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Thread: MAJOR 1.6 Bug!

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  1. #1

    Default MAJOR 1.6 Bug!

    I am really astonished why nobody has seen this obvious fact that came with 1.6.(Or I have not seen a post to say it).

    Despite the big enhancements of 1.6 patch there is one serious bug that in my opinion destroys the gameplay completely.
    If you have seen the improvements CA announced said that when units are idle then they will fire projectiles according to distance of enemy.
    Well that is fixed for precursor weapons and destroyed for any other foot missile unit.

    When the AI attacks everything is ok.
    When the AI defends the foot missiles will seldomly or not at all shoot to human army. They will just wander or throw 1-2 volleys and just sit there.
    Try giving these units precursor ability (modders will understand).

    Then everything is correct! The AI defends and shoots you down as you try to reach him.Of course this is not a solution bcs the precursor ability makes units to fire 1 volley and charge if you order them to attack a unit.
    Only if you let them idle they will behave like archers.

    So CA has toggled "idle" behaviour and not unified to all units.
    Now the problematic are the foot missiles and prior to this patch were the precursor.

    How idiot could someone be...I mean someone who is paid and million eyes see his work and million dollars are at stake and produce these poor results.
    Just like he does not care.
    The modders like myself try SO hard to give results that the developers could not even dream with so little means. And they have it ALL.

    I am frustrated bcs I am sick of modding this game anymore....I will upload some new formations I have prepared and until this new bug is fixed I am retiring.....

  2. #2
    Anyan's Avatar Civis
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    Default

    and battle map generic in 1.6 at other way, and it`s not very well way!
    World around us may will be beautiful, if it`s understanding

    http://www.twcenter.net/forums/showthread.php?t=87018
    Creator mod for RTW "Realistic Landscape" http://www.twcenter.net/forums/showthread.php?t=44843

  3. #3
    player1's Avatar Bug Hunter
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    Don't know what you are talking.

    I did a custom battle, my cohort vs auxilla archers (1.5).
    Archer team is set as defending team.

    I entered to archers range and just sit there.

    And they fired their arrows all the time.

    EDIT:
    Just tested... Same in BI (comitates vs eastern archers)
    so I don't see any bug around here
    (at least not in lightly/unmoded game)
    Last edited by player1; January 21, 2006 at 04:45 PM.
    BUG-FIXER, an unofficial patch for both Rome: Total War and its expansion pack
    Romano British provincial campaign

  4. #4

    Default

    Well I have 1.5 patch for SPQR and noticed No problem for me. But then again maybe its purely a BI issue? I dont remember it doing it in BI but I had BI before the 1.6 patch. Sorry to hear your leaving. :-(

    Anyway looks like 1,5 is fine, seems to work for SPQR atleast. I just got my rearend handed to me in 6.0 several times and have lost 2 legions, the AI also uses Missiles units well now in 1.5 RTW.

    Lt
    Lt_1956
    Creator of SPQR:Total War mod since 2004

  5. #5
    Habelo's Avatar Protector Domesticus
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    OMG U GUYS WHINED ABOUT NORMAL RTW and now expasion! Seriosly if you think it sucks so much why did u buy the expansion?:O
    And why i can understand you want to make a statement about a bug, just stop put it in a whiny mod!:@

    User given a free warning for spam, minor flame. Play nice, calm down. Its CA's fault. Not those who hold them to standards.
    -eXc
    Last edited by John I Tzimisces; January 22, 2006 at 08:15 PM. Reason: Spam, flame, warning.
    You have a certain mentality, a "you vs them" and i know it is hard to see, but it is only your imagination which makes up enemies everywhere. I haven't professed anything but being neutral so why Do you feel the need to defend yourself from me?. Truly What are you defending? when there is nobody attacking?

  6. #6

    Default

    I agree with you darth vader about ca and idleness but your retiring wont solve any problems. Your gameplay fixes for BI are phenomenal and have given the game an extra lease of life.
    You are very well respected on the forums and your modding talent would be greatly missed by the gaming community.

    Goth

  7. #7

    Default

    Quote Originally Posted by Habelo
    OMG U GUYS WHINED ABOUT NORMAL RTW and now expasion! Seriosly if you think it sucks so much why did u buy the expansion?:O
    And why i can understand you want to make a statement about a bug, just stop put it in a whiny mod!:@
    Can we put this up for "Idiot Post of the Week?"

  8. #8
    Turbo's Avatar Civitate
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    Quote Originally Posted by Habelo
    OMG U GUYS WHINED ABOUT NORMAL RTW and now expasion! Seriosly if you think it sucks so much why did u buy the expansion?:O
    And why i can understand you want to make a statement about a bug, just stop put it in a whiny mod!:@
    So what is your solution to the problem or was this a flame post?

  9. #9

    Default

    Quote Originally Posted by Habelo
    OMG U GUYS WHINED ABOUT NORMAL RTW and now expasion! Seriosly if you think it sucks so much why did u buy the expansion?:O
    And why i can understand you want to make a statement about a bug, just stop put it in a whiny mod!:@

    User given a free warning for spam, minor flame. Play nice, calm down. Its CA's fault. Not those who hold them to standards.
    -eXc
    What kind of stupid question is that? People buy things expecting them to be bug-free and fully playable/built. That is the basic confidence that a seller has to inspire in his consumer or he's out of business.

    The PC gaming industry is going out of it's way to destroy that confidence.

    But to address your idiotic question, how are people supposed to know before hand that the game will have problems? If we assume that the game will have unfixed problems then there is no point in buying anything, ever.

  10. #10

    Default

    Thank you all for the interest but I think if CA makes new patch or someone finds a solution (I do not think there is) I will revert. I will also make some formations for other mods I contribute as I have promised to them. They use prior versions so will have no problem.

