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  1. #1

    Default delete

    no longer interested in participating
    Last edited by RubiconDecision; November 13, 2011 at 09:19 PM.

  2. #2

    Default Re: Can you pre-place stone forts, and have the players build wooden ones?

    Taiji proved that it is possible, but it requires a script and (preferably) a free faction slot. What you do is have the spare placeholder faction spawn spies in the pre-placed forts in descr_strat, then freeze their AI with the capaign script. The spies are unseen in the agents section, and you can even have their names displayed on the Strat map to "name" the forts (or "villages" if that is hat you prefer) & because the faction AI is frozen the spies don't go anywhere, preserving the "destructible" forts.
    I plan to use this system in my new map, but I'm uncertain whether the strat-map models of stone preplaced forts are different from the buildable wooden ones. I THINK that preplaced forts can have any model, but I could easily be wrong.
    A well informed opinion is a well formed opinion.

  3. #3
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    Default Re: Can you pre-place stone forts, and have the players build wooden ones?

    It wasn't me. I didn't have the agents idea, I read about it somewhere. But it did occur to me that the models can be different, in the sense of wooden for constructable and stone for permanent, for example. But then even that probably occurred to someone else before me - It did seem a bit obvious having learned about the labeling/naming of forts, I'm sure I'm not the only one to notice.

  4. #4

    Default Re: Can you pre-place stone forts, and have the players build wooden ones?

    no longer interested in participating
    Last edited by RubiconDecision; November 13, 2011 at 09:20 PM.

  5. #5

    Default Re: Can you pre-place stone forts, and have the players build wooden ones?

    Taiji,
    am I correct in assuming that the Pre-placed forts will be the correct Strat and Battle models, while the buildable wooden forts will be the regular models as per descr_cultures, each with their specific fortification levels i.e. siege towers for stone, stone towers and wall strength?
    A well informed opinion is a well formed opinion.

  6. #6
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    Default Re: Can you pre-place stone forts, and have the players build wooden ones?

    Exactly, and the pre-placed forts need an agent in them to keep them permanent.

  7. #7

    Default Re: Can you pre-place stone forts, and have the players build wooden ones?

    no longer interested in participating
    Last edited by RubiconDecision; November 13, 2011 at 09:20 PM.

  8. #8
    AnthoniusII's Avatar Μέγαc Δομέστικοc
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    Default Re: Can you pre-place stone forts, and have the players build wooden ones?

    Please let me know if i understand it corectly.
    If a mod has a faction slot free/available.
    Then it is possible to:
    Have the mod permanent stone forts (in any shape-villages for example or forts) and the same time the characters of the rest factions will be able to build non permanent forts or camps..
    Did i undestand it corectly?
    TGC in order to continue its development seak one or more desicated scripters to put our campaign scripts mess to an order plus to create new events and create the finall missing factions recruitment system. In return TGC will give permision to those that will help to use its material stepe by step. The result will be a fully released TGC plus many mods that will benefit TGC's material.
    Despite the mod is dead does not mean that anyone can use its material
    read this to avoid misunderstandings.

    IWTE tool master and world txt one like this, needed inorder to release TGC 1.0 official to help TWC to survive.
    Adding MARKA HORSES in your mod and create new varietions of them. Tutorial RESTORED.


  9. #9

    Default Re: Can you pre-place stone forts, and have the players build wooden ones?

    Yes, that is correct. SS, as I recall, has two free faction slots, so this could easily be applied to it. OTOH, if a mod has no available faction slots, a Slave spy (with a unique trait nullifying movement by subtracting 100% MP or something like that) MIGHT work, but I'm not certain if such a trait will prevent them from moving.
    A well informed opinion is a well formed opinion.

  10. #10
    AnthoniusII's Avatar Μέγαc Δομέστικοc
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    Default Re: Can you pre-place stone forts, and have the players build wooden ones?

    Then can someone please write a "coding" example of how we can put it in our coding/scripting.
    TGC map is huge and we want to add villages or towns as "psf" but we want our characters to continue to be able to build forts no matter if those forts will disapear after three turns.
    It a matter of realism to us to add more "cities/villages" on the campaign/battle map.
    Credits will be given acourse.
    TGC in order to continue its development seak one or more desicated scripters to put our campaign scripts mess to an order plus to create new events and create the finall missing factions recruitment system. In return TGC will give permision to those that will help to use its material stepe by step. The result will be a fully released TGC plus many mods that will benefit TGC's material.
    Despite the mod is dead does not mean that anyone can use its material
    read this to avoid misunderstandings.

    IWTE tool master and world txt one like this, needed inorder to release TGC 1.0 official to help TWC to survive.
    Adding MARKA HORSES in your mod and create new varietions of them. Tutorial RESTORED.


  11. #11

    Default Re: Can you pre-place stone forts, and have the players build wooden ones?

    Link:
    http://www.twcenter.net/forums/showthread.php?t=360928

    also, aside from that, if you want buildable forts while having "permanent" preplaced forts, keep the bools "DestroyEmptyForts" and "CanBuildForts" set to true AND then spawn the placeholder faction spies in the proper locations in descr_strat. Then all you need to do is add "FreezeFactionAI [Placeholder" at the beginning of the campaign script, and you're done.
    A well informed opinion is a well formed opinion.

  12. #12
    AnthoniusII's Avatar Μέγαc Δομέστικοc
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    Default Re: Can you pre-place stone forts, and have the players build wooden ones?

    Thank you my friend for the link.
    I realistic map for TGC will require a skilled mapper/coder.
    If anyone is for the job please contact me.
    TGC in order to continue its development seak one or more desicated scripters to put our campaign scripts mess to an order plus to create new events and create the finall missing factions recruitment system. In return TGC will give permision to those that will help to use its material stepe by step. The result will be a fully released TGC plus many mods that will benefit TGC's material.
    Despite the mod is dead does not mean that anyone can use its material
    read this to avoid misunderstandings.

    IWTE tool master and world txt one like this, needed inorder to release TGC 1.0 official to help TWC to survive.
    Adding MARKA HORSES in your mod and create new varietions of them. Tutorial RESTORED.


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