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Thread: Sieges in SPQR 6.0

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  1. #1

    Default Sieges in SPQR 6.0

    Hello,

    I thought it would be a good idea to Warn those of your that will play SPQR 6.0 with the garrison script on. The garrison script is a fun and challenging addition to anyone who plays SPQR and think they can handle a challenge.

    What this script does is produce a Garrison for the AI player being sieged. This works ONLY for the AI and ONLY when the PLAYER is sieging or is right next to the city. It doesnt matter what faction the player plays as.

    What this does is make every siege a challenge and prevents blitzing and makes a siege or planning of taking a city more of a strategical choice rather than the next step to get more money.

    After testing this script alot I have to say you will need to Siege Stone Forts with MORE than 1 Legion. lol You will need those extra men in reserve to fill the ranks after the others fall. The wooden Walls it may be possible to use 1 Legion. By beware, as the City gets BIGGER so does its GARRISON.

    I also suggest Using Lots of auxillia Infantry and Light infantry along with archers to assault the city walls. Leave your heavies in reserve for the final breach. This means a 20 unit army is not enough, It would be wise to have auxillia in your other army following along if you plan to siege. Each siege in SPQR 6.0 while running this script will be costly and lower your kill average. But it will make each siege RUN, instead of the run of the mill kill 2-3 units and win.

    To run this script you would have to use the "ESC" key and then use the left mouse button to click the "?" Icon. Then the advisor will pop out and there is a Block icon with a green marker in it that is a "SHOW ME" Icon. click that and it will begin the script.

    Each time you LOAD a SAVED game you will need to activate the scipt again in order for it to work.

    The script only needs to be loaded ONCE and it will run throughout your game, until you exit and then come back later to play your saved game, then you have to do the same step to start the script again.

    Also because of the script, you cannot load a previous saved game from way before in order to stop your legion from being lost etc. You MUST continue where you left off, so it is best to save regularly. Otherwise you may have a corrupted game.

    I can say through personal testing, that this script is awsome to use and will add to ANYONES game. But it does make the game harder, but its how I play this mod and really SPQR 6.0 isnt played right, unless you play with the script!

    Lt1956
    Lt_1956
    Creator of SPQR:Total War mod since 2004

  2. #2

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    So does this mean 6.0 will be ready soon?

  3. #3

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    Not yet, its good to generate discussion and planning way before it comes out. Imagine to ones surprise after using the script of Losing a siege. lol Its murder, so be prepared if you use the script. You'll know when its ready ;-)
    Lt_1956
    Creator of SPQR:Total War mod since 2004

  4. #4

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    I can always cheat and give myself lots of money.

    The sad part is that I already tend to lose some sieges.

  5. #5

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    If your going to cheat with the script why use the script you dont have to? But it is a form of cheating not to use the script. I can you lose Sieges the AI never has enough men in them. lol I speak of attacking not defending.
    Lt_1956
    Creator of SPQR:Total War mod since 2004

  6. #6

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    Quote Originally Posted by lt1956
    If your going to cheat with the script why use the script you dont have to?
    Well let's see. Hypothetically speaking, I could cheat and give myself lots of money so that I can build numerous large armies. Now, by using the script the enemy will also have large armies. Then I can watch the carnage unfold on the battlefield.

    ......This whole cheating thing....it's hypothetical of course.

    Quote Originally Posted by lt1956
    I can you lose Sieges the AI never has enough men in them. lol I speak of attacking not defending.
    Yeah I lose sometimes when attacking....while playing SPQR....

  7. #7

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    Cool! Now SPQR will really be major challanging! How can you afford to have more than one full stack for every city you capture though?
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  8. #8

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    Wow, longer sieges. I'm having problems with the ones Im having now. Especially those that got 2 armour eles in which case if my initial front phalanx doesn't hold, they would just plow through my lines, inflict casuties to half my armies and trample my unwary 10 stars general who is giving orders at the other end of the street. So in those cases, I would reload my previous save so it would take me twice as long for me to take the city and homeworks and projects keep popping up right in front of me. Just saying that the game, although fun and epic, already consumes so much of my time so is this going to make the game drastically longer than it already is?

