The silk resource has been placed. If I've done it correctly, every region that was known as a major silk road stop will show silk trade. I considered doing something more complicated, using buildings and such, but I don't think it's worth it. I'd like to replicate the shifting trade depending on who was at war with whom, but the game engine doesn't allow it. So I decided to just keep it simple and use the resource. One nice touch is that you'll be able to follow the line of silk resources and cities to pretty much draw a line to trace the trade.![]()





Reply With Quote




