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  1. #1

    Default delete

    no longer interested in participating
    Last edited by RubiconDecision; November 13, 2011 at 04:18 PM.

  2. #2
    Gigantus's Avatar I am not special - I am a limited edition.
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    Default Re: A script to allow testing a mod by having all players be AI

    It is not a script, you just need to enable hotseat.

    A configuration for that is below, simply add it to your mod's cfg file.

    Go into multiplayer and choose hotseat.
    Do not choose any additional factions
    start your game
    start the console by pressing the tilde button ( ~ )
    type control england and press return
    the game will now run on its own until you type the same command again.

    Add these lines to your CFG file:
    [multiplayer]
    playable = true
    ## faction mask for setting default starting factions in hotseat campaign
    factions = 1 #1 = england, 2 = france, 4 = hre, 3 = england+france, etc

    [hotseat]
    scroll = false ## disable start turn scroll in hotseat campaign
    turns = false ## disable forced separate human faction turns (including diplomacy) in hotseat campaign
    disable_console = false ## enable cheat console in hotseat campaign.
    admin_password = password ## specify password for administrator access to the dev console when console disabled. Change 'password' to a suitable password
    update_ai_camera = true ## enable camera updates during ai turn in hotseat campaign
    disable_papal_elections = false ## enable voting in papal elections in hotseat campaign (only first valid human faction votes)
    autoresolve_battles = false ## disable forced autoresolve all battles in hotseat campaign
    validate_diplomacy = false ## disable diplomacy validation for incoming propositions
    save_prefs = true ## disable forced relevant hotseat options to be saved with game.
    autosave = true ## autosave hotseat game at start of players turn
    save_config = true ## save config file in save dir containing information about next players turn
    close_after_save = false ## close medieval II directly after a hotseat autosave
    gamename = hotseat_gamename ## sub directory name for hotseat save games
    validate_data = true ## ensure game data files used in previous save match current campaign data files.
    allow_validation_failures = false ## prevent game to load if savegame or data validations fail










  3. #3
    Gigantus's Avatar I am not special - I am a limited edition.
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    Default Re: A script to allow testing a mod by having all players be AI

    Worship acceptable between 9-11 am, Mondays to Fridays










  4. #4
    Squid's Avatar Opifex
    Patrician Artifex Technical Staff

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    Default Re: A script to allow testing a mod by having all players be AI

    It was much easier in RTW, you just -ai to the command line.
    Under the patronage of Roman_Man#3, Patron of Ishan
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  5. #5

    Default Re: A script to allow testing a mod by having all players be AI

    no longer interested in participating
    Last edited by RubiconDecision; November 13, 2011 at 04:19 PM.

  6. #6
    Gigantus's Avatar I am not special - I am a limited edition.
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    Default Re: A script to allow testing a mod by having all players be AI

    Forgot, just in case: you will also need some graphic files - see pic in the attachment. This is for the kingdoms version, taken from my Bare Geomod installation.










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