ES - Latest NTW Mod News and Releases

Thread: ES - Latest NTW Mod News and Releases

  1. Legio's Avatar

    Legio said:

    Default ES - Latest NTW Mod News and Releases




    The best Publication for Total War and Modding News!


    Eagle Standard CONTENT INDEX
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    Shogun 2 News
    Latest MTWII & Kingdoms News
    Latest Empire and Napoleon News
    Latest Eras News
    Captains Cabin - Modding Interviews



    ETW and NTW NewsWelcome to the next Edition of the Eagle Standard! This issue it seems I've lost MorganH for the month since some other Section Editors have stolen him *shakes fist*. But nevertheless I have managed to get crossjon to help me out this month so please welcome him to the ETW/NTW Team as we bring the Total War news right to your keyboard. So pop on your glasses, grab a cold beverage and let's get stuck into the news.


    IndexOn the Shelves
    Showroom
    Bite Size
    Mini-Mods



    On the Shelves
    The latest and greatest! The newest and bluest! The... Well, you get the idea.

    "Sighting to the starboard bow, sir! It's some excellent NTW/ETW Mods heading right this way on a ship called the Eagle Standard!" Well, there's my tacky intro this month. Hope it wasn't too terrible.

    (NTW) Blood and Iron

    Blood and Iron is a new mod that aims at providing the player with the utmost realistic experience from Napoleon Total War during Europe's major conflicts of the mid-19th century. With Blood and Iron, lead your nation to glorious victory during the Austro-Prussian War, the fight for the Italian peninsula,control of Central Europe, and the Franco-Prussian War. With an improved economic system, improved BAI, and a more agressive CAI, Blood and Iron shall immerse you in the culture and military tactics of the day. Expect new units, new uniforms, and historically accurate leaders and generals of the time.You shall only achieve victory through blood and iron!

    Recently, I got acess to the most recent alpha version of blood and iron (don't ask how. ) and it's a very interesting mod, as these screenshots of my first time playing the mod demonstrate:

    Spoiler Alert, click show to read: 





    And here's some awsome screenshots by Luckylewis:
    Spoiler Alert, click show to read: 










    As these clearly show, this mod has very high quality units, with period accuate uniforms. Additionaly, the stats that i've got to play with, are very historically accuate for each nation, depending on the equipment used and other factors.
    So far there isn't much to show, but this mod has been great fun so far and has some great ideas for NTW modding. The mod is currently in an alpha stage, and the team are trying for a custom battle release in late january.

    crossjon


    (NTW) The Rights of Man 2



    The Rights of Man 2 is a much anticipated mod for NTW. Many changes have been made to the NTW campaign and the game is now a lot different to it's vanilla brother. This mod makes the game much more challenging and gives Total War veterans and newbies alike a challenge in the game. A lot of changes to field and naval battle mechanics have been made to make the experience a lot more realistic with changes to cannon range, movement speed and so much more. And yes, this mod also adds a whole lot more units to the game (I didn't forget you guys), over 160 more units in fact! There are way too many features to explain in one article. You should definitely go check out this mod.


    Capt. Fozdike


    The Impérial Eagle Mod

    The Impérial Eagle Mod
    L'aigle brings us some more excellent modifications - namely, The Impérial Eagle Mod.


    L'Aigle, despite being a one man team (with pvtgunny's help), has given us a mod with over one hundred skins and units for France. Everything has been completely reworked and no stone was left unturned - from unit cards to unit names to the equipment each man carries! Without further ado, some screenshots of the mod in action from Pdguru:
    Screenshots























    The Showroom
    Other announcements strut their stuff.

    (NTW BETA) Napoleonic Total War 3



    The Lordz Modding Collective has come out with some excellent pieces of work over the years of the Total War series. And this is certainly no exception. Napoleonic Total War III is a mod for NTW that enhances every aspect of the game and really improves it in many ways. The Lordz have learnt many things from creating the older Napoleonic Total War mods for the Medieval and Rome games. There are now 18 playable factions in the game. And those factions have been majorly reworked to enhance the historical accuracy of the game with many changes been made to make the factions more alike to their historical counterparts. Unit sizes have also been changed to make them more akin to an actual military unit. Morale and fatigue have also been revamped to make you conserve your units to get the most out of them. Fog of War has also been introduced so you have no idea of what your opponent has until he is right on top of you. All together this is looking like a very promising mod and is well worth a look.


