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  1. #1

    Default unlimited man n battlefield

    good day gentelman!

    first, i really enjoy this mod, is one of the most interesting things i ve played so far. well done.

    now my problem.. well i m sure this was ask 1000 times befor but i cant find an accurat answer an my humble question... how the heck i can turn the unlimited man option on? i uset the search function and i found alot but nothing that actuelly told my how i can get it to work. i know that is has someting to do with the .bfc. i ve change that but the effect was 0. here is my bc.bfc:

    [features]
    editor = true
    mod = broken_crescent

    [video]
    movies = false

    [game]
    unlimited_men_on_battlefield = 1
    no_campaign_battle_time_limit = 0
    unit_size = huge
    advisor_verbosity = 0
    ;event_cutscenes = 0

    realy guys i ve tryd it., but i just can t get it to work the way i want it to.
    well i hope somebody got an idea what i can shoud do, about it. i post this here because, i think this is the most fitting section for it.

    By the way, i m some sort of a lurcker i ve read here for well let me
    guess, 4 jears? Farewell i hope some could help me.

  2. #2

    Default Re: unlimited man n battlefield

    hello,
    just an idea: have you tried to change the "unlimited_men_on_battlefield" in the medieval2.preference.cfg?

    had the same problems with deactivation of the banners. i´ve changed the entry in the medieval2.preference.cfg and it works. maybe you give it a try....

  3. #3

    Default Re: unlimited man n battlefield

    just an idea: have you tried to change the "unlimited_men_on_battlefield" in the medieval2.preference.cfg?
    jeb, as i say, i really and and mean really try anything, get it to work. thats why im so curious about it.

    but i thank you, sir for your expendidure.
    thats my medieval2.preference.cfg:


    [audio]
    enable = 1
    master_vol = 100
    music_vol = 60
    provider = Miles Fast 2D Positional Audio
    sfx_vol = 100
    speech_enable = 1
    speech_vol = 100
    sub_faction_accents = 1

    [camera]
    default_in_battle = rts
    move = 50
    restrict = 0
    rotate = 50

    [controls]
    campaign_scroll_max_zoom = 30
    campaign_scroll_min_zoom = 30
    keyset = 0

    [game]
    advanced_stats_always = 0
    advisor_verbosity = 0
    ai_factions = skip
    allusers = 1
    auto_save = 1
    blind_advisor = 0
    campaign_map_game_speed = 99
    campaign_map_speed_up = 0
    campaign_num_time_play = 35
    chat_msg_duration = 10000
    disable_arrow_markers = 0
    disable_events = 0
    english = 0
    event_cutscenes = 1
    fatigue = 1
    first_time_play = 0
    gamespy_save_passwrd = 1
    label_characters = 0
    label_settlements = 1
    micromanage_all_settlements = 0
    morale = 1
    mute_advisor = 0
    no_campaign_battle_time_limit = 1
    pref_factions_played = 0
    tutorial_battle_played = 0
    tutorial_path = norman_prologue/battle_of_hastings
    unit_size = huge
    unlimited_men_on_battlefield = 1
    use_quickchat = 0

    [hotseat]
    autoresolve_battles = 1
    disable_console = 1
    disable_papal_elections = 1
    save_prefs = 1
    update_ai_camera = 0
    validate_diplomacy = 1

    [network]
    use_ip =
    use_port = 27750

    [ui]
    SA_cards = show
    buttons = show
    full_battle_HUD = 1
    radar = show
    show_tooltips = 1
    unit_cards = show

    [video]
    anisotropic_level = 4
    anti_alias_mode = off
    antialiasing = 0
    assassination_movies = 1
    autodetect = 0
    battle_resolution = 1920 1080
    bloom = 1
    building_detail = high
    campaign_resolution = 1920 1080
    depth_shadows = 2
    depth_shadows_resolution = 2
    effect_quality = high
    event_movies = 1
    gamma = 128
    grass_distance = 75
    ground_buffers_per_node = 4
    ground_cover_buffers_per_node = 4
    infiltration_movies = 1
    model_buffers_per_node = 4
    no_background_fmv = 0
    reflection = 1
    sabotage_movies = 1
    shader = 2
    show_banners = 1
    show_package_litter = 1
    skip_mip_levels = 0
    splashes = 1
    sprite_buffers_per_node = 4
    stencil_shadows = 0
    subtitles = 0
    terrain_quality = custom
    texture_filtering = 2
    unit_detail = high
    vegetation = 1
    vegetation_quality = high
    vsync = 0
    water_buffers_per_node = 4
    widescreen = 0
    Last edited by Quott; January 25, 2011 at 09:02 AM.

  4. #4

    Default Re: unlimited man n battlefield

    very well,

    i was finally able to figure it out... damit am such an .
    it s just like so many outer things, it s simple not save compatible... i have to start a new campain to see any effect. Maybe if anyone else got this problem this thread coud help him to fix it.

  5. #5

    Icon1 Re: unlimited man n battlefield

    Dear Quott,

    Try this in the bc.cfg;

    [features]
    mod=mods/broken_crescent

    [io]
    file_first=true

    It works for me and I don't need to alter the medieval2.preference.cfg.

    Best regards,

    GGM
    <--Click or be damned-->
    A General is not so much blamed for making trial of an ill-digested project, as he will be for the obstinate continuing in the same. Therefore the speediest leaving of any such enterprise doth excuse the rashness which might be imputed to the beginning.
    - General George Monck (a great and noble English patriot and gentleman)

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