  9. #9

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    All the script does is SPAWN a Garrison army for the city NOTHING MORE. Ify ou give youself money you will lose Bragging rights in your campaign. ;-)

    The whole Idea of the script is for those that want to have good sieges and a challenge. Other than that play without it, and cities will be easier to take.

    Lt
    Lt_1956
    Creator of SPQR:Total War mod since 2004

  10. #10
    Freddie's Avatar The Voice of Reason
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    I wish someone would make a script to make the A.I units exit the cities faster. For me it’s the most annoying thing with sieges if the A.I decides to break out they take ages to get into postion.

  11. #11

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    I use Fast forward when that happens. ;-)

    Truly though I think some of the long time fans like yourself are going to have a rough time with SPQR 6.0 and the script. I have lost 3 legions 2 full and 1 hastatii desperation legion. lol I have finally made it to build the Principes and Triarii and build my denarii enough each turn to build a couple legions. Its rough Sicilia you may lose but Gaul is pain and the premarius units and no match for the tough barbarian Armies. even tactics may not help. So far I lost 3 Family members all with those legions and my Kill ratio is only 1.72 to 1. sheesh

    I am still positive I can break out and do what needs to be done, BTW its only 264BC. lol I havent even bothered taking a city yet I just dont have the resources or man power, but I will. ;-) Its a challenge and thats the fun part. I mean we ALL like to win but when we CHEAT we just cheat ourselves and thevictory isnt as sweet.

    Lt
    Lt_1956
    Creator of SPQR:Total War mod since 2004

  12. #12
    Freddie's Avatar The Voice of Reason
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    Quote Originally Posted by lt1956
    I use Fast forward when that happens. ;-)

    Truly though I think some of the long time fans like yourself are going to have a rough time with SPQR 6.0 and the script. I have lost 3 legions 2 full and 1 hastatii desperation legion. lol I have finally made it to build the Principes and Triarii and build my denarii enough each turn to build a couple legions. Its rough Sicilia you may lose but Gaul is pain and the premarius units and no match for the tough barbarian Armies. even tactics may not help. So far I lost 3 Family members all with those legions and my Kill ratio is only 1.72 to 1. sheesh

    I am still positive I can break out and do what needs to be done, BTW its only 264BC. lol I havent even bothered taking a city yet I just dont have the resources or man power, but I will. ;-) Its a challenge and thats the fun part. I mean we ALL like to win but when we CHEAT we just cheat ourselves and thevictory isnt as sweet.

    Lt
    If I use triple game speed the game goes into slide show mode. :wink:

    I can't wait to try out 6.0 some of the new features sound really exciting. So have you reduced the stats for the Roman units or have you increased the stats for the barbarians because a 1.72 to 1 seems very bad. To be honest the Gaul’s have never really given me that much trouble, it is just a matter of implanting the right CAMPAIGN strategy. Concentrate on building military buildings on your frontier provinces and your safer towns should be geared towards providing a financial base for your future endeavors.

    It’s such a shame we can’t save campaign battles, then we could all analysis each other strategies and point out were they went wrong and were they could have improved.

    And by the if I ever had a 1.72 to 1 kill ratio..............
    ]

  13. #13
    Tacticalwithdrawal's Avatar Ghost
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    Lt,

    sounds really good, at long last seiging towns becomes a challenge (I get annoyed if I drop below 10:1 ratio for a stone walled town, and if i lose even 1 man in a wooden walled town).

    Couple of questions though:

    1. Will you still be able to seige the city into submission?
    2. Will incomes for bigger cities be higher? That would make it very interesting, ie. do I go for the easier but low-income cities or for the massively harder but high value cities. It would make it a lot closer to reality if that was so.
    : - It's my smilie and I'll use it if I want to......
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  14. #14

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    Well you will have a MUCH lower kill ratio on sieges. lol

    1. Yes, but again this is 1.5 patch and the AI is smarter. You can try to use a SPY but they are expensive now same with assassins.
    2. Money is hardcoded unless I did some script for adding income for larger cities. Actually CA already designed the setup where the larger cities you DO get more money, its the display that confuses people with the -200 which all that means is that city which is larger Supports more of the army.

    On what is worth more, I would say look at the resource icons and see what is the most profitable. The new map has less resources making strategic choice important. Example Mines in SPQR produce MUCH more than in the vanilla even though =ET= modified a mod that increased them even more. lol I just forget to mention in the readme. Ify ou look at the vanilla and then mine you will seea 500% increase in mines production!

