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Thread: [RS 2.1a] Rome 1Turn Expansion "Five Good Emperors" Download/Technical Thread

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  1. #1
    Heptagenia's Avatar Civis
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    Default Re: [RS 2.1] Rome 1Turn Expansion "Five Good Emperors" Download/Technical Thread

    Hi if i want to take away elephants in hannibals army from start, can i do it in desc_stat.txt. D:\Spel\RS2_FGE\Play_Rome_Five_Good_Emperors\data\world\maps\campaign\imperial_campaign
    The line is: unit towered forest elephant exp 4 armour 0 weapon_lvl 0. My english ar terrible. /Hep

  2. #2
    chris10's Avatar Primicerius
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    Default Re: [RS 2.1] Rome 1Turn Expansion "Five Good Emperors" Download/Technical Thread

    Quote Originally Posted by Fuchs View Post
    Hi Chris
    Just installed the 1.3 version and after closing the game (to desktop) i get the following error:
    Script error in play_rome_five_good_emperors/data/scripts/show_me\background_script.txt, at line 25585, column 37. faction type not recognised
    edit: i think you forgot a "s" in roman_scipii or...?
    errrrrrrrrrr.....I worked on the patch 2.2 scripts and did not corrected this error in my own one ...
    uploaded a corrected version of the update...
    for those who have already installed...you can take the background_script.txt only and copypaste it to
    the show_me folder in the scripts folder in Five Good Emperors folder

    Quote Originally Posted by NerZhulen View Post
    check this, im having this issue when playing this mode
    http://www.twcenter.net/forums/showthread.php?t=423737
    I think the vanilla levy Armys are spawned with a certain trait of the faction leader which is adquired under certain circumstances..
    now if there is something wrong with the trait check and he did not loose the trait again after spawning it may lead to the spawning of continous armys...just a guess though... I would try to reload the game either
    Last edited by chris10; February 05, 2011 at 03:20 AM.

  3. #3
    chris10's Avatar Primicerius
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    Default Re: [RS 2.1] Rome 1Turn Expansion "Five Good Emperors" Download/Technical Thread

    errrrrr....

    Update 1.3 with hotfix 1.3.1 uploaded...
    solved a bug causing multiple Army spawn

  4. #4
    Heptagenia's Avatar Civis
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    Default Re: [RS 2.1] Rome 1Turn Expansion "Five Good Emperors" Download/Technical Thread

    Quote Originally Posted by chris10 View Post
    errrrrr....

    Update 1.3 with hotfix 1.3.1 uploaded...
    solved a bug causing multiple Army spawn
    Buenos dias fantastic submud. Have you change something in descr_strat.txt in hotfix 1.3.1 to 1.3.3?
    Last edited by Heptagenia; February 10, 2011 at 11:09 AM.

  5. #5
    NerZhulen's Avatar Ordinarius
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    Default Re: [RS 2.1] Rome 1Turn Expansion "Five Good Emperors" Download/Technical Thread

    check this, im having this issue when playing this mode

    http://www.twcenter.net/forums/showthread.php?t=423737

  6. #6
    ♔Greek Strategos♔'s Avatar THE BEARDED MACE
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    Default Re: [RS 2.1] Rome 1Turn Expansion "Five Good Emperors" Download/Technical Thread

    Oh my God...you are quick...thanks as always mate...
    This is for the Pergamon's armies spawn is it????
    or it fixes also general problems similar to this???
    Last edited by ♔Greek Strategos♔; February 05, 2011 at 03:01 PM.

  7. #7
    NerZhulen's Avatar Ordinarius
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    Default Re: [RS 2.1] Rome 1Turn Expansion "Five Good Emperors" Download/Technical Thread

    Fixes:
    - Multiple Belagae Army spawn

    lol... I have killed all of them after entering spain thinking it was no bug but yea it was strange that they were all the same composition

  8. #8
    chris10's Avatar Primicerius
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    Default Re: [RS 2.1] Rome 1Turn Expansion "Five Good Emperors" Download/Technical Thread

    Quote Originally Posted by NerZhulen View Post
    Fixes:
    - Multiple Belagae Army spawn

    lol... I have killed all of them after entering spain thinking it was no bug but yea it was strange that they were all the same composition
    thats how gold chevrons are made

  9. #9

    Default Re: [RS 2.1] Rome 1Turn Expansion "Five Good Emperors" Download/Technical Thread

    chris10
    this bug only in version 1.3.3 or in 1.2 too ?

