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  1. #1

    Default minimizing between turn time

    Now I really love having all the factions in this mod, even if it means having long waiting periods between turns. However, I did want to learn about other methods for improving turn time. I heard that removing the garrison script will make them faster, so I intend to install the no garrison script. Are there other things that I can modify to make the time between turns faster.

  2. #2
    Stylix's Avatar MOS Team Member
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    Default Re: minimizing between turn time

    Quote Originally Posted by Lanier View Post
    Now I really love having all the factions in this mod, even if it means having long waiting periods between turns. However, I did want to learn about other methods for improving turn time. I heard that removing the garrison script will make them faster, so I intend to install the no garrison script. Are there other things that I can modify to make the time between turns faster.
    How long are you having to wait for the AI to make its moves?
    MOS v1.6.2+ Bug fixer 30 Dec 2013

  3. #3

    Default Re: minimizing between turn time

    2 to 2 and a half minutes on average. I should probably mention that I'm using HHB, which probably adds onto the time.

  4. #4

    Default Re: minimizing between turn time

    hmmm yes 3 extra factions will certainly add to the turn time heroes wont as they are scripted to monitor on event which uses nill cpu power realisticly . It is pretty hard to keep the features and keep the turn time down sadly .

    You can reduce the distance characters can move in a turn (but this impacts the AI badly ) you can lower the money the AI gets to spend less men equals faster turn but again this will make the game much easier for you to play(although if you just reduce the moneys given to the american factions and make house rule not to cross to americas to soon this may help as they produce a huge amount of men for such a small area to the game)

    Increasing the costs of agents so there less of them on map will speed it up some (the AI goes nuts with diplomats)but again i am not sure what they may do to the balance of war and allies(and will make it hard for you .

    May i ask you post you dxdiag here so i know what pc your using as well 2 and half minutes seems excessive indeed for turn times(you will hate me but turn time for me is between 12 and 18 seconds and thats into turn 167 where there is alot going on first 50 turns take 8 to 10 seconds)
    Last edited by Soul Firez; January 23, 2011 at 05:39 AM.

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  5. #5

    Default Re: minimizing between turn time

    Quote Originally Posted by Soul Firez View Post
    May i ask you post you dxdiag here so i know what pc your using as well 2 and half minutes seems excessive indeed for turn times(you will hate me but turn time for me is between 12 and 18 seconds and thats into turn 167 where there is alot going on first 50 turns take 8 to 10 seconds)
    Whats dxdiag? If you tell me what it is, i'll post it.

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    Nefarious's Avatar Tiro
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    Default Re: minimizing between turn time

    Quote Originally Posted by Lanier View Post
    Whats dxdiag? If you tell me what it is, i'll post it.
    The DirectX Diagnostic Tool (DXDiag) is a Windows-based DirectX tool that presents information about the components and drivers of the DirectX application programming interface (API) installed on your system.

    From your Start menu:
    click Run
    type dxdiag
    Enter
    After the listing is complete, Copy and paste here.


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    Magefsx's Avatar Campidoctor
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    Default Re: minimizing between turn time

    Quote Originally Posted by Lanier View Post
    Whats dxdiag? If you tell me what it is, i'll post it.
    Just type it into the start menu (the search box at the bottom). If you're running xp or earlier though, I would type it into search.

  8. #8
    Magefsx's Avatar Campidoctor
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    Default Re: minimizing between turn time

    12-18 seconds!?
    I'm on about 1-2 mins as well Running on a C2Duo @2.13GHz

  9. #9
    Stylix's Avatar MOS Team Member
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    Default Re: minimizing between turn time

    I have not timed by end of turn processing, but I know that in the beginning of the game it is less than 30 seconds and middle of game about 1 minute. Running on a laptop, C2Duo @2.60GHz, 8GB ram, dual GTX 9800m video cards in SLI mode, SSD hard drive and Win 7 64bit.
    On my somewhat older desktop, which I only use for printing, email and word processing it would take about 40 minutes between turns. I am not complaining any more!
    MOS v1.6.2+ Bug fixer 30 Dec 2013

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    Old Geezer's Avatar Senator
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    Default Re: minimizing between turn time

    Skubalon! I would be thrilled to have turns take only 2 minutes long at turn 50. I have a 6 month old Qosmio made for gaming. Everything but KGCM runs fast for me? I have the EU version (from a vendor in New Jersey, USA). Maybe, just maybe this is connected to my slow naval battles. (Could it be caused by a malicious worm inserted when I installed Empires? Or is this Bush's fault?)

