Re: merchants
The success rate of merchant acquisitions is related to the 'stars' both merchants have. Nothing you can adjust there.
You can adjust at what percentage chance an AI will attempt an acquisition, but that's all there is. The file is descr_campaign_db.xml and can be opened with notepad. This is the section:
Code:
<agents>
<denounce_inquisitor_base_chance float="35.0"/>
<denounce_priest_base_chance float="33.0"/>
<denounce_attack_modifier float="1.0"/>
<denounce_defence_modifier float="1.0"/>
<denounce_chance_min int="5"/>
<denounce_chance_max int="95"/>
<denounce_heretic_attemp_modifier float="1.5"/>
<denounce_character_attemp_modifier float="0.5"/>
<assassinate_base_chance float="33"/>
<assassinate_attack_modifier float="0.8"/>
<assassinate_defence_modifier float="0.8"/>
<assassinate_public_modifier float="0.25"/>
<assassinate_personal_modifier float="0.25"/>
<assassinate_counter_spy_modifier float="1.0"/>
<assassinate_agent_modifier float="1.24"/>
<assassinate_own_region_modifier float="0.75"/>
<assassinate_assassinate_attr_modifier float="0.18"/>
<assassinate_chance_min int="5"/>
<assassinate_chance_max int="95"/>
<acquisition_base_chance float="40.0"/>
<acquisition_level_modifier float="5.0"/>
<acquisition_attack_trade_rights_modifier float="1.3"/>
<acquisition_defence_trade_rights_modifier float="0.7"/>
<acquisition_chance_min int="5"/>
<acquisition_chance_max int="95"/>
<inquisitor_crt_heresy_divisor float="1.0"/>
<inquisitor_crt_pfp_modifier float="0.5"/>
<inquisitor_crt_pfp_modifier_min float="0.0"/>
<inquisitor_crt_pfp_modifier_max float="1.0"/>
<inquisitor_crt_chance_min float="0.0"/>
<inquisitor_crt_chance_max float="0.1"/>
<inquisitor_target_leaders bool="false"/>
<inquisitor_target_heirs bool="false"/>
</agents>