland area.
Chinese Espionage remnants - formed into isolated groups with limited numbers in Maryland, California, and Nevada.
The Institute - Formerly MIT, now a leader in robotics.
Reaver Movement - Religious movement in the Chicago area.
The Ciphers - New Mexico, Arizona, Colorado.
Circle of Steel - Brotherhood splinter sect in California.
Viper Raiders - American South west
Jackal Raiders - American south west
Vault City - western Nevada
The Ghouls – Strong communities through out the old USA
These Factions would be the Major ones in a Grand Campaign covering the whole 48 continental states, with minor factions being developed based off team and community input.
Features :
A Full trait overhaul
Revisions of the Plague trigger, and make it into the FEV virus or the other diseases in post apocalyptic America.
GECK areas, where the Garden of Eden creation kit has been used, and thus ultra productive in farm produce and population.
Would also make the GECK a building that could be constructed with immense farming benefits, but only in areas where a Vault with the GECK is present, hidden/secret resource.
Overhaul of city models and structures.
A key Brotherhood of Steel feature would be the option upon capturing each settlement too remain with their codex and not accept outsiders (limited recruitment numbers, elite units), OR accept outsiders into the Brotherhood, ( Larger recruitment numbers but more low quality units.)
And many, many more features from the games would be considered for implementation.
Why Medeival II ?
The Medieval II engine offers many benefits the Empire engine doesn't. Variance in units, Close combat with swords, shields and other weapons as well as ranged ones.
There are also some restrictions in Empire that would hamper and or kill development, making MIITW the best option too create a feasible, visually appealing product for the TW community too enjoy.
I want too thank you for taking the time too take a look at this wild idea, I personally would like too see this one take off, and I think it could become a great TW center community adventure too create an outstanding mod.
And with that I relinquish the podium too you for debate.





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