    Especially to Sinuhet

    I leave something behind to compete

    http://www.twcenter.net/downloads/db/?mod=829


    Bye tks!

  11. #11
    player1's Avatar Bug Hunter
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    I still don't get it what's the problem.
    I did two tests, one with new dart formations and one without it (BI 1.6).
    (other rules unmodified)


    My army with 5 comitates and defending AI army with general and 3 eastern archers.
    AI army parked at hill, and when my comitates came in range they were pepered with arrow fire.
    I even, just for testing stoped approaching and archers still fired and fired their deadly arrows.

    So I still can't indentify bug of yours.
    BUG-FIXER, an unofficial patch for both Rome: Total War and its expansion pack
    Romano British provincial campaign

  12. #12
    player1's Avatar Bug Hunter
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    It's weird...
    I did few more test and they were inconclusive.

    Sometimes archers fired off their arrows normally, and sometimes they just sit there.

    I most tests easterners were mostly Ok, while western archers tended to not fire.

    Also few times when I runned toward enemy lines eastern one didn't fire either.

    Anyway I still can't fanthom the issue.

    Maybe archers get bugged if your units get too close to them or some other nonse.
    I have no idea...
    BUG-FIXER, an unofficial patch for both Rome: Total War and its expansion pack
    Romano British provincial campaign

  13. #13

    Default

    player1 I am happy that yourself are looking to this. Trust me it is a fact. It is inconclusive as you say but it is with 80% not to be effective or fire at all.
    What I have noticed is that they start behaving better when their general dies. Also if the AI army has siege engines and defends will not fire at most cases.
    It depends also from the map.
    It is as I said a problem with foot missiles idle stance. It seems that CA has toggled the effect so it is fixed for the precursors and ruined for the foot missile which were fine prior the patch.
    It only happens when AI defends.
    It is not a formation problem bcs I have tested it thoroughly.(Although I am honest I cannot play with vanilla formations for more than 5 minutes...it is rudiculous. So I exceeded myself)

  14. #14

    Default

    Your right, this is a major bug. I just checked it out and the archers wont fire on defend stance. That means every siege they will not fire their arrows unless they attack. This was all dont in custom battles without a general. Also I tried the thrown command to see if that works and it does not.

    I am afraid 1.5 has a Serious Bug in it that makes archers useless, unless they are attacking. This is a bad one up there with the secondary weapon bug.

    I am going to post this in the .com

    Lt
    Lt_1956
    Creator of SPQR:Total War mod since 2004

  15. #15

    Default

    Heck, I've been reporting that the AI sometimes won't fire on defense for a long time.

    I haven't seen the specific wall behaviour though. I'll start looking for it. I'm pretty sure that I've had archers shooting at my approaching siege tower (as I shot them off the wall) so it might not be 100%. That wouldn't make it acceptable--"just" happening most of the time.

  16. #16

    Default

    Found out the cause Redharvest. ;-)

    Itst he ARMOUR setting, ANYTHING over ten on Armour causes the archers not to fire on them in Defense Mode.

    I am adjusting SPQR settings now to allow no more than 10 for Armour shield and defense value have no bearing only the armor setting. Stupid eh? I guess they figure they are too armoured to use missiles against. lol Actually I would say its a bug because of before 10 had no bearing and now all you can go up to is 10, do 12 and Poof no archer firing in defense.

    stat_pri_armour 10, 0, 0, metal


    I hope this helps the other modders out there. And I still hope they fix this.


    Lt1956
    Lt_1956
    Creator of SPQR:Total War mod since 2004

  17. #17

    Default

    Quote Originally Posted by lt1956
    Found out the cause Redharvest. ;-)

    Itst he ARMOUR setting, ANYTHING over ten on Armour causes the archers not to fire on them in Defense Mode.

    I am adjusting SPQR settings now to allow no more than 10 for Armour shield and defense value have no bearing only the armor setting. Stupid eh? I guess they figure they are too armoured to use missiles against. lol Actually I would say its a bug because of before 10 had no bearing and now all you can go up to is 10, do 12 and Poof no archer firing in defense.

    stat_pri_armour 10, 0, 0, metal


    I hope this helps the other modders out there. And I still hope they fix this.


    Lt1956
    Hmm...

    BATTLE 1:

    Attacker:
    1 unit of Silver Shield Legionaries (12 AR, 5 DS, 5 S)

    Defender:
    1 unit of Forester Warband (11 AT)

    Everything is fine...

    BATTLE 2:

    Attacker:
    1 unit of Silver Shield Legionaries (12 AR, 5 DS, 5 S)

    Defender:
    1 unit of Archers (Greek) (7 AT)

    Again, everything is fine.


    What's the problem, then?

  18. #18

    Default

    Its a little more complicated than your making out there is an issue. Try raising the shield to 12 also.
    Lt_1956
    Creator of SPQR:Total War mod since 2004

  19. #19

    Default

    Yeah, I see the problem now. Anyway, this MIGHT be a feature ( ).

    1.5&1.6 mods will be forced to change some stats now...

    This is a bad one up there with the secondary weapon bug.
    What? Secondary weapon bug from 1.0 is back ?

  20. #20

    Default

    Yep 1.1 the primary weapon stats was used for teh secondary weapon. lol

    You are right even though its obvious its a bug, it kindda can be used as a feature. I mean they still fire on everything but the most heavily armoured units, I know I never use archers on heavies as its a waste of ammo. So it could be or its just a bug. lol either way I cant find a fix without making the Archers like the vanilla where they cut down anything in their way! lol So I guess I will have to leave with it or leave it.

    Vadar is gone because of it. I wonder how many will be?......
    Lt_1956
    Creator of SPQR:Total War mod since 2004

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