I am really astonished why nobody has seen this obvious fact that came with 1.6.(Or I have not seen a post to say it).
Despite the big enhancements of 1.6 patch there is one serious bug that in my opinion destroys the gameplay completely.
If you have seen the improvements CA announced said that when units are idle then they will fire projectiles according to distance of enemy.
Well that is fixed for precursor weapons and destroyed for any other foot missile unit.
When the AI attacks everything is ok.
When the AI defends the foot missiles will seldomly or not at all shoot to human army. They will just wander or throw 1-2 volleys and just sit there.
Try giving these units precursor ability (modders will understand).
Then everything is correct! The AI defends and shoots you down as you try to reach him.Of course this is not a solution bcs the precursor ability makes units to fire 1 volley and charge if you order them to attack a unit.
Only if you let them idle they will behave like archers.
So CA has toggled "idle" behaviour and not unified to all units.
Now the problematic are the foot missiles and prior to this patch were the precursor.
How idiot could someone be...I mean someone who is paid and million eyes see his work and million dollars are at stake and produce these poor results.
Just like he does not care.
The modders like myself try SO hard to give results that the developers could not even dream with so little means. And they have it ALL.
I am frustrated bcs I am sick of modding this game anymore....I will upload some new formations I have prepared and until this new bug is fixed I am retiring.....





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