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Thread: CTD at turn 156 (years 1375-1376)

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  1. #1

    Default CTD at turn 156 (years 1375-1376)

    Hey! im encountering a CTD / unspecified error when playing the late era campaign as england.
    the CTD occurs at turn 156. the from winter 1375 to summer 1376.

    im unsure if this is the proper error log but this is what it says:

    17:50:38.406 [system.rpt] [always] CPU: SSE2
    17:50:38.406 [system.rpt] [always] ==== system log start, build date: Feb 25 2008 version development ===
    17:50:38.437 [system.io] [always] mounted pack packs/data_0.pack
    17:50:38.437 [system.io] [always] mounted pack packs/data_1.pack
    17:50:38.437 [system.io] [always] mounted pack packs/data_2.pack
    17:50:38.437 [system.io] [always] mounted pack packs/data_3.pack
    17:50:38.437 [system.io] [always] mounted pack packs/data_4.pack
    17:50:38.437 [system.io] [always] mounted pack packs/localized.pack
    17:50:42.062 [script.err] [error] Script Error in mods/SS6.3/data/export_descr_character_traits.txt, at line 12785, column 23
    Could'n find effect description string for trait(ArmyCost) level(BesiegingEnemy1_effects_desc).
    17:50:42.062 [script.err] [error] Script Error in mods/SS6.3/data/export_descr_character_traits.txt, at line 12790, column 23
    Could'n find effect description string for trait(ArmyCost) level(BesiegingEnemy2_effects_desc).

    Im not sure how to fix this, im running LLAP, permanent watchtowers, character development and next heir crown submods. Using the Savage AI.

    Stainless Steel version 6.4 btw

    Tried it once more, now the error log says this:


    18:19:29.093 [game.script] [error] Trigger processing error in <King_Employs_Diplomacy>
    : IsFactionLeader needs a living character.

    when testing <IsFactionLeader> condition
    18:19:29.125 [game.script] [error] Trigger processing error in <King_Employs_Diplomacy>
    : IsFactionLeader needs a living character.

    when testing <IsFactionLeader> condition
    18:19:29.218 [game.script] [error] Trigger processing error in <King_Employs_Diplomacy>
    : IsFactionLeader needs a living character.

    when testing <IsFactionLeader> condition
    18:19:41.156 [game.script] [error] Trigger processing error in <King_Employes_Assassins_Success>
    : IsFactionLeader needs a living character.

    when testing <IsFactionLeader> condition
    18:19:41.156 [game.script] [error] Trigger processing error in <King_Employes_Assassins_Failure>
    : IsFactionLeader needs a living character.

    when testing <IsFactionLeader> condition
    18:19:42.890 [game.script] [error] Trigger processing error in <King_Employes_Assassins_Success>
    : IsFactionLeader needs a living character.

    when testing <IsFactionLeader> condition
    18:19:42.890 [game.script] [error] Trigger processing error in <King_Employes_Assassins_Failure>
    : IsFactionLeader needs a living character.

    when testing <IsFactionLeader> condition
    18:19:43.015 [game.script] [error] Trigger processing error in <King_Employes_Assassins_Success>
    : IsFactionLeader needs a living character.

    when testing <IsFactionLeader> condition
    18:19:43.015 [game.script] [error] Trigger processing error in <King_Employes_Assassins_Failure>
    : IsFactionLeader needs a living character.

    when testing <IsFactionLeader> condition
    18:19:43.906 [game.script] [error] Trigger processing error in <King_Employes_Assassins_Success>
    : IsFactionLeader needs a living character.

    when testing <IsFactionLeader> condition
    18:19:43.906 [game.script] [error] Trigger processing error in <King_Employes_Assassins_Failure>
    : IsFactionLeader needs a living character.

    when testing <IsFactionLeader> condition
    18:20:17.109 [system.rpt] [error] Medieval 2: Total War encountered an unspecified error and will now exit.


    Im really lost now, is the game broken?
    Last edited by calle_; January 30, 2011 at 11:22 AM.

  2. #2
    newt's Avatar Primicerius
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    Default Re: CTD at turn 156 (years 1375-1376)


  3. #3

    Default Re: CTD at turn 156 (years 1375-1376)

    ok

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