When discusssing the RTW AI it is hard not to be unkind. Why? I do not blame it for not being challenging. I am, afterall, a big brained human being with immense tactical and stategic ability. *cough*No, what I detest about the AI, both tactical and stategic is that it does not allow me to suspend my disbelief. I can forgive the AI for not finding the weakspot in my lines or not seeing the impending doom waiting to happen on its borders. But when it does things so boneheadedly stupid and insensible... AAAAGH! On several occasions it is all the more dissatifying because we saw STW/MTW do it well.
So maybe it will be helpful for a M2TW AI if we put together a catalogue of stuff then just are not up to snuff. Here are my observations:
On the stategic side I expect the AI to:
-To know when it is beaten. If an empire is being trodden on by a player and has no army, navy left, and has only a few provinces left... sue for peace. Please. Atleast try not to kill my diplomat offering it. That the AI insist on fighting to the death when I have all along gone out of my way to be nice is particularly galling.
-Declare war if you really must. Really, if the players mighty empire has not ever commited an act against you, perhaps it is best not to block one of its ports just for :wub: and giggles, eh?
-atleast try to have its armies in place when it declares war. Or even to have an army. Really, when declaring atleast have the ability to hurt me in the initial surprise attack if not in the long term. It will not do to send your armies over my borders in drips and drabs. Mob my armies! Overwhelm my defences!
-replenish depleted armies. Upgrade them if you can. For the AI not to do replenish a under-strength army in a location when it can easily do so is inexcusable.
-have your best general in command of your best army. Though any general would do. Seeing a stack of commanders and a stack of units without a commander nearby is just bad.
-realize peasants are a liabilty. I havent build them for frontline duties since STW days. Really, if you havent the money to build a proper unit then keep the coin in your pocket until you do.
-not wander about in some obscure location. I understand it might be hard for the AI to make up its mind as to where to go but the frighteningly large number of powerful armies I have found in the weirdest places is too much. It has gotten slightly better but it's still far to frequent. When in doubt, send them towards the closest enemy province/army. Advancing towards the sound of guns is not one of the most famous military doctrines for nothing, you know?
Tactical AI should atleast:
-do something when being shot at. STW and MTW knew a fair bit about skirmishing. It couldn't win a skirmish to safe its life but atleast it tried. It fought back. Too often in RTW even missile units do not respond to my units pelting them, despite being in range. Seriously: WTF? I do NOT want to see this again. It's the biggest flaw in the tactical AI IMO. It turns what is supposed to bethe exciting opening skirmish where opponents look for an opening into one sided murder.
-resist charging cavalry and/or general into a formation of heavy infantry head on. Soften it up prior to doing so, if you absolutely must.
-Hold the high ground. Any high ground. The MTW AI had the good sense to re-locate if you turned its flank and got onto more advantagous terrain then the AI held. The RTW AI simply rotates its army to face you, often moving its army off the ridge that had some value and into the valley where it now is certain to be slaughtered.
-use all available units should it start out with only a hand full! No good to hold a unit or two in reserve when those in the frontline are being flanked and slaughtered.
-Match the length of the enemy battleline, especially if it has more men. Wrapping around the AIs flanks with an extended line is like taking candy from a baby. This basic tactic should not feel like an exploit yet the AI is utterly helpless.
When in a siege:
-My entire army is scaling the North walls. Could the AI please stop guarding the East, West and South walls? Really, more effort should be made to repel an attack with all available units. Having lots of combat power scattered in places not remotely under attack makes no sense. This includes the town square, should that make a comback (let's hope not)
-make a focused attack when assaulting. No good frittering away valuable troops and siege engines along the entire frontage of my defences, that just allows every defensive tower of mine to get a shot off. No, instead reduce towers, walls and the men defending them in a single area and then exploit the gap. Too many AI armies have died at the feet of my walls in futile, unfocused and limp wristed attacks where I could easily have breezed through the town had I had a quarter of their siege engines and men. And that's without any gamey tactics.
There are many more points where the AI needs to be looked at so feel free to desribe the follies the AI strings together in an attempt at tactics. Please keep in mind though, even the best AI is basic. It just isn't capable of responding to anything clever. But any other example of exceedingly stupid things the AI does in RTW that shouldn't reasonably be in M2TW, please share.




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