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Thread: [RS 2.1a] Rome 1Turn Expansion "Five Good Emperors" Download/Technical Thread

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  1. #1

    Default Re: [RS 2.1a] Rome 1Turn Expansion "Five Good Emperors" Download/Technical Thread

    Hi i've got a problem running this mod, it CTDs when I run it, it loads the RSII screen then crashes. RSII is installed correctly and runs fine, I installed FGE properly. Really strange.

  2. #2
    chris10's Avatar Primicerius
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    Default Re: [RS 2.1a] Rome 1Turn Expansion "Five Good Emperors" Download/Technical Thread

    Quote Originally Posted by ghost13 View Post
    Hi i've got a problem running this mod, it CTDs when I run it, it loads the RSII screen then crashes. RSII is installed correctly and runs fine, I installed FGE properly. Really strange.
    thats indeed more than strange..nobody reported a problem running it, not even a single CTD due to FGE related content...sorry but unfortunately I can not help with this as there is no save I can load to have a look at the problem ...only thing I can assure 100% is that it runs properly if everything is in place...

  3. #3
    Merula's Avatar Campidoctor
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    Default Re: [RS 2.1a] Rome 1Turn Expansion "Five Good Emperors" Download/Technical Thread

    Quote Originally Posted by ghost13 View Post
    Hi i've got a problem running this mod, it CTDs when I run it, it loads the RSII screen then crashes. RSII is installed correctly and runs fine, I installed FGE properly. Really strange.
    Are you using different submods than FGE???? It may stuff up your origanal install

  4. #4

    Default Re: [RS 2.1a] Rome 1Turn Expansion "Five Good Emperors" Download/Technical Thread

    hi, i have a problem where my game chrashes, i messaged you before chris about one but this is different, it CTD's when i take carthqage and i think it is to do with a fleet i have blockading the port, i have had the fleet there for ages as moving it before made it CTD, so now when i take the city it crashes aswell, cant disband the fleet either so i am stuck, help anyone?
    thanks

  5. #5
    chris10's Avatar Primicerius
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    Default Re: [RS 2.1a] Rome 1Turn Expansion "Five Good Emperors" Download/Technical Thread

    Quote Originally Posted by owen View Post
    hi, i have a problem where my game chrashes, i messaged you before chris about one but this is different, it CTD's when i take carthqage and i think it is to do with a fleet i have blockading the port, i have had the fleet there for ages as moving it before made it CTD, so now when i take the city it crashes aswell, cant disband the fleet either so i am stuck, help anyone?
    thanks
    that sounds very bad...Iam inclined to clearly credit this CTD to the RTW engine...
    there is literally nothing I can do about it...do you have an older save where you can try to remove that fleet ?

    Did you try to go away from Carthage and come back later to take it?...is there a reinforcement battle ? (AI units helping the garrison units) before the crash on taking Carthage ?...It can have to do with a postbattle check for getting a new trait (there are still one or two buggy traits in RSII) for the General on conquering the City (did you try another General?)..or maybe its a trait check for the admiral of that fleet...dont know...lots of ifs and no way of knowing for sure...its just to strange and not a commonly known CTD reason...

    btw:
    I think you can only disband ships in your own port if I remember correctly (if at all, I never disbanded ships to be honest )

  6. #6

    Default Re: [RS 2.1a] Rome 1Turn Expansion "Five Good Emperors" Download/Technical Thread

    yeh youre right its only in your own port, i have conquered the city before ok when the fleet wasnt there, but now its ther eit just crashes, ill try a different general to see and if it still crashes ill try bribing it to see if that will work


    edit: just checked i there, i can move certain ships in and out as long as there is always one blockading it, without it being blockaded it it crashes,
    Last edited by owen; March 24, 2011 at 01:04 PM.

