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    {nF}remix's Avatar Wii will change gaming
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    Default {Medieval II: Total War Information Thread}

    Medieval II: Total War Information Thread

    Projected Release: Winter 2006

    Overview

    Medieval 2 is the latest and greatest game to be released in the best selling and award-winning Total War series. Set in the years 1080-1530 the most turbulent period in European history, the game combines a vast, deep-thinking turn-based strategy campaign with the most cinematic, epic and brutal real-time battles ever seen in the genre.

    A vastly enhanced version of the Total War engine vividly portrays the pure bloodlust of Medieval warfare with massive battles of more than 10,000 troops splayed across new graphically rich environments. For the first time in the Total War series each troop is an individual, garbed with the rich heraldic colours and glinting arms and armour of the period.

    On the battlefield they’ll survey their surroundings for threats and incoming opponents and react accordingly. When engaged they’ll string together a series of devastating moves as Medieval 2’s new combat animation brings the conflict to life like never before. Total War has never been so ferocious or realistic.

    The Medieval 2 grand campaign will hand you the reins of one of an emerging faction as you set about sweeping throughout Europe, conquering all before you. Expand your borders and develop your lands for wealth and prosperity by building cities or swell your army by constructing vast castles to protect your land and keep your rivals quaking with fear.

    Use Princesses for diplomatic gain, Priests to spread the influence of your religious beliefs and Merchants to fill your coffers for your war effort. All the time the Pope and the Papal States watch over the Christian world, assessing the strength of your faith and making demands to prove your loyalty. Do you cater to his whims and avoid excommunication or plot his downfall and rig the papal elections to place your own Pope in power?

    Medieval 2’s campaign game is the richest and most compelling yet and together with the new stunning real-time battles, combines to create the greatest Total War experience ever.

    Info taken from totalwar.com

    Why Medieval you might ask? CA answered that question in an interview with IGN:

    The decision to revisit the period was based on a number of factors. First of all, the medieval period is just so perfect for Total War. It has a wide range of unit types, technological progress, constant warfare, treachery, intrigue and the clash of civilizations. More significantly, four years on from the original, we felt we now had the technology to capture the colour and pageantry of the period on a grand scale. When players see the sun glinting off the bump mapped armour, and units of knights with hugely varied heraldic shield patterns, they'll understand why we wanted to revisit the period.

    Info taken from IGN.com
    Key Features

    Key Features Include:

    Real-Time Battles On a Massive Scale

    Epic Battles with Enhanced Unit Detail
    Thunderous battles on a huge scale with thousands of units on screen. Armies are now made up of meticulously detailed troops built with unique heads, body, weapons and armour with unique animations and poses that gives each individual unit character and depth. Troops and cavalry are decorated with all the heraldic finery and colour of medieval warfare that’s gradually muddied and bloodstained through the course of battle.

    No more clone soldiers! As showcased by these Frenchmen & stated by CA:

    One of the key enhancements certainly involves the variation of troops within an army. Medieval 2 removes the clone armies you saw in previous Total War games; units instead are made up of soldiers that are individuals. Each model is now constructed from a variety of heads, bodies and limbs. The engine combines these together to make each man far more individual. On top of this there is also a great variety of shields and weapons too, so each soldier has character and each unit of men looks and behaves like a realistic group of soldiers. Armour and weapon upgrades are also evident when you look on your units in battle. This introduces a great deal of individuality to the soldiers and ramps up the realism and immersion of Medieval 2's epic battles.

    Info taken from IGN.com
    New Unit Abilities
    A legion of more than 250 new and unique units split over 21 factions, each with their own new special abilities that open up a wealth of intuitive battlefield tactics.

    Advanced Combat System
    Zoom to the frontline and witness the fast, visceral melee combat enhanced by new spectacular battlefield animations. Troops block and parry attack moves and string together deadly combo attacks and finishing moves before scanning the battlefield for their next kill.

    CA described more in detail about the combat system in an interview with IGN:

    We're particularly proud of the huge strides we've made when it comes to the combat animation. We've captured 1000's of mo-capped animations, which allows us to create synchronized attacks with defenses and fatalities. Sequenced attack combos also allow the soldier to string together attacks to cut a swathe through his opponents. As an example, a swordsman might do a swing to the left, a swing to the right, followed by a stab to the stomach knocking his opponent down. He might then spin around, and deliver a merciless finishing strike to the enemy while he's lying helpless on the ground.

    You'll see these kinds of moves being executed all over the battlefield and as soldiers fall you'll see them continually scanning their surroundings for their next kill. These kinds of touches bring the huge-scale battles to life like never before.

    Info taken from IGN.com
    CA also delves into examples of the new combat system in their newsletter. Sign up here.