    Also gold and silver and precious resources should be targets, barbarians are good for Slaves because they produce people in Large amounts. lol Carthage is good for some trade Items also. Remember there is only trade with your own provinces which is a challenge and really adds to the game. I'll be honest this SPQR version is the hardest one I have ever played. Its not that I crippled the player, its just the AI is smarter and resources are tighter and the AI has some tough armies. Like I said I lost one legion to carthage and 2 to gaul. Pick your generals wisely also! it will make a difference.

    Oh and build your economy first, hold off gaul dont invade you'll fail, there is NO MORE blitzing in SPQR it wont work! Map is too large and the AI too smart. Plus Using the script makes it even more harder to blitz.

    If you are a killing master in SPQR 5.0 then you will love the challenge of 6.0, if your having a hardtime in 5.0 I suggest more practice in 5.0 before playing 6.0.

    Lt
    Lt_1956
    Creator of SPQR:Total War mod since 2004

  15. #15
    Tacticalwithdrawal's Avatar Ghost
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    I've noticed the mine increase, it's one of the first things I build and one of the first things I invade to capture

    The problem with seiges of wooden walls is that you only need to take along 4-5 archers and you can wipe out all the defenders (except the ones in the centre) as they run around on the other side of the wall. This is even if the defenders have large numbers of archers as the AI archers never set up and fire, they move around.

    will this script solve that?

    1. Yes, but again this is 1.5 patch and the AI is smarter. You can try to use a SPY but they are expensive now same with assassins.
    sorry, being thick, didn't understand the refernce to spies?
    : - It's my smilie and I'll use it if I want to......
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    Ave Caesar, Morituri Nolumus Mori (in Glaswegian: gae **** yrsel big man)
    ______________________________________________________________
    Child of Seleukos, Patron of Rosacrux redux, Polemides, Marcus Scaurus, CaptainCernick, Spiff and Fatsheep

  16. #16

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    I'm not going tell you about spies because you like to find ways around things. lol But on the archers in 1.5 that archers like taking out other missile units so that tactic may not work. I am not sure, you should try that in vanilla 1.5 and see if it works?

    Script only adds a garrison, nothing more as of yet.

    Lt
    Lt_1956
    Creator of SPQR:Total War mod since 2004

  17. #17

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    (...) To be honest the Gaul’s have never really given me that much trouble (...)
    Ekhm... You should look at the EB's forums. Historically the Romans weren't superhumans at all and Gauls SHOULD be a problem...
    Last edited by Cybvep; January 23, 2006 at 09:20 AM.

  18. #18
    Freddie's Avatar The Voice of Reason
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    Quote Originally Posted by Cybvep
    Ekhm... You should look at the EB's forums. Historically the Romans weren't superhumans at all...

    I'll have to give that MOD a try one day but I doubt very highly that mod can be harder for the Romans then SPQR because this was designed for players who wanted to play as Romans.

    Historically no, they were not superhuman (nobody is) but it does not stop you from having the most effective fighting force in the ancient world. But then again I think barbarians are overestimated as well, in Caesars writings he talks a lot about who the Gaul’s (more specify the Hellevti tribe) fought and he clearly states that other then the initial charge barbarians were relatively easy to deal with.


  19. #19

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    Quote Originally Posted by Freddie

    But then again I think barbarians are overestimated as well, in Caesars writings he talks a lot about who the Gaul’s (more specify the Hellevti tribe) fought and he clearly states that other then the initial charge barbarians were relatively easy to deal with.

    IMO - the thing with Ceasar - that he was an EXTREMELY talented general. He made Pompey look like incompetent.

    If you would look at Hanibal's campaign - you could decide that Romans were overestimated too...

  20. #20

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    Well, EB is even hard for Romans, and currently Rome is probably the easiest faction in EB. It's all about economy in EB, and remember, that this is a beta version...

    But then again I think barbarians are overestimated as well, in Caesars writings he talks a lot about who the Gaul’s (more specify the Hellevti tribe) fought and he clearly states that other then the initial charge barbarians were relatively easy to deal with.
    Partly, Caesar was right, but he was fighting mostly with levies, you know... Gauls were strong. Very strong...

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