    " Legion Ancillary Legio I Germanica from Arretium causes CTD on trigger
    All files are ok but still it goes CTD...unitl I have not reworked the Ancillarys of found the reason for the CTD do not put a named Character into Arretium
    after building the Roman Fortress."
    FOR MOTHER RUSSIA

    WarHorns v2.2 http://upload.com.ua/get/902789508/Warhorns v2.2.rar
    Knyaz Svjatoslav -http://empiretw.ru/board/index.php?showtopic=15186

  10. #10
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    Default Re: [RS 2.1] Rome 1Turn Expansion "Five Good Emperors" Download/Technical Thread

    Quote Originally Posted by SLON View Post
    chris10
    this bug only in version 1.3.3 or in 1.2 too ?

    " Legion Ancillary Legio I Germanica from Arretium causes CTD on trigger
    All files are ok but still it goes CTD...unitl I have not reworked the Ancillarys of found the reason for the CTD do not put a named Character into Arretium
    after building the Roman Fortress."
    ALL versions...dont know where the problem is...I look for another solution but as it would not be savecompatible Iam not going to implement it now to not screw campaigns up
    Last edited by chris10; February 07, 2011 at 05:55 AM.

  11. #11

    Default Re: [RS 2.1] Rome 1Turn Expansion "Five Good Emperors" Download/Technical Thread

    what the conditions for the uprising of Spartacus?
    FOR MOTHER RUSSIA

    WarHorns v2.2 http://upload.com.ua/get/902789508/Warhorns v2.2.rar
    Knyaz Svjatoslav -http://empiretw.ru/board/index.php?showtopic=15186

  12. #12
    chris10's Avatar Primicerius
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    Default Re: [RS 2.1] Rome 1Turn Expansion "Five Good Emperors" Download/Technical Thread

    Quote Originally Posted by SLON View Post
    what the conditions for the uprising of Spartacus?
    you will know when it bites you in your butt...

    Quote Originally Posted by NerZhulen View Post
    Lilybaeum region has in describtion only VII legion, it can recruit VII and XI.
    Sardinia and Corsica regions have in describtion VII and XI, and both can recruit VII and VIII.

    There are two kinds of IIIrd legion, in messana you can recruit Legio III Augusta Iterum Pia Iterum Vindex, in genoa its Legio III Gallica. They need a suffix to the describtion of regions like its done with legion I (I.FF and I.MI)
    thnx...will have that in mind but during the campaign a fix would not show up anyway..its savecompatible but not running campaign updating...

  13. #13
    NerZhulen's Avatar Ordinarius
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    Default Re: [RS 2.1] Rome 1Turn Expansion "Five Good Emperors" Download/Technical Thread

    Lilybaeum region has in describtion only VII legion, it can recruit VII and XI.
    Sardinia and Corsica regions have in describtion VII and XI, and both can recruit VII and VIII.

    There are two kinds of IIIrd legion, in messana you can recruit Legio III Augusta Iterum Pia Iterum Vindex, in genoa its Legio III Gallica. They need a suffix to the describtion of regions like its done with legion I (I.FF and I.MI)
    Last edited by NerZhulen; February 07, 2011 at 07:07 AM.

  14. #14
    ♔Greek Strategos♔'s Avatar THE BEARDED MACE
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    Default Re: [RS 2.1] Rome 1Turn Expansion "Five Good Emperors" Download/Technical Thread

    Hello chris...

    1)Weird thing this Greek expansion...is there a way for you to make adjustments with the scripts to fix this or other nations crazy expansion??? because i prefer not to use force diplomacy or console command to stop them...
    2)Also i personaly dont mind start new campaigns to test things and i have free time for at least a 4 days so if i can help you with testing something please feel free to ask me... ...
    3)So we wiil have many interesting changes with the new patch from RS team...any clue about their release???
    4)What are you have in mind for now??? any update or waiting for the patch...???

