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  1. #1
    Artifex
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    Default Free buildings for the ai?

    In order to combat the chronical overspending of the ai factions (except Scotland the wealthy), is it possible to mod RR/RC to make buildings cost 0 for the ai? If so, how do you do it?

    Learning from the question I asked in the technical forum - http://www.twcenter.net/forums/showthread.php?t=421365 -
    I assume one needs some counter for "player only" things in the EDB. Is there such a counter in this mod?

    By the way, how do you like the idea? It is rather drastic, but ai economy bonuses could be cut down to compensate a bit and it would make sure you always face up to date armies.

  2. #2

    Default Re: Free buildings for the ai?

    Look at the Carl script.

  3. #3
    Artifex
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    Default Re: Free buildings for the ai?

    I did actually try that submod but it broke my game.

    Would the construction bonuses in the EDB work even if you don't install the campaign script part of the submod?

    These:
    construction_cost_bonus_stone bonus 100 requires event_counter is_the_ai 1
    construction_cost_bonus_wooden bonus 100 requires event_counter is_the_ai 1

  4. #4
    Fred Putz's Avatar Ordinarius
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    Default Re: Free buildings for the ai?

    Quote Originally Posted by Maltacus View Post
    I did actually try that submod but it broke my game.

    Would the construction bonuses in the EDB work even if you don't install the campaign script part of the submod?

    These:
    construction_cost_bonus_stone bonus 100 requires event_counter is_the_ai 1
    construction_cost_bonus_wooden bonus 100 requires event_counter is_the_ai 1
    Hmm shouldnīt break Your game. Perhaps You are using other submods which change the campaign_script or the EDB? Of course itīs not savegame compatible

    Those two lines above should be added to all walls and castles - savegame compatible. Construction costs will be 1 in that case. But if a nation is bankrupt thereīs no difference if a building costs 1 or 2400 florins.
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  5. #5

    Default Re: Free buildings for the ai?

    I'm using it and the game is still ok.

    I don't see why it wouldn't work. If that's actually the part that controls the cost. Here's a link that may help you: http://www.twcenter.net/forums/showthread.php?t=221100

  6. #6

    Default Re: Free buildings for the ai?

    I thought Carl made their treasury 50 if they were bankrupt.

  7. #7
    Artifex
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    Default Re: Free buildings for the ai?

    Hmm shouldnīt break Your game. Perhaps You are using other submods which change the campaign_script or the EDB? Of course itīs not savegame compatible
    After some testing it seems that the Carl script was not the culprit. Instead it is the Germanicu5 battle ai script that breaks everything. Very strange...must have been something wrong with my download since that and the looting script is supposed to be included in the august 13 version of RR/RC. Or is it?

  8. #8

    Default Re: Free buildings for the ai?

    Yeah, it is. I have it, but I don't think you're the first to complain that it's missing.

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