    Capt. Fozdike


    (NTW Preview) Napoleon: Art of War



    Napoleon: Art of War is an up-and-coming mod for NTW that looks very promising. The aim of this mod is to make the game more realistic but keep it fun to play, after all, it is a game. The team is currently working on adding a lot of new factions, making the current ones more realistic and more fun to play and of course a whole lot of other stuff. Here is a list of what they aim to achieve in this mod:

    -Complete unit statistics overhall
    -Remade the unit regiment sizes, with each nation having their unique sizes
    -Changed unit ranges and accuracy
    -Completely redone the barracks recruitment system
    -Added an 'Area of Recruitment' system (which I created and ChuckNorris007 thought of)
    - Added battle and campaign flags
    -Added campaign map, battle and main menu music
    -Adding a heap of units for all nations (major and minor, unlike other mods)
    -Added square formation to all elite, line, light and most millita
    -All skirmisher units can hide anywere (including buildings) and move without been seen
    -All elite units now inspire nearby soldiers
    -The best elite units now freighten nearby enemies
    -All line infantry now have 2-rank fire
    -Dragoons can now shoot from horseback
    -We are trying to re render the game so that pistols are available to some units of cavalry, this is a work in progress
    -We are historially changing uniforms to their correct likeness
    -Muskets have their correct fire and reload rate and the accuracy of the musket has decreased significantly
    -Rifles are slightly more accurate then the musket at certain ranges but still taking into account the process of loading times
    -Changed the names for many units to there proper names
    -Changed the names of the Nations to there proper names
    -Added realistic battle sound effects
    -Added blood and smoke effects
    -Put a recruitment limit on all units except the basics
    -You will now see that all major inferior characters have a new apperance example drummer, fifers, sergeants, staff, standard beareres. This distinguishing them in combat
    -Deleted all wooden stakes from skirmishers
    -Increased missile lethality
    -Changing building time of ships and units
    -Changing naval statistics for more realism
    -Changing artillery statistics for more realism
    -Added smarter CAI (campaign artifical intelligence)
    -Added smarter BAI (battle artifical intelligence)
    -Added morale changes, so now units are more affected under fire and taking casualties
    -Changed the amount of bullets each man has
    -Changing the campaign armies on the map
    -Increased the armour value for armored horsemen, especially the French
    -All militia and dragoons now have a policing bonus
    -Modified preset armies (even though I was told it is impossible)
    -Changing ownership of some regions
    -Changing the campaign to an 1806 time period
    -Deleted fire-and-advance from all units
    -Enabled fire by rank for all Line, Elite and Grenadier units.

    expect more changes to be added

    The list of changes this mod aims to have is staggering and it is well worth a good look and bookmarking the thread on your browser because it should be a very good mod when it is released. And remember folks, WIP mods can use any help so maybe go over there and lend a hand. But good luck to the team.

    Capt. Fozdike




    Mini-Mods
    The small things that make all the difference.


    (NTW) WWII Sub-Mod
    World War II Submod


    The World War ll submod for The Great War Mod is a mod attempting to do what some would consider impossible: make an accurate WWll experience for Napoleon Total War. Currently, the changelog is rather small, but the team has very big plans (including a campaign involving the North Africa theatre of WWll). Here's a short description of the new gameplay:
    Platoon/Squad Tactics: Your largest unit, the standard rifle platoon will be under 50 men. Most special units will be squad sized (8-12 men) or even smaller. This of course is a big change from the massive armies of TGW, and while battles will not be as large, it does offer possibilities of more tactical approaches to battle that hopefully will reflect the big changes in warfare between ww1 and ww2.

    Infantry will be the main component of your army. Small enough to avoid artillery, longer ranges, and better rifles will make these units, while smaller, much more deadly. Special units such as snipers or assault infantry will fill very specific roles, but will be equally vulnerable to attack. However, most infantry units fit a large variety of roles, experimentation is key.

    Cavalry was outdated in ww1, and it was definitely outdated in ww2. These units should never be used in a direct confrontation with infantry, as they will be destroyed. They can be used to go outside of the enemy's range, and then attack isolated infantry or artillery from the flanks, or be used as a dragoon role.

    Artillery, while no longer the dominating field force as in TGW, still very powerful. No longer can you simply let them shoot wherever, fewer pieces, smaller units, and higher accuracy, will mean more focused targeting. Machine guns however, remain strong as ever. Tanks will also be included hopefully, but this is limited by TGW progress in this area.
    crossjon


    (NTW) Hawkins' Greatcoats Mod
    [FIELDSET2=Hawkins' Greatcoats Mod]
    Maj.Gen. John E. Hawkins has provided the modding community with a rather spiffy looking add on.


    Russian and Prussian soldiers now have greatcoats to protect them against the cold. I have to admit that they look very cool in their new jackets - not to mention how jealous Napoleon and his boys will be when they see this!
    Screenshots
















    Bite Size
    News you can chomp on... NOMNOMNOMNOM

    Welcome to my new section! Bite Size is a section designed to bring you some of the smaller news in the NTW/ETW Modding Community in an easy-to-read format that makes it easy to keep up to date with the news.

    The Imperial Eagle goes into the BETA stage with V1 released.

    Hawkins' Greatcoats Mod is released to keep your soldiers warm.

    The Realistic Infantry Range mod is released with positive feedback.



    Tools and Tutorials
    When you need a helping hand...
    NTW Script-o-Rama
    Script-o-Rama
    T.C. has synthesized this excellent resource for all modders of Napoleon: Total War, updating some of alpaca's older work and making it easy to read and understand for even the newest modder. The thread covers scripts, scripts, and more scripts - detailing what they are, what they do, what format they are, and basic advice on modding the scripts themselves. Do check it out over here!
     
  2. 337webgame said:

    Default Re: ES - Latest NTW Mod News and Releases

    Come to understand the next!