How do you retrain the constable of Jerusalem and marshal of the knights Templar units?
How do you retrain the constable of Jerusalem and marshal of the knights Templar units?
Are you playing KGCM or HHB?
In HHB (I do not have KGCM installed on the computer I am working on at this time, but they are probably the same):
First you must have built a Knights Stable or above in a castle.recruit_pool "Constable of Jerusalem" 0 0.1 0.999 0 requires factions { jerusalem, }
recruit_pool "Marshall of the Hospitallers" 0 0.1 0.999 0 requires factions { antioch, }
The first part, recruit_pool, defines the type of capability.
Then comes a unit’s type name (the name in the “type” line of the export_descr_unit.txt”) in quotes.
Next comes the four numbers that define the recruit pool.
The way that a recruit pool works is that there are points. The building starts with a certain amount of points, and gains more every turn.
You spend one point every time that you want to recruit a unit.
There is a limit to how many points that the building can have.
The first number is the starting number of points.
The second number is the number of points that the building gains each turn.
The third number is the maximum number of points.
The last number, which must be between 0 and 9, is the starting experience of the units trained there.
In addition, you can tie the capability (and this goes for all capabilities) to a requirement, using any combination of the four defined earlier.
As an example I will use the recruit pool for Constable of Jerusalem when you are playing as Jerusalem.
It starts with 0 points, and gains 0.1 points per turn. There are a maximum of 0.999 points in the pool. This unit will start with 0 experience.
Since the maximum number of points in the pool <1, no new units can be recruited. They can, however, be retrained bringing them up to maximum strength should they suffer losses.
MOS v1.6.2+ Bug fixer 30 Dec 2013
Thanks now I won't have to not use them!
MOS v1.6.2+ Bug fixer 30 Dec 2013