    New Explosive Sieges
    Embark on spectacular siege battles as huge armies and fearsome siege machines rumble into action. Devastating cannon, pummel imposing defences of fully destructible cities and castles before setting them aflame under the night sky.

    Multiple-ringed walls, trebuchets, and guns are confirmed:

    In siege warfare, as the game progresses, the attackers will develop trebuchets and progressively bigger and better cannon. The defender can counter by developing bigger fortresses with two or three rings of walls. An attacker with a good train of artillery will always be able to blast a hole in the outer wall, but if the assault on the breach is too costly, they might not have the strength to take the second or third ring.

    The defenders can benefit from artillery too. Either big guns to fire against enemy guns, or small multi barreled anti-personnel guns that are deadly in the confined spaces of cities and castles.

    Info taken from IGN.com
    Launching dead animals into settlements to spread disease is also confirmed:

    Fire dead animals into besieged towns to spread disease

    Info taken from SEGA.com
    Advanced Lighting and Richer Environments
    A newly enhanced graphics engine brings the battlefield environment to life like never before. The stunningly realistic landscapes feature detailed vegetation with sprawling settlements. Newly detailed dynamic weather effects beat down on new terrain types illuminated by enhanced lighting that captures every glint and spark as arms and armour clash under a gleaming sun.

    Enhanced Multiplayer Battles
    New multiplayer battle modes will ease the player’s passage to the battlefield and keep the online conflict raging.

    NO Multiplayer Campaign. There will be multi-battle scenarios though, as stated by The Shogun:

    There seems to be some confusion and speculation concerning the Medieval 2 press release. Just to clarify things - Medieval 2 will include enhanced multiplayer that will include "multi-battle campaigns". This does not refer to a multiplayer campaign mode but a series of multiplayer battles. We�ll reveal full details of the multiplayer enhancements in the months to come.

    Info taken from totalwar.com
    A New All-Conquering Campaign

    History in the Making
    A huge campaign spanning from the years 1080-1530, that will take the player beyond the first Crusade up until the dawn of the renaissance. An extended campaign map will allow passage to South and Central America bringing the player into battle with the Aztecs.

    New Settlement Types
    Build through six levels of settlement ranging from humble villages to vast cities and wooden forts to mighty stone fortress. Develop your faction as a feudal aristocracy using you castles to keep the peasants in check whilst conquering your enemies with your powerful armies. Or build cities to develop a wealthy urban society, and battle your foes with diplomacy, bribery, assassination and armies of mercenaries.

    A Supporting Cast
    Put an array of ancillary characters to work and smooth your path to global domination. Boost your coffers with Merchants. Grease the cogs of diplomacy with Princesses and manage your faction’s path to religious enlightenment with Priests. Charge assassins to wipe out enemy generals and witness their cold-hearted killing first-hand with assassination movie sequences.

    Executing or ransoming captured nobles and marrying daughters into rival families have also come back:

    ransom or execute captured nobles, marry daughters into rival families to secure alliances

    Info taken from SEGA.com
    Embrace Religion
    Will you obey the demands of the Papal States, catering to the whims of the Pope? Or shun his requests and risk facing his fearsome Inquisitors or even excommunication? Make a stand against him and you can infiltrate papal affairs by rigging elections.

    Religion is greatly enhanced as stated in an interview with CA:

    IGNPC: Religion wasn't nearly as important in RTW as it was in the original MTW. How will religion work in the new game? Will it play a large role in the campaign with the Crusades and the like?

    Bob Smith: We're not revealing full detail on the crusades at this point. However, we can tell you that they'll certainly be more of an "event" in Medieval 2. Crusades are called by the Pope and all the Catholic factions can opt to join. The faction that captures the target first will of course gain considerable prestige and wealth as well as win favour with the Pope.

    Religion certainly played a major role in the medieval period and subsequently the religious system in Medieval 2 has more depth than previous Total War games. One aspect of this involves the Priest characters you'll control on the Campaign Map. Priests can be used to spread your religion in their surrounding areas. However, they may turn heretic, in which case they fall under AI control and spread heresy instead, undermining the established religion. If you are deemed to have a problem with heresy in your lands, the Pope may send out an Inquisitor to deal with the situation. As well as reducing heresy, these characters may also denounce nearby characters, and have them tried and executed. Senior Catholic priests can become Cardinals, giving the player influence in the Papacy, and they can even get elected Pope, improving their original faction's standing with the Papal States.

    Info from taken from IGN.com
    Global Crusades
    Win favour with the Pope and round up your armies for global crusades at his request. Players can even prompt the Pope to commission crusades as Catholicism wages a spiritual battle against the Muslim, Orthodox and Pagan religions.