  7. #7
    chris10's Avatar Primicerius
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    Default Re: [RS 2.1a] Rome 1Turn Expansion "Five Good Emperors" Download/Technical Thread

    Quote Originally Posted by owen View Post
    edit: just checked i there, i can move certain ships in and out as long as there is always one blockading it, without it being blockaded it it crashes,
    well then you are trapped in some sort glitch/loop and there is no escape...
    sorry...nobody can do anything about this...you will have to revert to an earlier save...
    if you followed the advice about saves I gave in the first post you should have one for each 5 years (10 turns).
    Quote Originally Posted by chris10 View Post

    THIS IS AN ADVANCED BETA. BE SAVE AND SAVE OFTEN:
    I generate saves according to the following pattern 540AUC, 545AUC, 550 AUC and so on.
    If something goes terribly wrong you have lots of saves in 5 years steps (10 Turns) to rely on. I really like to encourage everybody to do something similar to avoid serious frustrations.

    Try to avoid strange actions when playing RTW (blocking a port for ages is a strange action as it is totally unrealistic) and you will find less weird CTDs.

  8. #8
    Stelios's Avatar Libertus
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    Default Re: [RS 2.1a] Rome 1Turn Expansion "Five Good Emperors" Download/Technical Thread

    In my campaign a scripted event took place and i had a ctd before i could save the game.
    When i now load an older savegame the event doesn't happen again.
    Any ideas about that?

  9. #9
    chris10's Avatar Primicerius
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    Default Re: [RS 2.1a] Rome 1Turn Expansion "Five Good Emperors" Download/Technical Thread

    Quote Originally Posted by Stelios View Post
    In my campaign a scripted event took place and i had a ctd before i could save the game.
    When i now load an older savegame the event doesn't happen again.
    Any ideas about that?
    You have to exit and relaunch the game before loading another save and activate the script (after reload click on one of your citys and click on the popping up advisor)You have to do that BEFORE YOU DO ANYTHING ELSE then the event will fire as normal...

    If at any given time you have a loading screen CTD after a specific battle and it keep CTD again after playing it again its best to autoresolve this battle and go on playing as normal.

    A known issue is the reinforcement siege battle where the player fights a sallying stack and AI reinforcements enter the battle from ouside the Settlement (no coming from the city) ..its always CTD at loading screen on the battle end.
    Its an unresolved RTW/BI/Alex bug....I have the impression its unfixable without breaking the source code or CA would have fixed it as it is known since the beginning
    Last edited by chris10; April 01, 2011 at 08:05 AM.

  10. #10
    Stelios's Avatar Libertus
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    Default Re: [RS 2.1a] Rome 1Turn Expansion "Five Good Emperors" Download/Technical Thread

    Thanks Chris.
    It works.

  11. #11

    Default Re: [RS 2.1a] Rome 1Turn Expansion "Five Good Emperors" Download/Technical Thread

    Well I Would like to see the pre-marian cohorts with shieldwall could you tell me what to do please for myself? and how could this be used in custom battles surley theres away Thanks for your help!!!!!!

  12. #12
    GM207's Avatar Decanus
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    Default Re: [RS 2.1a] Rome 1Turn Expansion "Five Good Emperors" Download/Technical Thread

    Hey Guys, I got a few questions about this patch.
    How many turns a year?
    and can I play with the Spartan faction and get the benefits well not with the Five Good Emperors but the rest of the benefits?

  13. #13
    chris10's Avatar Primicerius
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    Default Re: [RS 2.1a] Rome 1Turn Expansion "Five Good Emperors" Download/Technical Thread

    Quote Originally Posted by GM207 View Post
    Hey Guys, I got a few questions about this patch.
    How many turns a year?
    and can I play with the Spartan faction and get the benefits well not with the Five Good Emperors but the rest of the benefits?
    This is not a pach...
    this is a standalone Roman 1Turn Campaign with extended timeframe (to 180 ad) and the only playable Faction is Rome. Normal 2TPY...798 turns for Victory Condition
    It has been exclusively been designed to present a much more challenging game to veteran players...

    All this info can be find in the opening post here:
    RSII "Five Good Emperors" Questions, Suggestions & Discussion

  14. #14

    Default Re: [RS 2.1a] Rome 1Turn Expansion "Five Good Emperors" Download/Technical Thread

    Hey for some reason the adviser does not pop up warning me about barbarian insurrection ect.
    So could you tell me what it takes to stop the script repeating them. Tell me what i have to do stop them repeating, but don't me what when they occur i want the suprise.