    Sorry for asking questions all the time mate...but im very interested with your mod...my girlfriend feels jealous and neglected since i started to play 5good emperors...keep in mimd that...

    Cheers...

  15. #15
    chris10's Avatar Primicerius
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    Default Re: [RS 2.1] Rome 1Turn Expansion "Five Good Emperors" Download/Technical Thread

    Quote Originally Posted by Greek strategos View Post
    1)Weird thing this Greek expansion...is there a way for you to make adjustments with the scripts to fix this or other nations crazy expansion??? because i prefer not to use force diplomacy or console command to stop them...
    2)Also i personaly dont mind start new campaigns to test things and i have free time for at least a 4 days so if i can help you with testing something please feel free to ask me... ...
    3)So we wiil have many interesting changes with the new patch from RS team...any clue about their release???
    4)What are you have in mind for now??? any update or waiting for the patch...???
    Sorry for asking questions all the time mate...but im very interested with your mod...my girlfriend feels jealous and neglected since i started to play 5good emperors...keep in mimd that...
    Cheers...
    1. Iam afrid no..nothing to do about that..after all the AI is hardcoded and with more and more scripts the balance will be screwed up elesewhere..
    2. campaings are very long...before I fix the ancillary I want have patch 2.2 to implement the new traits which requiere a restart anyway but before I dont want to screw an ongoing fun campaign..it would not worth it for only a minor fix...
    3. yes..a great reworked traits system----no clue when its done
    4. waiting for 2.2..in the meantime I prepare some minor things for the late campaign and go on observing my own campaign to detect possible flaws...
    5. cmon...you rellay should take more care of your girlfriend ...after all, the persons around us are a lot more important than a video game ever could be...

  16. #16
    ♔Greek Strategos♔'s Avatar THE BEARDED MACE
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    Default Re: [RS 2.1] Rome 1Turn Expansion "Five Good Emperors" Download/Technical Thread

    Quote Originally Posted by chris10
    1. Iam afrid no..nothing to do about that..after all the AI is hardcoded and with more and more scripts the balance will be screwed up elesewhere...
    Ok...i was just thinking for a script that auto takes money from them when they over do it...is this possible or also hardcoded...???


    Quote Originally Posted by chris10
    5. cmon...you rellay should take more care of your girlfriend ...after all, the persons around us are a lot more important than a video game ever could be...
    I know mate...I was just kidding...

  17. #17
    chris10's Avatar Primicerius
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    Default Re: [RS 2.1] Rome 1Turn Expansion "Five Good Emperors" Download/Technical Thread

    Quote Originally Posted by Greek strategos View Post
    Ok...i was just thinking for a script that auto takes money from them when they over do it...i
    yeah...RSII comes with that but in 1Turn this is nearly irrelevant as recruiting armys takes quite a while and most factions will receive an emergency army every 3 turns once they only hold 1 or 2 settlements..so all in all things should level each other a bit...only thing I implemented is that factions loose money if they become to big but this is only a static monitor an no dynamic update...
    the engine is very limited..

    Quote Originally Posted by Joongen View Post
    I use vannila sea. I like it
    what do you mean...the water?

  18. #18
    ♔Greek Strategos♔'s Avatar THE BEARDED MACE
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    Default Re: [RS 2.1] Rome 1Turn Expansion "Five Good Emperors" Download/Technical Thread

    Quote Originally Posted by chris10
    yeah...RSII comes with that but in 1Turn this is nearly irrelevant as recruiting armys takes quite a while and most factions will receive an emergency army every 3 turns once they only hold 1 or 2 settlements..so all in all things should level each other a bit...only thing I implemented is that factions loose money if they become to big but this is only a static monitor an no dynamic update...
    the engine is very limited..
    Ok mate...I understand the limitations...lets wait for the 2.2 patch...maybe issues like this one will be balanced a bit somehow...

  19. #19

    Default Re: [RS 2.1] Rome 1Turn Expansion "Five Good Emperors" Download/Technical Thread

    what do you mean...the water? [/QUOTE]

    yes nice vannila blue sea :-)) it works

  20. #20

    Default Re: [RS 2.1] Rome 1Turn Expansion "Five Good Emperors" Download/Technical Thread

    I use vannila sea. I like it

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