  11. #11

    Default Re: minimizing between turn time

    Quote Originally Posted by Old Geezer View Post
    Skubalon! I would be thrilled to have turns take only 2 minutes long at turn 50. I have a 6 month old Qosmio made for gaming. Everything but KGCM runs fast for me? I have the EU version (from a vendor in New Jersey, USA). Maybe, just maybe this is connected to my slow naval battles. (Could it be caused by a malicious worm inserted when I installed Empires? Or is this Bush's fault?)
    download malewarebytes anti maleware update it and run a full scan also use superantispyware update and run full scan also .(the free versions are adequate these are not virus protections there scanners and removal tools that catch things far better than any antivirus i have tried and i have tried darn near all of them )

    You will be surprised at the amount of stuff that gets through virus protection .

    Install directx 9c as that is what med2 uses i know i know you have 10 keep 10 but 10 doesnt have all the files from 9c you can easily have both installed np. You havent posted the driver info listed in DXdiag any outdated drivers for graphics sound etc can cause a slow down although i wouldnt have thought so with a game of med2 age but i would still recomend latest drivers..

    Also i use cffexplorer to modify the exe of the game to allow it to use more of my pcs resources(exe modding is not legal to hand out to people hence i cant upload a better one here but i am sure you can figure it out read some tuts on it(start with allowing it to use 2gb of memory it will speed it up and lessen memory leaks which i found the game has alot of.)Honestly just the memory will help i just dont mention things like that as i am not sure where the forum stands with ponting people to modifying exe files which again is kinda legal NO NO but this isnt to pirate the game merely to increase performance so hopefully they understand(crosses fingers and waits to get the legal letters from CA.

    I run a comercial grade amd hexi core (3.4 x 6) clocked to 3.8 sli2 gtx 480's(still waiting to recieve and test the 580's as the 480 run hot and loud but then i use a liquid cooled thermaltake server case as my tower which is a giant red and black case that looks like a transformer many say it looks gawdy but i love it lol) with 8gb of kingston extreme ddr3 ram (1600mhz) clocked out to (1828mhz) Did i mention my job is building pcs for companies here in perth ? I wish i had the money to keep some of the rigs i have built for people like woodside(a minning and refinning natural gas company )Pc tech is jumping so fast at the moment prepare the days of the 100 tb hard drives is coming soon
    Last edited by Soul Firez; January 24, 2011 at 03:18 AM.

    Heroes Hordes & beyond The official submod of KGCM (click the sig)

  12. #12

    Default Re: minimizing between turn time

    As mentioned in the other thread processor power is the biggest factor (which is kinda sad in saying due to the game being very poorly done for multi core pcs having a really large single core would be better for med2) Ill be interested if you can find fault with my coding (and that of some of the most respected modders in the twcentre.) but hey i could be wrong

    I never discount the thought of virus as a problem to do so would be under estimating the pure cunning of virus programers (not saying anyones problem is a virus lol but i have seen them written to attach to almost any executable file in a pc heck even attach into the bios of a pc.) Anti virus is written when after a virus has already been written and used(common patterns aside).

