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  1. #1
    Kolwen's Avatar Artifex
    Join Date
    Jul 2010
    Location
    Spain
    Posts
    1,217

    Default AI accepting events

    Hello.
    This is a part of a script that gives a chance to convert a faction from catholic to islam if the faction has been excommunicated.
    It works perfect for the player, but It doesn't work for the AI.
    I want the AI accepting the event automatically, but the "set_event_counter hreconversion_accepted 1" seems to be ignored.
    Could anyone tell me what is wrong in my script please?
    Thank you very much!

    Code:
    declare_counter hreconversion
    
    monitor_event FactionExcommunicated FactionType hre
        if I_LocalFaction hre
            historic_event hreconversion true factions { hre, }
        end_if
        if not I_LocalFaction hre
            set_event_counter hreconversion_accepted 1
        end_if
        terminate_monitor
    end_monitor

  2. #2

    Icon1 Re: AI accepting events

    Try this:
    Code:
    declare_counter hreconversion
    
    	monitor_event FactionExcommunicated FactionType hre
            	historic_event hreconversion true factions { hre, }
    		if I_IsFactionAIControlled hre
           		set_event_counter hreconversion_accepted 1
        	end_if
        	terminate_monitor
    	end_monitor

  3. #3
    Kolwen's Avatar Artifex
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    Default Re: AI accepting events

    Thank you TNZ, but it is the same.
    The script works for the player, but not for the AI :\

    Edit: It works! I forgot changing the script in one part
    Thank you a lot mate, +rep for you!
    Last edited by Kolwen; January 27, 2011 at 06:56 AM.

  4. #4
    Bela's Avatar Ducenarius
    Join Date
    May 2009
    Location
    The land of the crazy folk
    Posts
    947

    Default Re: AI accepting events

    Short and as simple as possible. Great job!
    "No Rest until the Blood of Greenskins flows like Dark Ale upon the Earth!"

    +++ Josef Bugman +++




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