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Thread: Optimal number of units in a settlement?

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  1. #1
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    Default Optimal number of units in a settlement?

    I have been thinking about garrisons, and how many units should be used per settlement.

    If you have more units, you can tax the settlement higher, but you also pay more upkeep for the units.

    After the number of free upkeep militia, is there any reason to add more units? (border cities should of course have larger garrrisons to defend against invasions)

    If it makes sense to have more than the free number of units, how many extras? I have made some experiments, but haven't reached a conclusion yet.

    It depends of course also on the city size ..

    Any thoughts on this?
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  2. #2
    Fred Putz's Avatar Ordinarius
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    Default Re: Optimal number of units in a settlement?

    I just add more units in border settlements. All other settlements will only have the free upkeep number of units.
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  3. #3
    Protector's Avatar Senator
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    Default Re: Optimal number of units in a settlement?

    Quote Originally Posted by Fred Putz View Post
    I just add more units in border settlements. All other settlements will only have the free upkeep number of units.
    Pls can you say how you know or where you can see which the current number of free upkeep is in a certain settlement ?

  4. #4

    Default Re: Optimal number of units in a settlement?

    Quote Originally Posted by Fred Putz View Post
    I just add more units in border settlements. All other settlements will only have the free upkeep number of units.
    Depends on how rebellious your regions are.

    Been playing Khwarezmian Empire in 6.3. The far east regions (much of Iranian territory) have regular uprising of small bands of rebels. If you only keep free upkeep units in your settlements you're going to have to either import troops from the borders to deal with such problems, or recruit some short term muscle. For my needs, 6-8 Turkoman Cavalry in one or two groups are sufficient to deal with such problems.

    Horse archers make it easy to quickly respond to threats and have an advantage when it comes to dealing with rebels. If horse archers aren't your factions specialty, you'll need to choose another rebel quashing strategy.

  5. #5
    Polycarpe's Avatar Back into action!
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    Default Re: Optimal number of units in a settlement?

    I always stick with the number of free upkeep units. That way, I save money and control the public order. I never raise my taxes, the settlement's growth takes a punch with high taxes.

  6. #6
    newt's Avatar Primicerius
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    Default Re: Optimal number of units in a settlement?

    You'll never reach huge city if you raise the taxes, keep the free units and fire the rest.

  7. #7

    Default Re: Optimal number of units in a settlement?

    Border settlements do require quite a heavy garrison though. The AI will spam stacks, and sometimes it can siege that one settlement 8-9 times in a roll, without you ever getting to retrain any troop, so heavy garrison is required. Everywhere else, just use up the free slot. Normal tax FTW!
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  8. #8
    newt's Avatar Primicerius
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    Default Re: Optimal number of units in a settlement?

    Quote Originally Posted by Kawee View Post
    low tax FTW!
    fixed

  9. #9

    Default Re: Optimal number of units in a settlement?

    @newt
    Normal tax is better. You only gain 0.5% pop growth with low tax, but you gain a lot more money from normal tax. I think low tax also bring in some pretty nasty traits.
    "My brothers. I see in your eyes the same fear that would take the heart of me. A day may come when the Arsenal is no more, when we forsake our friends and break all bonds of gooner-ship, but it is not this day. An hour of Spuds and shattered cannons when the Highbury Emirates comes crashing down, but it is not this day! This day we fight! By all that you hold dear on this good earth, I bid you stand, Men of North London!"
    - Aragooner

  10. #10
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    Default Re: Optimal number of units in a settlement?

    Thanks, I'll try that out next campaign - if the fixed textures ever appear so I can play the game again
    The game development business is one of bottomless greed, pitiless cruelty, venal treachery, rampant competition, low politics and boundless personal ambition. New game series are rising, and others are starting their long slide into obscurity and defeat.

  11. #11
    newt's Avatar Primicerius
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    Default Re: Optimal number of units in a settlement?

    Quote Originally Posted by SirRobin View Post
    Thanks, I'll try that out next campaign - if the fixed textures ever appear so I can play the game again

    What textures?

  12. #12
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    Default Re: Optimal number of units in a settlement?

    Quote Originally Posted by newt View Post
    What textures?
    The new, much bigger texture sizes that were introduced in 6.3 and make the game unplayable on my machine.

    According to Ishan, the textures are being worked on to downsize them, and I hope that will make the game playable again for me.
    The game development business is one of bottomless greed, pitiless cruelty, venal treachery, rampant competition, low politics and boundless personal ambition. New game series are rising, and others are starting their long slide into obscurity and defeat.

  13. #13
    newt's Avatar Primicerius
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    Default Re: Optimal number of units in a settlement?

    right click the picture of your wall

  14. #14
    Protector's Avatar Senator
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    Default Re: Optimal number of units in a settlement?

    Quote Originally Posted by newt View Post
    right click the picture of your wall
    Found it. THX newt.
    Last edited by Protector; January 23, 2011 at 04:46 AM.

  15. #15
    Caesar Clivus's Avatar SS Forum Moderator
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    Default Re: Optimal number of units in a settlement?

    Have you turned the unit detail setting down from the highest setting that SS sets by default?

    BftB2 UPDATED 22nd DECEMBER. Member of the Complete Byzantine Unit Roster team

  16. #16
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    Default Re: Optimal number of units in a settlement?

    Quote Originally Posted by Caesar Clivus View Post
    Have you turned the unit detail setting down from the highest setting that SS sets by default?

    Yep. And vanilla and SS6.2 works very well with the highest settings.

    It's something new that was introduced in 6.3 and above.

    I'm quite convinced it's the new content that has not been properly optimized - that is, textures are too large and possibly also the new models do not stay within the polygon budget.
    The game development business is one of bottomless greed, pitiless cruelty, venal treachery, rampant competition, low politics and boundless personal ambition. New game series are rising, and others are starting their long slide into obscurity and defeat.

  17. #17
    Caesar Clivus's Avatar SS Forum Moderator
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    Default Re: Optimal number of units in a settlement?

    Open up the building browser and go to each of the walls. It'll tell you how many upkeep slots each level has.

    BftB2 UPDATED 22nd DECEMBER. Member of the Complete Byzantine Unit Roster team

  18. #18
    newt's Avatar Primicerius
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    Default Re: Optimal number of units in a settlement?

    I'm posting the pic anyway

    maybe someone else will need it.

  19. #19
    newt's Avatar Primicerius
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    Default Re: Optimal number of units in a settlement?

    Let me know when you get a huge city with normal taxes.

    As for traits, it works the same on normal. You will only get bad traits when a building finishes, and your taxes are lower than high

    So keep them on low, and your general will get chivalry, which will increase population growth more than keeping taxes on normal. Set them to high the turn before a building finishes, then set them back to low.

  20. #20
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    Default Re: Optimal number of units in a settlement?

    Quote Originally Posted by newt View Post

    So keep them on low, and your general will get chivalry, which will increase population growth more than keeping taxes on normal. Set them to high the turn before a building finishes, then set them back to low.
    Come on, I thought you didn't like tedious micromanaging
    The game development business is one of bottomless greed, pitiless cruelty, venal treachery, rampant competition, low politics and boundless personal ambition. New game series are rising, and others are starting their long slide into obscurity and defeat.

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