    Info taken from totalwar.com
    Factions

    England
    France
    Scotland
    Holy Roman Empire
    Denmark
    Spain
    Portugal
    Milan
    Venice
    Papal States
    Sicily
    Poland
    Russia
    Hungary
    Byzantium
    The Turks
    Egypt
    The Moors
    The Mongols
    The Tumurids
    The Aztecs

    Info taken from IGN.com
    There will be 21 playable factions for custom battle and multiplayer.

    Info taken from IGN.com
    The final lineup of playable factions is still to be decided, however there will be a rich variety of factions to play, each with their own unique units and abilities that add a great deal of variation to the grand campaign experience.

    Info taken from IGN.com
    Based on the above quotes, we know that there will be 21 playable factions for custom battle and multiplayer. We do not know how many of those factions listed will be playable in the campaign map. We also know that CA has not decided on the final list of factions, so do not take this list as the pure truth.

    Campaign Map Information

    How will M2TW's campaign be improved from Rome?

    According to IGN:

    Bob Smith: The turn-based game has many new elements and improvements compared to Rome: Total War. The campaign map itself will get a graphical overhaul and later in the game will extend to include the Americas for the first time in a Total War game. This discovery will have a significant impact on the turn-based game as factions scramble to conquer the New World and reap the rich rewards that are on offer. The faction that can successfully fend off the Aztec resistance and claim the New World will benefit hugely both financially and politically.

    In addition to this new area of the map, the turn-based game also benefits from a new system for developing settlements that will enable the player to tailor the empire building by choosing to develop settlements as either cities or castles. The former will offer considerable economic benefits while the latter will open up further military options. This introduces a new layer of strategy as players have to think carefully how they develop their lands as they expand to suit a policy of economic or military expansion.

    We've also introduced a new recruitment system, a new enhanced system for the treatment of religion, enhanced diplomacy, new trade options, improved missions, improved sabotage and espionage, improved AI, new tech tree buildings and new agent characters. As you can see there are improvements right across the board that will make Medieval 2's campaign game the richest yet.

    IGN.com
    Last edited by {nF}remix; April 23, 2006 at 07:04 PM.

  2. #2

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    Excellent Remix!

    pinned, and cybercookie sent!

  3. #3
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    Very nice thread remix! Thanks, this'll be a great resource indeed.

  4. #4
    Libertine's Avatar Neptune eats planets
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    why are there Aztecs in this....
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    Finland had unusually little to do with the whole New World gig. - Watchman

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    Quote Originally Posted by GrimSta
    why are there Aztecs in this....

    Aztec gold in the end is the game winner for Charles V and Phillip II. The Hapsburgs were struggling against the Valois French in Italy, then suddenly they get all the gold in the Mexico Valley and they just win it all...Italy, France, they trash Germany, threaten England with the Armada...They were so bankrupt they had to reneg on thier loans to the Fuggers house before that..

    Mexican gold seized by 500 crazy conquistadors with a few canons, muskets and halberds. Can't wait.



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    Libertine's Avatar Neptune eats planets
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    Aah, thanks for clearing that up mate!
    Heir of Kscott
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    Great info remix!
    Can anyone tell me what the Tumurids are? Could they be Timur/Tamerlanes own 'faction' ?
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    {nF}remix's Avatar Wii will change gaming
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    Quote Originally Posted by LordSaradain
    Great info remix!
    Can anyone tell me what the Tumurids are? Could they be Timur/Tamerlanes own 'faction' ?
    Yep, its the empire that timur the lame created. Anywayz just cleaned it up a lil bit.

  9. #9
    therussian's Avatar Use your imagination
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    Just want to point something out.

    A Supporting Cast
    Put an array of ancillary characters to work and smooth your path to global domination. Boost your coffers with Merchants. Grease the cogs of diplomacy with Princesses and manage your faction’s path to religious enlightenment with Priests. Charge assassins to wipe out enemy generals and witness their cold-hearted killing first-hand with assassination movie sequences.

    House of the Caesars | Under the Patronage of Comrade Trance Crusader. Proud Patron of Comrades Shadow_Imperator, Zenith Darksea, Final Frontier and Plutarch | Second Generation| ex-Eagle Standard Editor| Consilium de Civitate | Album Reviews

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    Zenith Darksea's Avatar Ορθοδοξία ή θάνατος!
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    Well, I look forward to steam-rolling the Papacy with the revamped Byzantines! I just hope that they're vaguely accurate this time around.

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    Slaxx Hatmen's Avatar This isn't the crisis!
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    Well the Turks(Ottomans i guess, since the pics were showing late era units) looked vaguely accurate, i think the Byzantines will and should.(though modders may still have to fix a few things as allways)
    As for the Papacy, there wont be anything left of the Pope when i'm done with em! That is, aslong as they dont have him come back all the time!(one of the few features i hated from MTW1)
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    Oh, that was awful! Factions randomly reappearing a hundred miles behind your frontline. And the Pope! I found that if you stationed a full stack in Rome, you'd get a massive rebellion, but if you put a full stack in the provinces nearby, you'd only get a little rebellion, and you could wade in and crush it.

