Thank you!
Please could you explain to me the value of numbers to the right of each entry of a description of the proietile?
I know say a link where you found the tutorial file descr_projectile_new?
projectile accurate_bullet ; * USED BY MUSKETS
destroy_after_max_range_percent_and_variation 30 90
effect firearms
damage 0
damage_to_troops 200
radius 0.1
accuracy_vs_units 0.2
min_angle -60
max_angle 40
velocity 200
bounce 0.001 1.0 1.0 0.1
display
model napoleonic/data/models_missile/bullet.cas, max
;effect_only
projectile cannon_ball ; * USED BY 12 POUNDERS
destroy_after_max_range_percent_and_variation 120 20
effect cannon_effect
end_effect cannon_end_effect
damage 20
damage_to_troops 200 ; * DISABLED TO AVOID KILLING GENERALS WITH LUCKY SHOTS
radius 0.1
accuracy_vs_units 0.02 ; * NEEDS TO BE REASONABLY ACCURATE
min_angle -20
max_angle 20
velocity 300 ; * NEEDS TO BE HIGH FOR FLAT TRAJECTORY. NOT TOO HIGH AS IT SEEMS TO CAUSE COLLISION PROBLEMS
;bounce 0.001 1.0 0.5 0.1
bounce 0.001 1.0 1.0 0.1
display
model napoleonic/data/models_missile/cannonball.cas, max
;effect_only
projectile accurate_bullet ; * USED BY MUSKETS
destroy_after_max_range_percent_and_variation 30 90
effect firearms
damage 0
damage_to_troops 200
radius 0.1
accuracy_vs_units 0.2
min_angle -60
max_angle 40
velocity 200
bounce 0.001 1.0 1.0 0.1
display
model napoleonic/data/models_missile/bullet.cas, max
;effect_only
projectile cannon_ball ; * USED BY 12 POUNDERS
destroy_after_max_range_percent_and_variation 120 20
effect cannon_effect
end_effect cannon_end_effect
damage 20
damage_to_troops 200 ; * DISABLED TO AVOID KILLING GENERALS WITH LUCKY SHOTS
radius 0.1
accuracy_vs_units 0.02 ; * NEEDS TO BE REASONABLY ACCURATE
min_angle -20
max_angle 20
velocity 300 ; * NEEDS TO BE HIGH FOR FLAT TRAJECTORY. NOT TOO HIGH AS IT SEEMS TO CAUSE COLLISION PROBLEMS
;bounce 0.001 1.0 0.5 0.1
bounce 0.001 1.0 1.0 0.1
display
model napoleonic/data/models_missile/cannonball.cas, max
;effect_only
projectile accurate_bullet ; * USED BY MUSKETS
destroy_after_max_range_percent_and_variation 30 90
effect firearms
damage 0
damage_to_troops 200
radius 0.1
accuracy_vs_units 0.2
min_angle -60
max_angle 40
velocity 200
bounce 0.001 1.0 1.0 0.1
display
model napoleonic/data/models_missile/bullet.cas, max
;effect_only
projectile cannon_ball ; * USED BY 12 POUNDERS
destroy_after_max_range_percent_and_variation 120 20
effect cannon_effect
end_effect cannon_end_effect
damage 20
damage_to_troops 200 ; * DISABLED TO AVOID KILLING GENERALS WITH LUCKY SHOTS
radius 0.1
accuracy_vs_units 0.02 ; * NEEDS TO BE REASONABLY ACCURATE
min_angle -20
max_angle 20
velocity 300 ; * NEEDS TO BE HIGH FOR FLAT TRAJECTORY. NOT TOO HIGH AS IT SEEMS TO CAUSE COLLISION PROBLEMS
;bounce 0.001 1.0 0.5 0.1
bounce 0.001 1.0 1.0 0.1
display
model napoleonic/data/models_missile/cannonball.cas, max
;effect_only




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