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January 25, 2011, 05:05 PM
#1
Multifaith settlements (unfinished)
Before I take a longish break from modding I thought I'd post the files relating to the multifaith settlements sub-mod I was working on.
Still very much a WiP, the files comprise:
the EDB (with relevant new buildings at the end)
the export_buildings.txt files (also with new entries at end)
the GUI .tgas for all the buildings (still need amending as they are the vanilla ones with new names - need altering - suggest placing an "M" in a top corner.
the text file that explains the basic dea.
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that's it so far.
after sorting out the GUI .tgas the next stage would be implementing the required religion % for
AoR units - eg - to recruit catholic faction own roster units you need 60% catholic religion, and to recruit muslim and orthodox units catholic factions would need a minimum of 30% population of those religions in their territories.
testing has shown the AI is willing to build the mf buildings - you might like to use them in slave faction settlements at start of game to prevent them building normal religious buildings and recruiting priests (which emerge as heretics and cause more problems.)
anyway have a look - adapt them to your own uses but use in publicly released sub-mods needs my permission.
Attachment 135874
usage should be straight-forward - if you run into problems post them here - someone may come along and answer them.
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