Unit Costs and Upkeep

Thread: Unit Costs and Upkeep

  1. Pdguru said:

    Default Unit Costs and Upkeep

    In at least one of the main mods, I can see that there is no relationship between the costs and upkeep of units as defined in the unit tables and the actual costs in-campaign (as displayed on the unit info cards and overall financials). To the point that artillery in the mod I am referring to has zero in-campaign costs!!!
    Can someone tell me how this happens - is there a table with some kind of multiplier that causes these changes?
    Last edited by Pdguru; February 01, 2011 at 04:39 AM.
     
  2. Leoben's Avatar

    Leoben said:

    Default Re: Unit Costs and Upkeep

    I'm not sure PDGuru but I seem to remember that in ETW, there were costs both for single battles and for campaigns somewhere in the DB files...
     
  3. Pdguru said:

    Default Re: Unit Costs and Upkeep

    Quote Originally Posted by Leoben View Post
    I'm not sure PDGuru but I seem to remember that in ETW, there were costs both for single battles and for campaigns somewhere in the DB files...
    Indeed - there are costs in one of the unit tables - they just bear no relationship to the costs actually used in the game I am playing, at least. I just want to know why, LOL.

    I assume there must be another table or setting that fixes what's actually used in Campaign, perhaps a multiplier in the Startpos file - because I cant see anything in the data folder. It's a showstopper for the game, which gives me more money than I can spend and the AI has some 50+ stacks within the first 6 months...
     
  4. Leoben's Avatar

    Leoben said:

    Default Re: Unit Costs and Upkeep

    Something I just thought of: what if that was linked to ministries reducing the upkeep? Or maybe a tech doing that?

    Otherwise, it could be somewhere in the dbfiles, in all the "campaign_variables" stuff I suppose...
    Last edited by Leoben; February 01, 2011 at 03:56 PM.