Right now I'm working on new factions scripts - I'm adding new faction slots.
Also I'm tring to figure cultural division. Here are some concepts I'm considering:
Cultures:
1. Persian (Samanids, Khwarezm, Ghur, Buyids)
2. Turkic (Pecheneg, Qipchak, Khazars, Kimek, Kara Khanids, Oghuz, Seljuks, Volga-Bulgars, Bashkirs)
3. Arabic (Fatimids, Uqaylids)
note: not sure where should I place Rawadids, whether to Persian or Arabic group.
variant 1:
4. GreekoEuropean (ERE, Georgia, Alania, Rus)
5. Western European (Hungary, Crusaders)
6. Eastern Asiatic (Uighurs, Kara Khitans, Naimans, Kyrgyz, Shahi, Ghaznavids)
7. Northern (Taiga, Perm)
variant 2:
4. European (ERE, Georgia, Alania, Rus, Hungary, Crusaders)
5. Northern (Taiga, Perm)
6. Eastern Asiatic (Uighurs, Kara Khitans, Naimans, Kyrgyz)
7. Indian (Ghaznavids, Shahi).
variant 3:
4. GreekoEuropean (ERE, Georgia, Alania, Rus, Perm)
5. Western European (Hungary, Crusaders)
6. Eastern Asiatic (Uighurs, Kara Khitans, Naimans, Kyrgyz)
7. Indian (Ghaznavids, Shahi).
<Taiga into Turkic group>
The issue of - settled / half settled / nomadic - faction type within Turkic and partially GreekoEuropean (Alania) and Western European (Hungary) groups will be solved not via culture division but via tech tree. I mean the vanilla city-castle division will be replaced by settled-nomadic one.
Well yes and this is why I'm surprised that the Turkish community, which you Karaislam represents, lost interest in HotS project after it switched to earlier timeframe. I guess the smaller in 1003y Seljuk state is not so good for Turks as strong Seljuks from 1040y...
