Population growth in this game annoys the heck out of me. Seriously. I was just playing a BI-era mod that shall remain nameless and the population growth was driving me nuts.
Therefore, I'm going to try to come up with a population throttling plan. Here's what I've got so far.
Goal: allow population to increase to the point that current L6 farming regions can grow to huge cities, but do so in a measured fashion.
Plan:
- Cut all farming levels in half, rounding down. With that, all regions will have either 1, 2, or 3 fertility. (Problem: is that too coarse a gradation?)
- Give the first two farming levels a bonus of _2_, not just 1. Levels 3-5 will get money bonuses, instead, in addition to other effects that will be named later. (Problem: should the first three levels get Bonus = 2, instead of just the first two?)
- Tie the farming levels to settlement level at a 1-1 ratio.
- Tie the farming upgrades to fertility level such that the max upgrade level in a region is the fertility level plus 2.
- Don't allow sewers till you get to settlement level 3.
- Remove population boosts from all other buildings
This should make for slow but steady population growth. It'll force players to develop their cities, but the cities won't grow out of control.
If slow growth is a concern, the base fertility levels could be 2, 3, and 4, adding one to the planned level. That should get you off the ground. And, if cities just can't get to huge like this anymore, then we can do something like double the health effect of the sewer tree.
What do you think?





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