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  1. #1

    Default Magna Graecia Total War

    Magna Graecia Total War will be (I hope) a modification for RTW 1.6.
    The factions will be:
    Greek colonies:
    Taras
    Argos Hippium
    Rhegion
    Kroton
    Locri Epizephyrii
    Pitecusa
    Neapolis
    Poseidonia-Paestum
    Heraclea
    Messana
    Syracusa
    Italic Peoples:
    Bruzi
    Lucani
    Peucetii
    Messapii
    Samnites
    Others:
    Carthage
    Rome (emergent)
    Epirus (emergent)

    I need a modeler, a mapper, 2d arts (faction symbols), a scripter/text editer and some historians.

    Start date: 500 BC

    This mod will include an AoR (Area of Recrutiment) system and a reform that allows to recruit phalanx pikemen.

    I'm already working on Taras' unit roster (I'm reskinning vanilla units):
    Tarentine Guards
    Tarentine Heavy Cavalry
    Tarentine Cavalry (Skirmisher Cavalry)
    Tarentine Phalanx (need reform)
    Tarentine Hoplites
    Tarentine Militia
    Tarentine Archers
    Tarentine Peltasts

  2. #2
    Skull's Avatar Campidoctor
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    Default Re: Magna Graecia Total War

    RTW 1.6??
    Do you mean a mod for BI?
    A bomb's a bad choice for close-range combat.

  3. #3

    Default Re: Magna Graecia Total War

    Yes

  4. #4
    Valkar's Avatar Senator
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    Default Re: Magna Graecia Total War

    Some Kinda map from the Area? That would be great!

  5. #5

    Default Re: Magna Graecia Total War

    Taras Symbol:

  6. #6

    Default Re: Magna Graecia Total War

    Here is the first preview: Taras' army (before the phalanx reform)







  7. #7
    Valkar's Avatar Senator
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    Default Re: Magna Graecia Total War

    Do you need help with units?

  8. #8

    Default Re: Magna Graecia Total War

    Maybe with italic units, because I need some models (I will make the samnites, I can just modify the samnites from the game).

  9. #9
    Bull3pr00f de Bodemloze's Avatar Occasio mihi fertur
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    Default Re: Magna Graecia Total War

    Before the phalanx (I assume you mean the Macedonian phalanx, like Alexander's armies used?)? You'll have to get the units shown out of "phalanx formation" and have them use an overhand fighting style; it suits pre-macedonian phalanx units more.

  10. #10
    Valkar's Avatar Senator
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    Default Re: Magna Graecia Total War

    Overhead with Phalanx, A.K.A. Hoplite Hoplites.

  11. #11

    Default Re: Magna Graecia Total War

    Valkar is right.

  12. #12
    Bull3pr00f de Bodemloze's Avatar Occasio mihi fertur
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    Default Re: Magna Graecia Total War

    I'm not sure what he meant (Valkar, clear that up for me. In Dutch, if necessary ); but if he means that the hoplites should use the overhead formation (without the "phalanx formation"-button in RTW), then yes: that's what I meant as well.

  13. #13
    Valkar's Avatar Senator
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    Default Re: Magna Graecia Total War

    Quote Originally Posted by Bull3pr00f View Post
    I'm not sure what he meant (Valkar, clear that up for me. In Dutch, if necessary ); but if he means that the hoplites should use the overhead formation (without the "phalanx formation"-button in RTW), then yes: that's what I meant as well.
    If you turn it off, they fight like wild barbarians, loose from each other. When you turn phalanx on, their forumation is tight, and they fight as a groop, not individually.

  14. #14
    Bull3pr00f de Bodemloze's Avatar Occasio mihi fertur
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    Default Re: Magna Graecia Total War

    Quote Originally Posted by Valkar View Post
    If you turn it off, they fight like wild barbarians, loose from each other. When you turn phalanx on, their forumation is tight, and they fight as a groop, not individually.
    Ever played Rise of Persia? The mod combines the overhead animation with a more static form of fighting in which the hoplites do keep formation. It is one of the 2 different ways to have hoplites keep their formation. The other involves tweaking mass and unit spacing.

  15. #15
    Cinuz's Avatar Senator
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    Default Re: Magna Graecia Total War

    Quote Originally Posted by Bull3pr00f View Post
    Ever played Rise of Persia? The mod combines the overhead animation with a more static form of fighting in which the hoplites do keep formation. It is one of the 2 different ways to have hoplites keep their formation. The other involves tweaking mass and unit spacing.
    Aye! RoP hoplites' animation combines the overhead animation with the BI's spearmen formation, doesn't it?

  16. #16
    Spike's Avatar Primicerius
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    Default Re: Magna Graecia Total War

    Quote Originally Posted by Cinuz View Post
    Aye! RoP hoplites' animation combines the overhead animation with the BI's spearmen formation, doesn't it?
    but when notice that the last line thrusts the spears high in the air....
    that's teh engine limit

    Annokerate Koriospera Yuinete Kuliansa


  17. #17
    Cinuz's Avatar Senator
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    Default Re: Magna Graecia Total War

    Good luck with your mod!!

    Se posso, quasi quasi mi inserisco come consulente!
    Per esempio, potresti chiedere il modello degli schermagliatori italici di The Hellenic States a Lanjane! Poi, potresti dare un'occhiata a Empires And Traders, sempre di comrade_general, dove i Seleucidi sono stati trasformati in popoli italici (il che comprende anche i sanniti mi sembra)

    Buona fortuna

  18. #18

    Default Re: Magna Graecia Total War

    Grazie, sei sempre il benvenuto Cinuz.

  19. #19
    Spike's Avatar Primicerius
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    Default Re: Magna Graecia Total War

    I'd suggest you start for searching the proper animations for this, especially for the classical hoplites... Good Luck

    (either ask Signifier 1 or the EB team maybe)

    Annokerate Koriospera Yuinete Kuliansa


  20. #20

    Default Re: Magna Graecia Total War

    I'll ask Signifer 1, his animations are great.

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