Most common problem for BC 2 was ai's more powerfull financial power.. When we were attacking they could create suddenly 2-3 times more powerfull army than previously turn (if they have a just 2 settlement, they could do it too - it is impossible but ai can do).. On the other hand, when ai were attacking it was impossible to stop them.. As a result of this, balanced game become impossible..
Becouse of Ai's over powered financial power, playing as a Turkish sultanante become very hard, unpleasant and maybe impossible.. Maybe you can say "we gave extra moneys per turn for every factions and it's same for every faction" but I think it's not same.. Becouse; ERA have a lot of port settlements, and ERA have more settlement and more wealthy settlements than Turkish sultanate.. On the other hand ERA is a most powerfull faction in BC and after ERA attacks start, Armanians and Georgia attacking to Turkish sultanate.. As a result of this we can't fight with ERA and other supporters..
I saw something in camping_script.txt .. Every turn this script adding extra money to Ai's factions.. When ai attacking script giving 3000. On the other hand; per settlement ai earning extra money that increasing the amount for the size of the settlements..
I solved this problem myself like this.. I removed every line which have add_money code.. As a result of this problem solved and now I'm playing more balanced game than before.. ( you can say game become easier than before but don't forget it's changing faction to faction.. But this balance is not between Faction to Fanction, it's balancing player faction to ai's factions..
Please re-edit these catagories, that is in the camping_script.txt, considering the difference of the faction conditions and differences;
RECRUITMENT EVENTS
RAIDER'S LOOT
AI CASH SCRIPT




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