
Originally Posted by
VltimaRatio
Seeing how I can't see a suggestion thread, here goes:
There has been some argument about whether the revolution in Russia should lead to a communist faction or not. This is undeniably quite important for a realistic campaign. But it doesn't have to be one or the other. The Soviet faction can use another faction altogether as a template, like Tuscany or something. This faction can be playable in custom battle (so that battles can be staged against the normal Russian faction, wouldn't be possible if they were the 'same').
But more importantly, on the campaign map the startpos can be modified so that this faction emerges in certain Russian regions (Ingria for example, for historical accuracy. The army that spawns can be edited I believe, and it can be set to be rather strong so that you get a serious civil war going) while other regions such as Little Tartary and Kiev spawn Ukrainian separtists (using the Crimean Khanate as a template). Revolutions in the capital regions give you a garden-variety republican government as it currently is. This Tuscan-Soviet faction can use the government type Empire as all the others can easily be Republic, ConMon or AbsMon. The government type relation modifier can be set to -100 for all the three others so that they won't be allying with the AI.
This I am pretty sure is fully doable modding-wise, relatively balanced and historically accurate (as the communist takeover was not at all directly after the fall of the Tsar).
Now, I'm not the one doing this part of the modding, but what do you think?
EDIT/ Apparently you're ahead of me on making the faction separate. But the startpos thing?