    Great mod

  15. #15
    chris10's Avatar Primicerius
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    Default Re: [RS 2.1a] Rome 1Turn Expansion "Five Good Emperors" Download/Technical Thread

    Quote Originally Posted by wardyuc View Post
    Hey for some reason the adviser does not pop up warning me about barbarian insurrection ect.
    So could you tell me what it takes to stop the script repeating them. Tell me what i have to do stop them repeating, but don't me what when they occur i want the suprise.

    Great mod


    Iam not sure if I understand what you need...
    If the script is activated the warning will be displayed on a certain event but only one time !

    The Barb Ins. Warning pops up only once...
    either when you take Veldideno or Vesontio...next step is the Uprise when you advance further into Germany

    same goes for Eastern Uprise...only pops up once
    when you take Palmyra or Hieropolis..next is the surprise if you keep conquering into the east..

  16. #16

    Default Re: [RS 2.1a] Rome 1Turn Expansion "Five Good Emperors" Download/Technical Thread

    Well i have arrived at the Iberian spawns, and i am not sure what you need to build to stop them, since my adviser does not give me any message. Since i assume it modified something.
    So i was wondering if you can tell me what you need to build/do after each set of spawns to stop them repeating.

    I hope that makes sense

  17. #17

    Default Re: [RS 2.1a] Rome 1Turn Expansion "Five Good Emperors" Download/Technical Thread

    a problem i am facing :
    i just re-installed everything from scratch and now when i play FGE, somehow i dont get army banners while fighting on battle map. campign map is still fine but on battle map none of my or enemy army hold any banner and its so impossible to control them anymore. i didnt had any such problems in past, can you tell me which file perticularly has problems ???


    PS : found out what to change ...... but was there any specific purpouse to disable banners and green highlighter ???
    Last edited by the.phoenix; April 12, 2011 at 11:52 AM.
    What man is a man who dose not make this world a better place to live in ...

  18. #18
    chris10's Avatar Primicerius
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    Default Re: [RS 2.1a] Rome 1Turn Expansion "Five Good Emperors" Download/Technical Thread

    Quote Originally Posted by the.phoenix View Post
    PS : found out what to change ...... but was there any specific purpouse to disable banners and green highlighter ???
    Of course, they are performance breakers...
    when playing on huge with massive battles they make a difference

  19. #19

    Default Re: [RS 2.1a] Rome 1Turn Expansion "Five Good Emperors" Download/Technical Thread

    Quote Originally Posted by chris10 View Post
    Of course, they are performance breakers...
    when playing on huge with massive battles they make a difference
    but without the banners its really hard to flank sometimes or to know how many units are fighting with perticular unit and all,

    and also which one is harder ?? hugh units or normal one ? i usually play with normal units idk why but never cared to play with huge units ....
    What man is a man who dose not make this world a better place to live in ...

  20. #20
    chris10's Avatar Primicerius
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    Default Re: [RS 2.1a] Rome 1Turn Expansion "Five Good Emperors" Download/Technical Thread

    Quote Originally Posted by the.phoenix View Post
    but without the banners its really hard to flank sometimes or to know how many units are fighting with perticular unit and all,

    and also which one is harder ?? hugh units or normal one ? i usually play with normal units idk why but never cared to play with huge units ....
    well...I maintain perfect track of my units...when you click on them or drag a box around them they are highlighted anyway so why having all those banners and arrow markers ?...they destroy the feeling of a real battle as they look to much "game-like"...its just a personal thing though

    I think normal RSII Rome Campaign is easier on huge (independently from difficulty setting) but I tend to think that FGE is more difficult on huge than on normal/large as the enemy is constantly silver chevron and can cause a lot more casualties which can lead to the need to drain Settlements from Population which hinders overall growth of the Roman Population and makes it more realistic

    and battles are so freaking epic on huge ...

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