Well, firstly i would like to say apologize if the answer for my questions already exists somewhere... i have browsed forum a little and searched for them but i couldn't find them.
1. Turns. There was a way to increase number of turns per year, resulting in longer playtime (more turns for whole game), i just forgot what and where to change - in which file.
2. Assassins. Well they may have been mentioned in LOTR or other Tolkien-realm based books, i don't care rly. I just want to completely remove them from a game. If it can' be done, there should be a way to make every assassination atempt a fail (success rate 0 %), both human tries and ai tries (no more computer controling assassins wiping your best generals).
Question is what lines need to be altered. (it's not suggestion for next relase lol, just my selfish desire to mod my mod)
3. It's just a idea i got recently, probably will be rejected, but maybe someone would make a mod with it. If it's possible to remade Arnor (and maybe some other realms too, i heard there is submod where you can get Durin/Elves realms (don't know really if it's in FROME, downloaded it today
)) maybe it could be possible for Gondor to remade (capture? get from the bottom of the sea?) Numenor? Yeah i know that Numenor was sunk. Yeah i know Valars got pissed on them. But maybe, under some certain (and extreme) conditions you could get a possibility to achieve it? Getting redemption? [conditions like: alliance with every elven race, peace with dwarves and Eriador, some epic building on the shore, maybe one ring captured (or the Nazgul rings captured & destroyed - would be perfect with immortal Nazguls - defeat in battle, ninja ring, destroy but the Nazgults themself are still alive... and weakend), high culture...] If you were be able to complete them there would be just event saying about island emerging from the water in the west (small part of map unlocked) - rest - the decision about future gameplay would depent only on the creator
(new, unplayable faction already present on island (well, can be explained somehow)/Numenor would be empty and would need to be rebuilt/Gondorian ships arriving in close proximity to the land would trigger neutral island to join Gondor).
Future changes could include changes to the Gondor faction/recruitable units... It's just basic idea. It could be solution for those who have troubles dealing with Mordor and it's allies as Gondor, as other faction you still would need to help the White City - i doubt ai could unlock Numenor.
4. Dwarven rings. According to books we do not know what happend to every ring that dwarves got, but maybe there could be a some sort of side/hidden mission for them to recapture all 7, resulting in some small gameplay boost. (same as with one ring and Mordor - but there is already a submod for that).
5. Dead men. There is a discussion about beasts in good faction armies. Well, as far as i remember someone has given this suggestion before (including ghosts - dead men as a unit), but was turned down. What about including them as custom battle type only?




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