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    Quote Originally Posted by Zenith Darksea
    Oh, that was awful! Factions randomly reappearing a hundred miles behind your frontline. And the Pope! I found that if you stationed a full stack in Rome, you'd get a massive rebellion, but if you put a full stack in the provinces nearby, you'd only get a little rebellion, and you could wade in and crush it.

    I actually loved the fact that factions you vanquished could suddenly rise up in your rear (literally!) as a massive rebellion. In the game it was obviously the most annoying thing on earth. But if you stop and think about it, if you had an empire that spanned all of europe, the middle east and north africa (as I did at the time), you HAVE to expect something like that would happen. Not once, not twice, but continually throughout your reign. It made the game all the more realistic, made you plan and think harder, and clearly illlustrated how difficult it was to hold an empire. I truly understood why empires rose then fell after MTW. A brilliant, brilliant game. Here's hoping there's more of the same in MTW2.

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    Great info, altough all the features sound like the stuff they have been saying for ages...

    It's the big hatted reincarnation of the Senate.
    Actually it looks like a return of the MTW system with many improvements. For the game I think it will be great.

    For mods I think it will be hell....

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    If they still don't allow me to shove a stick in the papacys collective butt and stump them out for ever, I will be quite mad.

  16. #16

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    Quote Originally Posted by saxonhero
    If they still don't allow me to shove a stick in the papacys collective butt and stump them out for ever, I will be quite mad.
    Just remember, you atack the papacy, then every christian faction ( other then yourself [ if your faction is christian ]) will be hunting you like the end to the bubonic plauge. Honestly im going to put one of my boys in the papacy ( as they say is possible ) and then go from there I guess.

    Dang I hope they add the bubonic plauge, it would ad alot of history to the game witch they are exeptionally good at ( when did it start anyway? )

    Wes

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    It's probably been brought up already, but we are going to need freaking Deep Blue to run this puppy on even minimal specs. My computer just shot itself in the monitor with a revolver at trying to run this and wimpering and dying as I type
    Having said that, those are some absolutely stunning screenshots. I wonder, is it possible to mod a game to take down graphic quality? So it will run on the average working class drone's system???
    "The way to a man's heart is through his ribs."

  18. #18

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    Quote Originally Posted by maxiumus_pooh
    Having said that, those are some absolutely stunning screenshots. I wonder, is it possible to mod a game to take down graphic quality? So it will run on the average working class drone's system???
    Don't worry good sir. I'm sure she will be optimized for the average joe. As for the game, my main concern is of course the campaign , but also the AI. The AI from Rome was greatly improved over the year as it was patched, but I want M2:TW to come out of the box with the best, most realistic, and tactically challenging AI in any RTS to date. My second main concern is the combat. This news about combos and strings of attacks sounds promising, but will we still see the soldier standing around looking at nothing and doing nothing? Will swords/spears actually strike their opponents in this game? Will combat be fierecer, faster, and yet still realistic? I know it's a difficult task, but I think it can be done, and my hope is we will see it with this game.

    If not, I'll pick it up anyway, and hope for the next. My RTS dream is an optimized game, to a larger scale than Rome, with a physics system, human equal AI, 100% realistic combat, and units that resemble those from FPS's, graphically speaking. We're getting closer...

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    {nF}remix's Avatar Wii will change gaming
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    Quote Originally Posted by BeastG33
    Don't worry good sir. I'm sure she will be optimized for the average joe. As for the game, my main concern is of course the campaign , but also the AI. The AI from Rome was greatly improved over the year as it was patched, but I want M2:TW to come out of the box with the best, most realistic, and tactically challenging AI in any RTS to date. My second main concern is the combat. This news about combos and strings of attacks sounds promising, but will we still see the soldier standing around looking at nothing and doing nothing? Will swords/spears actually strike their opponents in this game? Will combat be fierecer, faster, and yet still realistic? I know it's a difficult task, but I think it can be done, and my hope is we will see it with this game.

    If not, I'll pick it up anyway, and hope for the next. My RTS dream is an optimized game, to a larger scale than Rome, with a physics system, human equal AI, 100% realistic combat, and units that resemble those from FPS's, graphically speaking. We're getting closer...
    I think when CA was explaining the combat system, they were try to tell us that there won't be more stacking of men. Combat will be more fiercer and everyone will be in the brawl, it won't be like a big huge line like in RTW

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    Have they mentioned if the 3 time period campaigns will be present as was the case with M:TW, i.e High period etc... ?

    All the best,

    FG :wink:
    'Always fight bravely and be superior to others'.... Homer


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