    Memory allocation is not the biggest problem of med2 but it is a problem hence why for the cfg file i recomend disabling the cache it has more holes in it than my socks(single man lol i know i am hopeless) and also why i have opened the exe file(again not strictly legal ) and adjusted some of the core of the game but hey it is just for my use not for distribution

    Heroes Hordes & beyond The official submod of KGCM (click the sig)

  13. #13

    Default Re: minimizing between turn time

    no offence is taken i legit would be interested if you find fault in the code human error creating conflict can often be a problem

    Tone is very hard to decipher on a forum chat i am far FAR FAR from perfect it is very possible i have made errors as others aswell i know i picked for ages finding bugs i had put in myscripts etc

    I never discount any possible cause from act of god to virus and everything inbetween

    Heroes Hordes & beyond The official submod of KGCM (click the sig)

  14. #14
    Old Geezer's Avatar Senator
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    Default Re: minimizing between turn time

    I just tested a naval battle in SS 6.3 with 3 English ships against some Norwegian ships and the battle resolved itself extremely fast. Also, the end of turn run through was blistering fast - much faster than my older computer could run through a turn in LTC or SS 6.1. So, I don't think it is a hardware or driver problem. The disabling of the cache seems, subjectively to me, to have made KGCM end of turns speed up some. The last time it did not hang up as it will do at times when it gets to the Mongols or Rebels (a few times it hung up so long that I thought the game was locked and restarted, but found that if I leave it for 5 minutes or so that it will continue and end OK.) I think I have a gremlin. I also am having CTDs more frequently than ever before when the game is loading a field or assault battle. Maybe I got a corrupted download and should just reinstall it. (However, I can't remember if both computers used the same download, but I doubt it.) My problem is definitely not related to processor power or video card macho.

  15. #15

    Default Re: minimizing between turn time

    Quote Originally Posted by Old Geezer View Post
    I just tested a naval battle in SS 6.3 with 3 English ships against some Norwegian ships and the battle resolved itself extremely fast. Also, the end of turn run through was blistering fast - much faster than my older computer could run through a turn in LTC or SS 6.1. So, I don't think it is a hardware or driver problem. The disabling of the cache seems, subjectively to me, to have made KGCM end of turns speed up some. The last time it did not hang up as it will do at times when it gets to the Mongols or Rebels (a few times it hung up so long that I thought the game was locked and restarted, but found that if I leave it for 5 minutes or so that it will continue and end OK.) I think I have a gremlin. I also am having CTDs more frequently than ever before when the game is loading a field or assault battle. Maybe I got a corrupted download and should just reinstall it. (However, I can't remember if both computers used the same download, but I doubt it.) My problem is definitely not related to processor power or video card macho.
    Your not using hhb are you old geezer?? i hve seen you post autoresolve naval problems in the tech section regarding standard KGCM. your problem seems very strange indeed as well autoresolve for KGCM is handled no differently than vanillia med2 so well if yopu can have a fast naval battle there then it shouldnt be any different for KGCM. I have to ask because you had some difficulty with kgcm last year due to modding and having made an error modding have you been doing more?? very hard to pick someones problem when you dont even have the same files!

    None of what i have posted in this thread has been really directed to your naval problem as it is a thread on minimising turn time. My advice would be a complete clean install of KGCM for you and if you seek to mod (only mod what you understand there are great tuts in the modworkshop) test every change you make. I have been guilty in the past of machine gun modding (eg mod alot of things at once) always better to be slow and methodical.

    Heroes Hordes & beyond The official submod of KGCM (click the sig)

  16. #16
    Old Geezer's Avatar Senator
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    Default Re: minimizing between turn time

    No, I am not using HHB on either computer. I do not think I ever installed HHB. I did remove the enhanced garison script from both copies of the game. I think I will reinstall it and leave the enhanced garrison in and see what happens with the sea battles. The turn delays may be due to unseen naval battles, perhaps? The lag in turn times is not as significant at the beginning of campaigns.
    Last edited by Old Geezer; January 25, 2011 at 06:00 PM. Reason: mistake

  17. #17

    Default Re: minimizing between turn time

    I have no problem with my naval battles though - they resolve very fast, and yet I have fairly long between turn times. That said, the issue ihas somewhat resolved itself as factions have become defeated.

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